Droid Engineer Archive

Thread: Combat module additions?

Sutog
Fri Apr 23, 2004 12:57 pm
#1


SInce they are adding in all these spiffy modules, why not add to the already existing combat modules? For example, they have modules that throw traps now, why not ones that comandos can use to throw grenades? Also, add in other combat modules to vary the damage type our droids do. I'm guessing (and I really don't know) that they current combat modules do energy damage. They can add in all the other damage types such as acid, cold, heat, etc. Heck, the heat one could possibly be made to look like it had a flame thrower instead of a lightning gun.


I'm sure you all could come up with more to this. I appologize if this has been mentioned as I've not done a search on this. Just a random thought at a late hour and I figured I'd share and see what others thought.


Hadar Dule

--Master Droid Engineer

--Chilastra
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