Droid Engineer Archive
Thread: Will the R3 Advanced be the Only Droid Worth Making?
duncje wrote:
They could do three things:
- Give certain droids a bonus to specificmodules. Ex: LE Repair Droids with repair module repair better/faster than any other droid with a repair module.
- Just increase the amount of modules any droid can hold to 6.
- Change it so the modules don't stack. One module with the highest possible experimentation will give the maximum result. Using multiple modules of lower rating could stack, the way medical/data/storage modules do now. But having 6 max experimented modules to get the best possible result is kind of rediculous.
While this might be a good option it kinda blows the combat side of things. And while i would love to only sell utility droids (they tend to have much more character) the fact is that many of our customers are combat focused.
People can have 5 droids, It's not very wise to sell only droids with all the modules in it.
- Give certain droids a bonus to specificmodules. Ex: LE Repair Droids with repair module repair better/faster than any other droid with a repair module.
- Just increase the amount of modules any droid can hold to 6.
- Change it so the modules don't stack. One module with the highest possible experimentation will give the maximum result. Using multiple modules of lower rating could stack, the way medical/data/storage modules do now. But having 6 max experimented modules to get the best possible result is kind of rediculous.
Hey J'Vee ![]()
I'm having the same concern as I write up this list of droids for you to make for me. The modules I must have are:
5 item storage modules (one in each droid)
1 data storage module
1 WDE Crafting station
1 Structure crafting station
1 food crafting station
1 tailor crafting station
6 entertainer modules
1 playback module (maybe 2...)
1 medical module
1 auto repair module
1 repair module
and optionally astim dispenser module. I also want one droid that can be used for combat in some manner.
Thats a total of 20 modules there, not including a combat droid (which would have all but 2 slots filled with combat modules)
So here's what I'm looking at to order:
One R3 Advanced crafting droid (I actually have this one already...)
Item storage module
Data storage module
all four crafting stations
One R3 Advanced entertainer droid #1
Item storage module
Playback module
Mind bloom
Electric Fog
Foam
Confetti
One R3 Advanced entertainer droid #2
Item storage module
Playback module
Mind bloom
Electric Fog
Avian
Jawa
One R3 Advanced combat droid
Item storage module
Auto repair module
4x combat module
One R3 Advanced medical droid
Item storage module
3x Auto stim dispenser module
medical module
repair module
And there we have it. 30 modules in 5 R3 units, and I still wish I had more. I don't think they should necessarily give all droids 6 slots, they should just let players have 20 droids ![]()
Oh, btw, there's my order J'Vee
I'll e-mail you ingame too tho lol
I'm gonna miss my protocol, probot, and BLL droids tho ![]()
Message Edited by Eaca on 04-24-2004 10:29 AM
Factory make all the sub parts, then just make a few diffenent models and see which sell best. MY best sellers are R2s with 3 Combat modules, 1 Med 110%, 1 food/Chem crafting station. 2nd best seller, R5 with Food/ Chem crafting and 10 item storage. 3rd and 4th sellers are the same droids but with Weapons/Droid/General crafting station in place of Food/Chem.
I only keep 1 droid with a Structure crafting station on my vendor as I sell maybe 1 a month. Cloth/Armor sell a bit better, but my main sellers seem to be any droid with a food/chem or general crafting station in it, and of course a 10 item storage along with it.
Jnath wrote:
duncje wrote:
Change it so the modules don't stack. One module with the highest possible experimentation will give the maximum result. Using multiple modules of lower rating could stack, the way medical/data/storage modules do now. But having 6 max experimented modules to get the best possible result is kind of rediculous.
While this might be a good option it kinda blows the combat side of things. And while i would love to only sell utility droids (they tend to have much more character) the fact is that many of our customers are combat focused.
Making the new modules follow the Item/Data/Med/Armor stacking system as opposed to the combat module type of stacking would be more along the lines of what I read in Duncje's post. To do this would notrequire altering the current combat mod system.
The sub-level 6 market is one I never deal in. My patrons can rest easy that the droid they buy from me is as good at doing its function as possible. However secondary function does come at a cost to combat capability and I let my customers know this. That makes sense to me, that combat is hampered by secondary ability. In my opinion function should not hamper function as the new modules stacking system will do. If Im a master DE with great resources I should be able to put a single mod in for a single purpose.
As for the # of possible combinations the stacking system will greatly reduce the possiblities. How often do customers tell you for a second class droid. They always throw in that phrase ". .. and I want the best can be made".
I feared this is what Pub 8 would come to so I have stock piled R3 chassis crates as much as I could rationalize.
I'm currently making clusters with Food/Chem stations, level 6 medical modules, and level 6 item storage modules in preparation for Tuesday (even though I'll be at work.
) I'm sort of gambling that 3 well-experimented stimpack dispensors plus that clusterwill make a nice R3 droid.
But you're right, there's far too many combinations to even think of doing factory runs of much else, especially if the entertainer modules require components from them.
I think they should have done level 1-6 versions of all the new modules that currently need to be stacked for maximum effect.
Gorantoth wrote:I find that I sell several single-module droids. Of course they're all storage droids, but hey, whatever works right?Personally, I find that the number of combinations is mind blowing. I'd actually like to see the frames reduced to one of each type rather than a basic and an advanced version. If they're not going to restrict modules by droid frame, then organize things a little. Right now, I have over 70 different layouts available on my vendor, and I've only scratched the surface. Come pub 8, I'm going to have a heart attack as I try to fill out all the new combinations of droids that will become available.Unfortunately, it's getting harder and harder to stock your vendor with a variety that will sell. Sure, there will always be people looking for certain types of droids, but with the way we're headed, we're looking at a large portion of our sales coming from custom request. To the casual player, this is a death sentence.
I count a total of 23 modules that we can install (If I missed one let me know)
So without stacking any modules we can have a total of
22 choose 6 modules(in an R3) which is a total of 100947 different combinations.
Wow.
That's alot.
In an R2 or Probot that becomes a total of 33649 cominbations.
That's still pretty big!
And in an ADV MSE droid it is 253 combinations!
And of course in an MSE droid it is 23 combinations.
But still, that's just amazing!
For an ADV MSE it's 253. I mean really what a great way to help out all those new DE's grind out
MSE droids. Just sell them 506 modules and they can actually sell the droids that they're grinding!
Edit: Forgot to add Combat Modules. (Only 1 is ever included, since this is w/o stacking)
Message Edited by Tarne_Monter on 04-25-2004 11:20 PM