Droid Engineer Archive
Thread: Advanced repair kit components aren't?
Just realized I'm not fully awake yet and my point wasn't entirely clear.
You gained 2-4 charges and 50+ repair power on each of the Kits you listed, just by using one component. That's not bad in my book. Since no one I know has gotten the spawns to make all advanced parts yet, we don't even know what sort of effect having all 3 will have. The rep Kit system and the way it seems to be built are one of my one great hopes for DE. The fact that the best kits we can make now hardly scratch the surface (<50% counts as barely to me- and I havent managed much better), yet more than cover the needs of the droids we have currently, give me hope for the future. It will take time for the quality spawns to happen. Our product will get steadily better, and if we are lucky we may have droids they are worth using them on someday.
psikobunny wrote:
You gained 2-4 charges and 50+ repair power on each of the Kits you listed, just by using one component. That's not bad in my book. Since no one I know has gotten the spawns to make all advanced parts yet, we don't even know what sort of effect having all 3 will have.
Qert and I pooled our resources on Ahazi and we're now making fully advanced Droid Repair Kit Ds.
I'm getting 1650 energy and 40-44 charges, which is a good 100-150 energy and 12-ish charges more than my old Droid Repair Kit Cs (which were not made with the Advanced Unit Discharge).
Note: several of our rares are "crap" (particularly the Vendusii) and a couple of others are barely average, so the potential for a high-quality DRK-D is very good. I would guess that overall we're working with average or slightly above average stats - probably in the 600-700 range across all resources (only averaging the required stats).
I did a little more testing just now on basic D's with my normal diagnostic circuit. I wasn't able to reproduce the 47% on charges and 49% on energy with the same prototype, but at 49% energy, the repair energy is 1477. With 50% to charges, I got 27 charges, 26 charges with 43% to charges.
So, a regular repair D would have been 27 charges, 1477 power if I'd gotten the same experimentation values for both lines. Keep in mind, I used the same other resources I did when making the basic versions, with max experimentation on effectiveness, then the rest of my 10 points into durability.
I'm basically thinking the power/charges/energy ratings on the subcomponents are mainly there to confuse us. ![]()
Anyway, got three BER 10's sucking up some quite adequate Ionite Intrusive.
I hate to say it but that sounds about right.
It takes one crap resource to **edit** the whole tihng up. I eventually got master WS on the side and was appaled by the ONE resource that would mess up an adv blaster power handler as opposed to a regular BPH if you didnt jump on the 900+ ostrine carbonate ore (or in my case use it all to make droids) even if you had the best resources for the other requirements.
Theres a threshold of quality of resources that determine whether its cost effective to make D's or C's instead of B's (and unfortunately its long overdue to get DE's in the habit of getting used to this). Unfortunately I dont know what this threshold is, but Im sure one of the other hardcore DE's do.