Droid Engineer Archive
Thread: CU information for those who are not testing. May want to plan.
Nell2ThaIzzay wrote:Well, I can't get on TC if I wanted to, when I tried to install it, my SWG client crashed, and I ended up needing to do a system restore, because almost everything (at least SWG related) on my D-drive was deleted.However, Straker, I think it's too late. No amount of feedback is gonna matter. Certain bugs might get fixed (I.E. droids not "guarding"), but the true problem with the CU isn't the bugs, it's the CU. And the CU isn't going to be scrapped. This skill based game (which is the reason why I am still playing this game) is gonnabe turned into a level based game, I'm gonna get bored in a couple weeks, and I'll most likely be gone.I hate to say it. I love this game (I have left before, and played other games, like CoH, which I did enjoy a lot, but level games get old after awhile, because they are always just more of the same.), and in my time on these forums, I have come to enjoy a lot of the people here, both on this DE forum, and on some of the other forums I frequent.But I fear that this CU is gonna be the end of SWG for me. The problems are the damage modifiers, the completely illogical group leveling system, something personal to me as a CH, the lack of diversity between pets now (they are all essentially the same, and their performance will only be based on what CL -YOU- are). This is beyond just the skill point additions for combat professions that you and I have had arguements about in the past. But the true problems with the CU are too big for feedback to have any amount of help.I hope I am wrong. I truly want to be wrong. I want it to just look so bad on paper, but when the real thing hits, I'm going to play it and laugh to myself and say "I was worried? Geez, I'm too sensitive". I don't think that will be the case tho. My game time has already been cut down, because my feeling now is "Yea, I can go on. I can do some hunting with my pets. I can build some droids to advance in my profession. But why? In a couple weeks, it will all be for not. Everything I worked for is gonna be pointless in a couple weeks"I'm already being discouraged.
My feelings exactly.....
Straker_Atrella wrote:
Don't give up, and don't just say it here. They have the TC threads for feedback, make sure you give it.
Jendens job is to pass how we feel on, he is doing that, every crafter Corr is doing that. However, the only way we can get them to actually see HOW MANY people they are upsetting is to actually complain about it. I can tell people to do that because I'm not bound by restrictions
Go complain if you don't like it. Hey if you like it say so too, but don't be silent.
- You need to be a novice Elite profession to wear armor, you can not equip it if you are not certed. You can equip a PSG, but they only protect against ranged Energy attacks, not kinetic.
- A level system has been introduced, characters can range from level 1 - 80, you gain levels as you advance through combat, medic, and scout skills. Crafting does not advance your level.
- Damagereceived is directly related toyour level compared to that of what is dealing the damage. For example, if you are level 1, a level one creature may not hit you hard, yet a level 3 will hit you much harder. Anything more then 5 levels higher then you will probably one shot you. Crafters are stuck at level 1.
- As you progress in levels, you gain more health, it is race dependent, but a levle 80 maxes at about 3k. A Cl 1 toon starts at about 1k.
- Damage is only dealt to one pool, you no longer take damage on action or mind.
- There are now Stimpacks that everybody can use, you don't need medic, but these are CL based, with the good ones able to be used by the higher level players.
- Buffs are CL based as well. They are also percentage based, meaning that with 1k Health, and level 1, buffs wont be very usefull for crafters.
- The guard commanddoes not work with droids, not sure if this is intended or a bug, this makes it very hard to be protected when in the wild.
- If you group with another person, you assume the level of that character. Meaning if you group with a level 80, you will be considered level 80 for damage received purposes. This is the only saving grace of the new system. Hopefully it stays like this. You will always want to be grouped with somebody.
- Pets assume the levle of the highest person in the group, so if it's just you andthe pet, it will suck, but if there is another person in the group, the pet iwll do well.
Summary.
You may want to think about moving into a city. ThatNuna or Durny by your front door justgot a lot more deadly. If you intend to leaveyour house or a city, at a minimum group with somebody, even better take them along.
Don't like what youare seeing?Jump into TC and try it out. Fill out the polls, post on the Input threads. The only way we are going to see any changes is if we make them realise how drastically this will affect a large amount of people.
I personally feel that the game was deadly enough for crafters before the CU, I wasn't aware that crafters were overpowered in combat. Don't follow what I say, make your own conclusions and give your feedback. Silence means you agree with the changes.
neinnunb wrote:
I dont agree with the level damage multiplier thing.
I think non-combat people should be able to wear some kind of protective clothing (not armor) to reduce the potential of getting nailed. Maybe some tissues that bio engineers can make to add some kind of protection to the wearer, but when worn it would make you miss with your weapon 100% of the time... something to make balance a non-issue.
In any case, this might bring people to purchase a combat droid to guard them.
Ive requested crafters armor that has a 99% rate of fire encumberance but that fell on deaf ears. Every time I hear a dev say crafters should wear a PSG I wish I was within 4 feet of him/her because I would slap the piss out of them. PSG only block ranged energy attacks not kinetic. Most creatures are kinetic. I dont know what kind of pot they grow out in LA but it must be very psychotropic. I have tested just being 300m from theed when a spinflap guard hits me for 1400 damage (they hit for 80 on live servers) and 1hit incap my 900 health toon (1k is humans, race penalties are in effect). That PSG did nothing. My original intent for comming to the forums was to point out what the originator of the poster pointed out and ask if anyone tested how good a probot is on TC at defending a poor crafter. I am going to need something because If I am constantly griefed by the devs via npc 10 times a nite I will be leaving this game for maybe matrix online or something.
Message Edited by EEMAN on 04-20-2005 04:06 PM
Fishbreath wrote:Am I missing something?I'm a totally all crafting Mon Calamari with a 300 health HAM, always have been......... I have been at risk of dying, and cloning on harvester runs since day one of this game.......how will this CU DRAMATICALLY change going out in the wild for the "pure crafters" like me?Being a non-combatant, "pure crafter", you should have no negative faction points, since you don't kill anything, so you shouldn't get aggroed in the city........we get used to avoiding red dots on the radar all day long......seems it will be more of the same......only difference is a Durni will con red now.....but I'll just avoid him the same way I do a Mauler Acolyte.........Again, am I missing something?
I am a moncal with 900 health on live with no combat skills also. What you are missing is on live, when you get hit, you usually can handle 1 or 2 hits to get the heck on your bike and away from the attacker. On live you can also get buffed and put on armor to further survive in the wilderness to get to/from the harvester.
in CU you have 900 health (race penalty). A level 8 spinflap guard or any other level 8 creature will hit you in 1 hit for 1200 points of damage. Did i mention you only had 900 health? thats right.. incap.. and when you wake back up? Another serviing of 'welcome to the cloner'. Even on starter planets, this isnt dathomir, it was theed, naboo. Im surpised my toon isnt taking damage from the tall blades of grass as he walks around.
Fishbreath wrote:
Fishbreath Akbar PhD
Master Artisan, Master Droid Engineer, Master Shipwright, Merchant
Vendor-Knyghts Gate, Naboo Vendor-Tent #15 Mos Vegas Vendor- Tent #1 BrennI support keeping & balancing the current combat system
Then, if you're not concerned about it, or think nothing changes, why did you put that statement in your sign?
EEMAN hit the nail right on the hat!
In live, you CAN take a few hits, even from mobs much more dangerous.
In CU, you can get incapped with only 1 HIT by something just 2, 3 levels ABOVE!
And you, as a PURE crafter are level 1 (that is ONE!!!). I even heard a remark somewhere, some are considered level ZERO (0)... So EVERYTHING hits you much harder and the higher the difference the more damage.
No time to get on you bike, after 1st incap. Hate system is in place, everything red aggroes! Once red, it keeps red. Not even the CU buff or food will do ANY good.
Fishbreath wrote:Rihtan wrote:So are there any plans to make the starter cities safer? Those spice fiends in Bestine are going to be totally lethal to pure crafters under this system.And Acktu wrote:I dont agree with the level damage multiplier thing.
I think non-combat people should be able to wear some kind of protective clothing (not armor) to reduce the potential of getting nailed. Maybe some tissues that bio engineers can make to add some kind of protection to the wearer, but when worn it would make you miss with your weapon 100% of the time... something to make balance a non-issue.
In any case, this might bring people to purchase a combat droid to guard them.Am I missing something?I'm a totally all crafting Mon Calamari with a 300 health HAM, always have been......... I have been at risk of dying, and cloning on harvester runs since day one of this game.......how will this CU DRAMATICALLY change going out in the wild for the "pure crafters" like me?Being a non-combatant, "pure crafter", you should have no negative faction points, since you don't kill anything, so you shouldn't get aggroed in the city........we get used to avoiding red dots on the radar all day long......seems it will be more of the same......only difference is a Durni will con red now.....but I'll just avoid him the same way I do a Mauler Acolyte.........Again, am I missing something?
I agree with you to a certain extent Fishbreath. When SWG launched I used to do a daily harvestor run on Lok and Dantooine back when there was no armor or buffs. It was very challenging and fun but at least the mobs did not incap me on the first hit (most anyway). But in CU even newbie planets like tatooine will be one hit incaps for crafters... that is the difference.
I am not asking for non-combat to wear the armor which I think should only be for combatants and I also dont want everyone to stop wearing clothing. Thats where my proposal is like I said, BE should be able to make some tissues for clothing that mitigate somehow some of the damage, but just to give it a logical view.. this tissue makes your clothing so stiff that its hard to pick up a weapon or fire it effectively. Like someone suggested, 99% accuracy hit or something like that.
Fishbreath wrote:Thank you guys for the clarifications, it is truely something one misses if they decide to not go on TC, as I have (I have limited time each week, so I choose to maintain my "live" toon rather than invest time in a "toon" that will be destroyed when the testing is done)Asking about putting the "I support keeping and balancing the current combat system" tag in my sig is a fair question.I did it thinking that I like the game it is.......sure it has it's pitfalls, but overall I still enjoy it, so didn't like the fact things were changing........Recently, I've accepted the fact it's going to change anyway, regardless of what I say or do......so I posed the question about what was really going to change for ME (I know, it seems selfish)......I never buff or wear armor out in the wild anyway.....and get incapped by spineflaps already.....so I was asking what was going to change from that standpoint......with a 300 HAM, I've been a 1 hit incap for awhile anyway........
then in your case the only new change will be the hate system sending you to the cloner more frequently. Oh, your health will be 900 again.. forgot about that change since there is no stat migration in CU.
guess if I can find a level 80 player to group with I might not get slaughtered so fast. Sure hope they dont mind constantly being harassed for group invites so that we can go pee in the woods.