Droid Engineer Archive

Thread: From the TC Patch Notes

Atan
Sat Apr 30, 2005 3:36 pm
#1






Tiggs wrote:





  • Droid stimpack dispensor modules should now function properly










Infinity:
Atan Schmitz (Retired Master Droid Engineer, whatever SOE calls him)
Traal (Bounty Hunter, 13 confirmed Kills)
Currently looking into renewing my Subscription.
It is tentavely scheduled for Publish 29, but it might be pushed back to "soon"©

Reaperss
Sat Apr 30, 2005 4:10 pm
#2

Any clue which of the new stims it will take?


Jenden did they tell you this or will this have to be tested on TC?






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Evu
Sat Apr 30, 2005 5:05 pm
#3

eek I didn't see this cause I already posted the question

With this update can anyone fill the droid stimpacks? or is it still limited to a certain skill class?





Evu Kaje | Leenah Kaje
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Jenden
Sat Apr 30, 2005 5:28 pm
#4

I don't have any info on it (aside from what is in the patch notes). I've got a project with a midnight deadline tonight, but after that I'll be able to jump on and test it out.



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JavelinCatcher
Sat Apr 30, 2005 7:53 pm
#5

Ok, the good news....


1) yes, they do "work"


2) They operate on a different timer than the "hand use" stimpacks that anyone can use (depending on your combat level).


Now, the bad news...


1) Loading the droid requires Medical Support IV (makes sense, since that replaced pharmacology IV)


2) Stim-A's are still the only stims that can be loaded.


3) I made a probot with a stimpack delivery of 40, I was able to request a stimpack every 18 seconds ....a much longer delay than they used to be. Unfortunatly, I lack the resources to create better ones. I don't expect these to hit the 1 second delivery anymore.




----Nolhta Fyoen----Master Rifleman/Master Smugger----StarStrider
----Nolhta Fyoen----Master Droid Engineer----TestCenter
----Accoubacca----TKA/Commando---TestCenter

----Nolhta Fyoen----Master Droid Engineer----Gorath

CUAlpha: Team Droid Engineer
Drashk
Sun May 01, 2005 2:32 am
#6





JavelinCatcher wrote:

1) Loading the droid requires Medical Support IV (makes sense, since that replaced pharmacology IV)


I'm glad that this was changed, since Pharm IV is only required by BE now. With it being changed to Med Support IV, any Doctor you see will be able to help you load the droid.


2) Stim-A's are still the only stims that can be loaded.


StimAs are now more effective with the CU, though anyone of a certain combat Level can use them. High end StimAs can heal up to 8% of a Level 80 toon, in one hit.


3) I made a probot with a stimpack delivery of 40, I was able to request a stimpack every 18 seconds ....a much longer delay than they used to be. Unfortunatly, I lack the resources to create better ones. I don't expect these to hit the 1 second delivery anymore.


I'm not so sure that the 1 second Stim delivery has been removed. It would appear that its just a lot more difficult to hit now.


The new Stim Delivery time formula appears to be the following, from the testing that I have performed...


{60 - (x+1)}second


If this is the case, then an Adv R3 made with 6 100% Eperimentation Effectiveness Stimpack Dispensors should hit 1 second per use. 9 Rated modules should hit at least 6 seconds per Stim, which is one-tenth the time it takes for the refresh cycle on any non-medics Stim use.


If your average StimA is 150pts of healing per 60 seconds, for a non-Medic toon, then 150pts per 20 seconds, with a 40 rated droid, is a major improvement, especially since you can also use your a Stim yourself, which is equal 600 Health healing every 60 seconds, which is around the same as using a StimC, with a lot less of a combat level rating.


With a close to maxed out Adv R3 Unit, using an average StimA of 150pts of healing will allow you to heal yourself for close to 1800 Health per minute, or about the same rate as StimD healing.









Making SWG more Star Warsy. One droid at a time.
Evu
Sun May 01, 2005 2:59 am
#7

I'm sure this isn't going to happen since it wasn't mentioned but...

- Are the droids Hit points or HAM if people want to still call it that fixed also?

- If not, is it for another update?

I read, that this is being looked into but just thought well maybe, you know, they are slipping it in to suprise us DE




Evu Kaje | Leenah Kaje
Leenah's Clothing Boutique
Tatooine -4003, 2883 Near Mos Espa Starport
Starsider

TheRealTK421
Sun May 01, 2005 6:01 am
#8






Atan wrote:






Tiggs wrote:

  • Droid stimpack dispensor modules should now function properly









When I read this on the patch notes, here's what popped into my mind...


"Mr. Hammond.....the phones are working."




/bow

Respectfully,



TheRealTK421 a.k.a. "Doughbacca"
SWG DE Correspondent
Co-Founding member of Ahazi DENet & SWG DEA (Droid Engineer Association)
"I think all right-thinking people in this country are sick and tired of being told that ordinary, decent people are fed up in this country with being sick and tired. ...I'm certainly not. And I'm sick and tired of being told that I am."


JavelinCatcher
Sun May 01, 2005 8:44 am
#9






Drashk wrote:





JavelinCatcher wrote:

I don't expect these to hit the 1 second delivery anymore.


I'm not so sure that the 1 second Stim delivery has been removed. It would appear that its just a lot more difficult to hit now.


The new Stim Delivery time formula appears to be the following, from the testing that I have performed...


{60 - (x+1)}second


If this is the case, then an Adv R3 made with 6 100% Eperimentation Effectiveness Stimpack Dispensors should hit 1 second per use. 9 Rated modules should hit at least 6 seconds per Stim, which is one-tenth the time it takes for the refresh cycle on any non-medics Stim use.


If your average StimA is 150pts of healing per 60 seconds, for a non-Medic toon, then 150pts per 20 seconds, with a 40 rated droid, is a major improvement, especially since you can also use your a Stim yourself, which is equal 600 Health healing every 60 seconds, which is around the same as using a StimC, with a lot less of a combat level rating.


With a close to maxed out Adv R3 Unit, using an average StimA of 150pts of healing will allow you to heal yourself for close to 1800 Health per minute, or about the same rate as StimD healing.








I still don't expect the high quality onesto be extremely commonplace (mostly due to the high OQ/cond steel requirement). For example, I believe the probot I made above would have been very close to the 1 second cap if not make it under the old system.


On the other hand, I see this on a more positive note. With the combat queue gone away, it's actually much easier to recieve a stim from a droid when you need it. So, we might see the usefullness of this type of droid increase, but there is much more differentiation in product between someone who just thew one together and someone with the best resources.




----Nolhta Fyoen----Master Rifleman/Master Smugger----StarStrider
----Nolhta Fyoen----Master Droid Engineer----TestCenter
----Accoubacca----TKA/Commando---TestCenter

----Nolhta Fyoen----Master Droid Engineer----Gorath

CUAlpha: Team Droid Engineer
cosno
Sun May 01, 2005 10:19 am
#10

Maybe I have missed something - but what is even the point of the module anymore?


Stims are available to all combat players now to use. To use a Stim D all you need is to be combat level 56 (or something like that) Lvl 80 players are buying Stim D's to heal themselves with.


Why buy a droid to do something you can do just by putting on your toolbar now.


IMO there is no use for this module anymore





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JavelinCatcher
Sun May 01, 2005 11:26 am
#11






cosno wrote:

Maybe I have missed something - but what is even the point of the module anymore?


Stims are available to all combat players now to use. To use a Stim D all you need is to be combat level 56 (or something like that) Lvl 80 players are buying Stim D's to heal themselves with.


Why buy a droid to do something you can do just by putting on your toolbar now.


IMO there is no use for this module anymore








Because:


1) They operate on different timers


2) You can only use 1 stim/30 seconds using it by hand


Then again, this is really only helpfull if the following occurs:


  1. Your taking something beyond your level

  2. Your group is taking on 8-10 more mobs than they should be.



----Nolhta Fyoen----Master Rifleman/Master Smugger----StarStrider
----Nolhta Fyoen----Master Droid Engineer----TestCenter
----Accoubacca----TKA/Commando---TestCenter

----Nolhta Fyoen----Master Droid Engineer----Gorath

CUAlpha: Team Droid Engineer
Evu
Sun May 01, 2005 12:28 pm
#12

Ah thankyou

yeah that makes perfect sense with the it only being filled like that, I was just curious how it was going to be handled since now almost everyone can use stimpacks.

Thanks for the feedback




Evu Kaje | Leenah Kaje
Leenah's Clothing Boutique
Tatooine -4003, 2883 Near Mos Espa Starport
Starsider

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