Droid Engineer Archive
Thread: My mini-faq
Here's my mini-faq for droids. I posted it on my wanderhome server board, so part of it is detailed for there:
I've developed a mini-faq to help people with their droid purchases:
Module types:
Medical:
Highest medical rating is 110. This is obtained by two level 4 modules or one level 6 module. Medical ability allows you to heal wounds outside of a med-centre or camp, but not in a cantina or hotel. A rating of 100 is the same as healing in a med-centre.
Storage:
Highest storage rating is 10 items. This is obtained by two level 4 modules or one level 6 module. Storage allows you to store items in your droid.
Data:
Highest data rating is 150 items. This is obtained by two level 4 modules or one level 6 module. A level 4 module allows you to have a rating of 110 items. Data allows you to store schematics currently.
Armor:
Two level 4 armor modules give you 40% Medium armor. This is obtained by one level 6 armor module. 40% medium armor is the current max for armor.
Repair module:
This module allows your droid to repair other peoples droids (health and action wounds). It does not work in a repair chassis or a power droid chassis.
Crafting stations:
Currently, having more than 1 crafting station in a droid causes the droid to be broken.
Modules/Armor slots:
MSE Mouse: 1/0
Adv. MSE: 2/1
DZ-70: 1/0
Adv. DZ-70: 2/1
WED Treadwell: 1/0
Adv. WED Treadwell: 2/1
Power: 1/0
Adv. Power: 1/1
LE Repair: 2/1*
Adv. LE Repair: 3/1*
Surgical: 2/0*
Adv. Surgical: 3/1*
Probot: 0/1
Adv. Probot: 2/2
R5: 1/0
R4: 1/0
R3: 3/1
R2: 3/1
Adv. R5: 2/1
Adv. R4: 3/2
Adv. R3: 6/2
Adv. R2: 5/2
Binary Load Lifter: 0/1
Advanced Binary Load Lifter: 0/3
Protocol Droid: 0/0*
Adv. Protocol Droid: 2/1*
* denotes droid has personality chip slot
Special Abilities:
Power droids:
These droids allow you to heal other droids mind wounds and recharge other droids.
Probots:
These droids have a damage of about 50 ranged. They are currently the best attacking droid.
General Information:
Droids with personality chips cannot be named. To name other types, program four commands with the same starting name (ie: bob follow, bob stay, etc. to name your droid bob). Note that the same filter that is used for player names is used for droid names (ie: no numbers in the name).
A non-Droid Engineer can have three droids in his or her data pad. However, some non-DEs can have 5 droids.
Droids do not suffer from perma-death. Instead, a vitality system is used when they are incapacitated.
Minds wounds are healed by droid batteries OR by a power droid. When a droid says it is low on power, these methods will recharge it.
Health and action wounds are healed by a droid with a repair module in it, or by droid repair kits.
Do not dismiss or release your droid. It is gone for good then, and CSRs will NOT replace it.
If you have a droid in need of repair, I will gladly repair it for free, even if it was not purchased from me.
/bump
I'm gonna bump this a few times... looking for feedback/opinions.
FYI, I send this out in 3 messages to people in-game... they ask me a question, I answer it and then send this faq out to them. ![]()
LionsDen, send a message to the DE who made the droid for you asking them if they have a droid with a repair kit. They should fix it for free for you (I provide this service to anyone, except during a PVP battle, I won't repair IMP droids... after I will LOL).
So there's 2 chassis that won't work with repair modules: the repair and power chassis. ![]()
Definitely a helpful FAQ...
But running into a problem myself.
My surgical droid has 110% med module, 150 data storage, and food/chem crafting station in it.
Often I leave him out when running around in PvP as a healer - allows me to do emergy wound healing on the go (nasty little commandos) ![]()
However a commando flamed him the other day and now he has about 10 health. I have a droid repair kit but it continues to tell me that I have nothing to repair.
When he is out - it says I have no "weapon" to repair make sure to unequip my weapon.
When he is stored - it says you have nothing in need of repair.
I tried to drag and drop - nothing
Radial Menu - nothing
Made sure he was fully charged and all of the above - nothing
Tried normal medical wound packs - nothing.
Now he is currently at 96/100 vitality... does this have something to do with why it won't let me heal his health wounds or is there some other requirement I'm missing?
http://swg.allakhazam.com/db/guides.html?guide=141
Whee!!!
Ok... I think I'm done spamming that link. ![]()