Droid Engineer Archive
Thread: Hybrid DE Discussion: Droid Tactician Exp
Well... the proposal is to modify the existing all-Crafting DE profession to a Crafting/Combat Hybrid profession... I don't think it'd be too much to ask to require Droid Combat XP for that branch of the DE tree. I want to be a Hybrid, however, so I'd do whatever was required. A "pure" crafter might object though.
So, make that "Variant #5" and add it to the formal proposal. ![]()
Fair enough. We'll make that a variant.
Alacrity wrote:
Well... the proposal is to modify the existing all-Crafting DE profession to a Crafting/Combat Hybrid profession... I don't think it'd be too much to ask to require Droid Combat XP for that branch of the DE tree. I want to be a Hybrid, however, so I'd do whatever was required. A "pure" crafter might object though.
So, make that "Variant #5" and add it to the formal proposal.
Not to the existing plan, but to a Revised 3.0 plan that we will submit to the devs.
Sodan-droiddreamer wrote:
Fair enough. We'll make that a variant.
Alacrity wrote:
Well... the proposal is to modify the existing all-Crafting DE profession to a Crafting/Combat Hybrid profession... I don't think it'd be too much to ask to require Droid Combat XP for that branch of the DE tree. I want to be a Hybrid, however, so I'd do whatever was required. A "pure" crafter might object though.
So, make that "Variant #5" and add it to the formal proposal.
Good point. "Either/or" allows a dabbler to grind using combat not crafting.
Lonkley wrote:
For simplicity its better to leave it alone.
Otherwise, they would need to create the new xp system and grandfather current DE's, or would we be willing to loose that branch? (Honestly, if thats what it required for the new system, id have no problem wiht having them yank the skills. This would be pretty harsh for the crafter who never wants to do combat. Though even under the term "pure crafter" the pure crafters still have weapon skills (it seems), i think they are more concerned about whose selling than anything.
Also to note, can you imagine asking a dabbler to grind MSE to 0040? More likely they will go 0042 and drop blueprints.
Im good whatever way they go.
Thank you! I agree with this summary. One change is that I don't think there is a "problem" with #1 -- its a feature that people wanting combat droids will have to get to know them by crafting. In dev-speak that means no free checkers and a significant time/resource investment.
EnigmaBSc wrote:
To sum up the problems with different approaches, as I see them:
1. If the Droid Tactics tree requires droid crafting xp, then dabblers will have to craft large numbers of droids just to be able to use droids.
2. If the Droid Tactics tree requires droid combat xp gained from fighting with a droid then pure crafters will have to fight to gain Master Droid Engineer. Also a problem of existing Masters - do they keep or lose the tree?
3. If the Droid Tactics tree requires droid crafting xp OR droid combat xp (i.e. you can progress with either of them) then we have added a new game mechanic and have complicated the implementation.
4. If the Droid Tactics tree requires droid combat xp gained from fighting with a droid OR crafting a combat droid/module then we have complicated the implementation - the xp granted by combat droids/modules must be changed. Also a problem of existing Masters - do they keep or lose the tree?
My personal favourite is number 4, is makes more sense to me and favours neither crafters not fighters. I would also be happy with those who already have the tree or parts thereof keeping it. However, I recognise that since it has an increase implementation cost it may be best to offer as a 'this is what I'd really like, but only if it's easy enough for the devs to implement without taking up time that could be used for something more valuable'. I'd much rather see 'Sodan's DE proposal 3.0™' with option 1 than no 'Sodan's DE proposal 3.0™' at all.
CH's get xp by more than just combat with pets. They get xp by taming, training, etc.To limit DE to one tree of purely combat xp would eliminate pure crafters, which is a necessity by this planto build droids for the dabblers.
I'd say keep it as is, or maybe add the option to do either/or.
I raised the point about crafting EXP being used to still go up the refinement tree under the plan, but I'm going to say to leave it as it is now. Imagine the outcry if every Master DE suddenly wasn't, due to an empty refinement/tactician tree. ![]()
Not pretty. ![]()
1. If the Droid Tactics tree requires droid crafting xp, then dabblers will have to craft large numbers of droids just to be able to use droids.
2. If the Droid Tactics tree requires droid combat xp gained from fighting with a droid then pure crafters will have to fight to gain Master Droid Engineer. Also a problem of existing Masters - do they keep or lose the tree?
3. If the Droid Tactics tree requires droid crafting xp OR droid combat xp (i.e. you can progress with either of them) then we have added a new game mechanic and have complicated the implementation.
4. If the Droid Tactics tree requires droid combat xp gained from fighting with a droid OR crafting a combat droid/module then we have complicated the implementation - the xp granted by combat droids/modules must be changed. Also a problem of existing Masters - do they keep or lose the tree?
My personal favourite is number 4, is makes more sense to me and favours neither crafters not fighters. I would also be happy with those who already have the tree or parts thereof keeping it. However, I recognise that since it has an increase implementation cost it may be best to offer as a 'this is what I'd really like, but only if it's easy enough for the devs to implement without taking up time that could be used for something more valuable'. I'd much rather see 'Sodan's DE proposal 3.0™' with option 1 than no 'Sodan's DE proposal 3.0™' at all.