Droid Engineer Archive
Thread: A List of Resource Requirements as Per Janeden's Schematics.
Here are the schematics as per the schematics that Jenden Posted. He is quite busy ferreting out the rest of the schematics, and I'll break them down as well.
As you can see, the resource requirments are pretty simple. Also, these all use OQ 50% and CD 50% for experimentation.
Here is the list of resource requirements as per the schematics Jenden Posted. Nothing crazy here. Pretty reasonable.
Auto-Repair Module
Steel 40
Inert Gas 20
Aluminum 50
Playback Module
Polymer 30
Dual Wave Sythesizer1
Ferrous Metal 20
Effects Module (Foam)
Steel40
Inert Gas20
Crystaline Gemstone 30
Effects Module (Mind Bloom)
Steel 40
Inert Gas20
Crystaline Gemstone 60
Effects Module (Avian)
Steel 40
Inert Gas 20
Crystaline Gemstone 30
Effects Module (Electric Fog)
Steel 40
Inert Gas 20
Crystaline Gemstone 50
Effects Module (Confetti)
Steel 40
Inert Gas 20
Crystaline Gemstone 50
Creature Harvest Module
Copper 50
Inert Gas 20
Steel 55
Scout Trap Projectile Module
Copper 50
Inert Gas 20
Carbonite Ore40
Reactive Gas60
Droid Struct Maint Module(Level 2)
Aluminum 20
Crystaline Gemstone 15
Electronics GP Module1
Stimpack Dispenser Module
Copper 40
Inert Gas 20
Steel 50
Merchant Barker Module
Copper 50
Inert Gas 20
Aluminum 40
Droid Struct Maint Module (Level 1)
Non-Ferrous Metal15
Crystaline Gemstone 10
Electronics GP Module1
Message Edited by jemelby on 04-13-2004 12:07 PM
Message Edited by jemelby on 04-13-2004 12:10 PM