Droid Engineer Archive

Thread: Hi! Another noob question about resorce quality and experimentation

R5G8
Sun Jul 17, 2005 7:22 am
#1

I have a question as an aspiering DE (who cant spell). Dose experimentation, and resorce quality matter in this profession? I read the DE 101 guide, so mabey its because im stupid, but I dont get it. It almost sounds like the only thing that resorce quality matters on is combat related stuff, and like experimentation matters as long as you can get a rateing of 0 out of it. Am I right? or a simpilton who needs to avoid posting on the boards after being up till 4AM. Thanks!
Straker_Atrella
Sun Jul 17, 2005 5:28 pm
#2

Right now quality and exp matters very little on anything.



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Droid Vendor at Resurection near Theed on Naboo -5757 6222. Both carry a wide variety of maxed Droids, I also carry every type of Droid and Droid supply.

*Straker Atrella: Dark Jedi * Atrella's Wench: Master Droid Engineer / Artisan / Scout / Merchant * Dark Vortex: Ranger / Rifleman * Havana:Musician / Dancer / Image Design * Enigmatica : Doctor / Swordsman* CrazyEyes: Role playing BH.
Aanu
Mon Jul 18, 2005 9:44 am
#3


Straker_Atrella wrote:
Right now quality and exp matters very little on anything.





Wait, is this true for detonation modules??!?!? My DE friend is always complaining about lack of good toluium.

Message Edited by Aanu on 07-18-2005 12:44 PM



Aanu Calderis
Master Bounty Hunter
Bounty Hunters Alliance -BHA-
AIM: AanuMBH
Scylla BHA Website


Neutral Imperial Agent
Corran950
Mon Jul 18, 2005 10:28 am
#4


Yes experimentation still counts on bomb modules, as well as a handfull of other modules. but other than that everything else experimentation is useless.



Corran Tristen
Master Artisan - Master Droid Engineer - Master Carbineer - Rebel Pilot 4/4/4/3
Corran DroidWorks {CDW} Reopening Soon (TM)
"If you take sexual advantage of her, you're going to burn in a very special level of hell. A level they reserve for child molesters and people who talk at the theater." Book - Firefly
- Help Control The Jedi Population, Have Your Jedi Spade Or Neutered.
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Straker_Atrella
Mon Jul 18, 2005 11:28 am
#5

Ok, I have a little more time now, to elaborate, off the top of me head, the following are the only things that experimenting and resources matters on.


Harvest Modules (broken)

Detonation Modules

Stimpack Dispensers (cap at 30 seconds pretty easy, but the better the module more stims, low market.)

Auto-Repair Modules (these are not working well)

Trapping Modules (not working correctly)

Interplanetary Survey Droids (you can get more charges)

Droid Stims (repair kits)


I think that is about it.


So as you can see, Detonation Modules are really about the only truly marketable item that exp and resoruce quality still matters on.


This isn't to say waste your good resources, or don't collect them, keep doing so. These may get fixed "soon." Just remember that soon may be in terms of a mosquito lifespan or the age of a mountain.




-------------------------------------------------------------------------------------------------------------------------
Droid Vendor at Resurection near Theed on Naboo -5757 6222. Both carry a wide variety of maxed Droids, I also carry every type of Droid and Droid supply.

*Straker Atrella: Dark Jedi * Atrella's Wench: Master Droid Engineer / Artisan / Scout / Merchant * Dark Vortex: Ranger / Rifleman * Havana:Musician / Dancer / Image Design * Enigmatica : Doctor / Swordsman* CrazyEyes: Role playing BH.
Xrystal
Mon Jul 18, 2005 12:43 pm
#6


To elaborate, before Publish 18 we could experiment on quality or effectiveness (cant remember which now) and it would boost the health of a droid but now. Regardless of resource quality and experimenting the droid turns out the same. Hopefully they will get bored with *fixing* combat roles and work on non-combat roles. Oh look, a pig flying. *laughs insanely*
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