Droid Engineer Archive
Thread: New NPC city marketing idea, bluddy good idea too if I do say so myself
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NZSithSniper
Sat Jul 02, 2005 10:48 pm
#1
Hey there,
Ex architect here with an idea...
How many of you have always wanted to place a vendor in an NPC city? I always have.
I would love to have my Droid shop in Mos Eisley.
What about the complete lack of content for crafters? Do you think the idea of community crafting quests (eg. the village defences) is very cool?
I am getting ahead of myself.
I originally thought to myself, what new buildings could be added to NPC cities?, something that would actually be used, then it happened upon me, how about a market, a huge market, where players could place just one vendor in there, in set areas based on profession, guilds could hire more space so they could have guild shops with a range of product. Shipwrights could place vendors around a full scale model of a YT 1300, maybe also inside it...kind of like a huge fair sort of atmosphere...
I thought this was a bloody good idea at the time...
THEN...
Just as I was falling asleep last night I had another idea, and I am pretty sure this one has NEVER beenput out therebefore, WHAT IF PLAYERS BUILD THE BUILDING???
How about a three month quest series, each week the devs could add some more art work to the "market", in different stages of completion. Architects could supply wall modules, power plants etc etc, Other professions could supply what ever else that could be dreamed up, eg, DE supplying computer systems (I'm sure that other professions could come up with lists of stuff to supply).
There could be a series"foremen" at the site that are in charge of different thingswho crafters could get quests from, for supply of resources and components. Even combat professions (I am reluctant to even mention combat profs here, as they have most of the content already, but they will cry if ever this is implemented and they aren't included) could do escort and delivery missions, they could locate resource concentrations in dangerous areas (EG. there is an area in Dathomir that will supply a resource, a combat character goes there and places a harvester given by the foreman, this could be instanced so they arent there for people that haven't done that quest. Also, players wouldn't be able to use that harvester).
Just remember I am just throwing ideas out there, feel free to add ideas...
Crafters may supply a certain amount of components only, much like the village where you have to supply 10x (?) components etc. DE's could supply Binary Load Lifters etc as workers on the site...
When a crafter does these quests and supplies items etc they will get rewards, loot/tools etc...also they can pre pick the space in the market they want to use for themselves, setting themselves up nicely, maybe the same previous idea, but to the person that supplied the most in that week, they would get a choice of a nice spot. Another perk maybe that you could place a fully modifiable (Clothing, race, sex, physical attributes) vendor without any merchant skill if you have done the most...
This idea would bring a huge amount of commerce to the cities, would also help to steady the over priced everything economy (as there would be a HEAP of competition in the same building)...This could be used to re-energise cities that are seldom used.
City ideas for the Market addition:
Corellia, Daoba Gurfel
Tatooine, Mos Espa
Naboo, Moenia
They would be the three planets that make sense, cities were just a guess, but I love Daoba Gurfel...my home away from home...
There could be a charge for placing the vendor in the mall, like the current ones but automatically deducted from bank account while you still have it active...
No doubt we can all come up with other ideas with this, lets go nuts, I am gunna post this in other crafting profs boards too...
Sorry I have not come up with ideas for actual product you guys can add, I will leave it up to the people here to do that 
Yoda-5499
Sun Jul 03, 2005 1:49 am
#2
There isn't a need for a market.
1. If people need an item, they just use the 'Vendor Search" option on the Bazaar
2. The dominant faction in NPC cities would blast away would be buyers of the opposite faction
3. There isn't room for something of that size in or around a city
4. People can sell more items in their own homes with the option of not going to market to check up on their vendor everytime someone buys something
5. Traveling from your crafting station to market is a waste of time
6. The lag in a place like that would be incredibly high
Good idea, but not logical or realistic.
1. If people need an item, they just use the 'Vendor Search" option on the Bazaar
2. The dominant faction in NPC cities would blast away would be buyers of the opposite faction
3. There isn't room for something of that size in or around a city
4. People can sell more items in their own homes with the option of not going to market to check up on their vendor everytime someone buys something
5. Traveling from your crafting station to market is a waste of time
6. The lag in a place like that would be incredibly high
Good idea, but not logical or realistic.
ninerOciag
Sun Jul 03, 2005 1:54 am
#3
"There isn't a need for a market."
There is always a need for more and bigger markets, at least if real life is a good example.
There is always a need for more and bigger markets, at least if real life is a good example.
Yoda-5499
Sun Jul 03, 2005 2:22 am
#4
ninerOciag wrote:
There is always a need for more and bigger markets, at least if real life is a good example.
No, real life isn't a good example. Real life doesn't have lag. Real life does already have a "Vendor Search" entitled The Internet. But all of the reasons I listed are viable sources as to the reject of this "Market".
Zenoee
Thu Jul 14, 2005 2:00 pm
#5
I like this idea, granted if it got busy the lag would be bad. One the other hand even light use servers and few players on a certain world still has terrible lag. As far as space is considered, look at all the unused buildings in cities already. Didn't they recently change something right outside the Mos Eisley starport? (those big planter boxes) Even if the devs added this building in witthout the quests it would be cool to have. The only problem with vendor search is only getting a waypoint then traveling x amount of time to get there. It would be more of a vendor bazaar building, so you could wak around a giant mall of vendors.
Also we do need better crafting missions. Building the same stuff daily for a vendor can get boring. Dont get me wrong, I'll be MDE till this games dies!!! I CAN outlast the combat upgrade and every bug they throw at our profession.
It's cool and would bring more people to certian unused cities. (Just look at Bestine since JTL)
I like it!
I vote ay!
Qlint
Thu Jul 14, 2005 2:32 pm
#6
It sounds cool, till I started thing about Numbers, Imagine the number of Merchants on you server (Do a couple vendor searches to put it in perspective for yourself) then Imagine that many Vendors (cause everyone would want one) in Mos Eisley.
I would love to see (and even suggested) something along these lines for player cities, but NPC cities, this seems a little less feasible.
An alternative I would suggest (okay, no cool quests in this suggestion) Rentable space/ appartentment in NPC cities, the structure are already there, exisitng artworj could be quickly adapted for most cities. Such spaces should take lost, and have higher maintenance than a comparable Architecht built building, but it would allow you to get a shop, right in Downtown Doaba Guerful.
Hey this is the DE forum, how did this get here? ah, I ain't going to sweat it.
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