Droid Engineer Archive

Thread: Astro help plz :)

dottie
Mon Nov 01, 2004 3:38 am
#1

Ok i sat there read all there is to know about astros and v1-v6 computers.


v1-v6 no prob can churn them out ans sell np


Ok Im in me workshop - and decide 2 start tinkering with datapad lvls 1 - 6.


Firstly does any1 know at what experiment % a pilot lvl changes and what lvl is each 1.


Ie lvl 1 modules are for tier 1 pilots till it changes 2 ?


Soz if this has already been explained somewhere else but i been semi-active in swg for last 2-3 months and only really getting back into MDE while i wait for JTL 2 arrive and do some flying


Also i made a MQ 13 DMR 13 just now (97% experiment) and not sure how much it will hold/do or is this capped and im wasting good resources ?


Any help appreciated


IGN Dottie - 12pts MDE - Chimera - The Firm - Kelaris (near Mos Entha) @ 80 3243



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Jjiaah
Mon Nov 01, 2004 4:01 am
#2


Yeah, this has been explained alot before. It's also in the Droid 101 I believe.


But here's the breakdown. I'll list it as [Data Module (FC Equiv) = Ratings]. I'll have it broken down by color to make it easier to see.


Data 1 (v1) = 12 3

Data 2 (v2) = 3 4 5

Data 3 (v3) = 5 6 7

Data 4 (v4) = 7 8 9

Data 5 (v5) = 9 10 11

Data 6 (v6) = 11+


As you can see, there is an overlap. I don't know the exact %'s that it changes at. But, as experimenting with Data Modules is acting really screwy atm, and because it's easy to "over experiment" if you're going to be using a module for an AstroMech droid, don't experiment on it at all. Also, don't include more than one module. A Data 1, 2, 3, will be unusable by a pilot of less than v5 skill.


As per the ratings above, the functionality does not decrease if you don't experiment.

Message Edited by Jjiaah on 11-01-2004 03:02 AM

Drashk
Mon Nov 01, 2004 4:20 am
#3

Nevermind.....

Message Edited by Drashk on 11-01-2004 03:21 AM





Making SWG more Star Warsy. One droid at a time.
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