Droid Engineer Archive

Thread: Concept: Droid Enhancers/Powerups/Boosters

Javac
Wed Apr 07, 2004 6:20 am
#1

There have been threads on this before, but it's certainly a worthwhile idea to being up again. It would provide another DE renewable income source, a moneysink (through resource consumption), and increase the viability of droids in the field by using enhancers based on the situation. Pets can already be buffed, so the mechanisms are already in place for some of these items.

Using powerups have an X% chance to reduce the droids vitality, so frequent useage will (eventually) require the droid to be replaced.

Possible addition: You must install a 'Enhancer Socket Module' in one of the droid sockets to take advantage of enhancers. The power of the modules would have to increase somewhat to make them worthwhile to use with the loss of some combat rating.

Ablative Armor
Will absorb a certain amount of damage before it is destroyed. (Similar to Synthsteak)

Overchanger
Increases the damage output for X minutes.

Quick-Charger
Increases rate of fire (attack speed) for X minutes.

Redundant System
Adds X value to the droids' HAM for a limited time. Amount and duration is based on components/resources.

Self-Repair Unit
Increases droid regeneration rate for X minutes. Full repair kit or subcomponents required.

Shield Generator
Grants +1AR or increased resistances (20%?) for a period of time. Requires a "Deflector Shield Generator" from an armorsmith.

Targeting Booster
Increases accuracy for X minutes.

Turbo
Enhances movement speed for X minutes.


Any other thoughts/ideas? A couple of these were pulled from previous threads so any changes or additions are welcome. I can't think of a good name for the enhancers either, just 'Droid Enhancers' seems kinda boring.

Message Edited by Javac on 04-12-2004 03:51 PM



Calis Exud - Droid Engineer Extrodianre - Retired
JavelinCatcher
Wed Apr 07, 2004 8:16 am
#2

Applause! Two items to add:


1) Additional "power-up" host module that fits in a defensive socket. That would allow you to add one of these power ups to it. Additionally if the droid has two defensive module slots, being able to forgo armor altogether to enable adding two power-ups.


2) Don't have it "possibly" reduce vitality...make it reduce vitality. Make it work more like weapon decay with a weapon power-up.



----Nolhta Fyoen----Master Rifleman/Master Smugger----StarStrider
----Nolhta Fyoen----Master Droid Engineer----TestCenter
----Accoubacca----TKA/Commando---TestCenter

----Nolhta Fyoen----Master Droid Engineer----Gorath

CUAlpha: Team Droid Engineer
Deidre_DE
Wed Apr 07, 2004 8:31 am
#3

Since the Devs love interdependance they should let smugglers Slice combat droids. Allow them to slice armor, or weapons. The Slice would have a cost: permanent vitality loss from the droid.

Deidre
slaier0702
Wed Apr 07, 2004 9:22 am
#4

Are you considering these as an additional (optional) item that may be used in our droids or using these in one of the current modules?


Personally, I would like to see any new modules add in as a replacable module. This could extend our profession dramtically. The owner would /consent his droid allowing a DE to add in the new module.


Javac
Wed Apr 07, 2004 10:59 am
#5



JavelinCatcher wrote:

Applause! Two items to add:

1) Additional "power-up" host module that fits in a defensive socket. That would allow you to add one of these power ups to it. Additionally if the droid has two defensive module slots, being able to forgo armor altogether to enable adding two power-ups.

2) Don't have it "possibly" reduce vitality...make it reduce vitality. Make it work more like weapon decay with a weapon power-up.





The only problem with having vitality loss every time is that vitality is only 100/100, and at 75/50/25 you get a reduction in max HAM. If it was every time you used an enhancer, 25 uses most people would want to get a new droid and that's a bit too fast. If it only had a X% chance or so to reduce vitality by one, then it would be much more useful to keep using the enhancers since it wouldn't definitely reduce your droids' effectiveness in 25 uses.

That in mind, what would be a good % chance to have it reduce vitality? 10%, 25%, 50%? Too high and people won't use em since it'll burn the droid out too quickly, too low and it won't be viewed as a disadvantage.



Calis Exud - Droid Engineer Extrodianre - Retired
JavelinCatcher
Wed Apr 07, 2004 11:03 am
#6






Javac wrote:





JavelinCatcher wrote:

Applause! Two items to add:


1) Additional "power-up" host module that fits in a defensive socket. That would allow you to add one of these power ups to it. Additionally if the droid has two defensive module slots, being able to forgo armor altogether to enable adding two power-ups.


2) Don't have it "possibly" reduce vitality...make it reduce vitality. Make it work more like weapon decay with a weapon power-up.







The only problem with having vitality loss every time is that vitality is only 100/100, and at 75/50/25 you get a reduction in max HAM. If it was every time you used an enhancer, 25 uses most people would want to get a new droid and that's a bit too fast. If it only had a X% chance or so to reduce vitality by one, then it would be much more useful to keep using the enhancers since it wouldn't definitely reduce your droids' effectiveness in 25 uses.

That in mind, what would be a good % chance to have it reduce vitality? 10%, 25%, 50%? Too high and people won't use em since it'll burn the droid out too quickly, too low and it won't be viewed as a disadvantage.





I worded that poorly....make combat droid decay more like weapon decay (decay on use rather than vitality).



----Nolhta Fyoen----Master Rifleman/Master Smugger----StarStrider
----Nolhta Fyoen----Master Droid Engineer----TestCenter
----Accoubacca----TKA/Commando---TestCenter

----Nolhta Fyoen----Master Droid Engineer----Gorath

CUAlpha: Team Droid Engineer
Javac
Wed Apr 07, 2004 11:06 am
#7



slaier0702 wrote:

Are you considering these as an additional (optional) item that may be used in our droids or using these in one of the current modules?

Personally, I would like to see any new modules add in as a replacable module. This could extend our profession dramtically. The owner would /consent his droid allowing a DE to add in the new module.






I like the idea of requiring a module to be placed in the droid initially to take advantage of the enhancers (Enhancer Socket Module?), even though you'd have reduced combat effectiveness.

However, I'd rather not have DE's be required to 'use' them since that would severely limit the number of enhancers being used. I view it as more of like a gun powerup where you just drag the item onto the weapon and it's added. It would work the same way with a droid either by just dropping the enhancer on the droid when it's out, or by using a new menu option.



Calis Exud - Droid Engineer Extrodianre - Retired
Javac
Wed Apr 07, 2004 11:09 am
#8



JavelinCatcher wrote:


Javac wrote:


JavelinCatcher wrote:

Applause! Two items to add:

1) Additional "power-up" host module that fits in a defensive socket. That would allow you to add one of these power ups to it. Additionally if the droid has two defensive module slots, being able to forgo armor altogether to enable adding two power-ups.

2) Don't have it "possibly" reduce vitality...make it reduce vitality. Make it work more like weapon decay with a weapon power-up.





The only problem with having vitality loss every time is that vitality is only 100/100, and at 75/50/25 you get a reduction in max HAM. If it was every time you used an enhancer, 25 uses most people would want to get a new droid and that's a bit too fast. If it only had a X% chance or so to reduce vitality by one, then it would be much more useful to keep using the enhancers since it wouldn't definitely reduce your droids' effectiveness in 25 uses.

That in mind, what would be a good % chance to have it reduce vitality? 10%, 25%, 50%? Too high and people won't use em since it'll burn the droid out too quickly, too low and it won't be viewed as a disadvantage.


I worded that poorly....make combat droid decay more like weapon decay (decay on use rather than vitality).




That would be nice, but there's no 'system' in place for that right now so I think the devs would be less likely to implement it, I can add it as an alternative though. With all pets currently vitality is the decay indicator, so I envisioned a check when you use the enhancer as to whather it reduces the vitality count or not.



Calis Exud - Droid Engineer Extrodianre - Retired
Raleran0
Wed Apr 07, 2004 11:09 am
#9

Generally I like the ideas. The only thing that I don't like is that this give us another 7 items to make.

That's be okay as long as they 1) don't go overboard with the subcomponents; 2) don't double our list of rare components we need and 3) please, please, please no more droid brains...sometimes I feel like I could just become a supplier of DBs and do alright without making anything else.
Javac
Wed Apr 07, 2004 11:16 am
#10


Raleran0 wrote:
Generally I like the ideas. The only thing that I don't like is that this give us another 7 items to make.

That's be okay as long as they 1) don't go overboard with the subcomponents; 2) don't double our list of rare components we need and 3) please, please, please no more droid brains...sometimes I feel like I could just become a supplier of DBs and do alright without making anything else.




Seven more items that we could actually sell isn't that bad of a thing. That said, I wouldn't expect every single enhancer idea to be implemented either.

1) I agree about not going overboard with subcomponents, but there are likely to be some. Hopefully they will be ones that we, or other profs already have.
2) I don't want a yet more rare resources for this stuff either.
3) I debated listing a droid brain as a component for the targeting enhancer but I'm pretty sick of them too.



Calis Exud - Droid Engineer Extrodianre - Retired
Javac
Thu Apr 08, 2004 5:02 am
#11

Made a couple changes. More thoughts?



Calis Exud - Droid Engineer Extrodianre - Retired
Glantor
Sat Apr 10, 2004 9:18 am
#12

Really good ideas! Although I find a few of them inappropriately named.


Ablative armour should be renamed to Shield generator. Like those Droidekas, but they are temporary as they last for a fixedamount of damage(maybe 6000?) before they run out of juice, hehe. Similarly, Ablative armour should increase AR by 1, or increase resists, and finally be destroyed after a certain number of hits.


Overcharger and Quick Charger are cool. Self repair unit should not increase a droid's HAM. It is odd for a droid to suddenly have an increase in durability (higher HAM). Instead, it should increase the regen rate of the droid (the self healing aspect, droids regen HAM much faster). Like wookie or trandoshan regen. Or pet creature regen.


Targetting Booster is cool, so is Turbo. Although Nitro would sound funkier, vroom! (imagines LEwaddling at the speed of light!) =P


Good work, keep it up! =D




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Kilarny
Mon Apr 12, 2004 7:57 am
#13






Javac wrote:
Made a couple changes. More thoughts?






I have a thought: gimme gimme gimme


Nice checkers!

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