Droid Engineer Archive

Thread: Mandalorian Helmet Shematic What components are needed?

Nakahs
Sun Aug 21, 2005 10:25 pm
#1

Hi all DE's out there,


I managed to get me the first Mandalorian Shematic for a helmet but i dont know what is exactly needed to craft the final armor. Some people say Assault Cores , petrolsomething and wooleyhidesomething but no one seems to know exactly what is needed and what OQ and SR it shall have to get the best result.


I know it is assault armor cause i had a mandalorian helmet 1 year ago on another account but that was before CU. Now Energy Protection is the most important issue for an Armor and its a shame Mandalorian counts as Assault Armor with the worst Energy Protection possible.

However i own a suit of 5.5k en / 7.5k kin 68k cond faction assaultarmor which is energy layered but also has a nice kin protection if i go on kraythunt or something. So i would like to know what stats the cores need to make Mandalorian like my faction armor - but i know thats more a AS specific question so letskeep atthe DE part.


Another point is in the older threads about Mandalorian Armor it is told that the colour pallette is bugged somehow and droid custom +25 tapes are need to get more colours - would be great if someone could confirm this or not.


Ididnt wanted toopen a new thread about that thematic but in the old one is nothing but speculations about what components and what quality is needed and nothing exactly. So pls help me u DE's im sure someone already crafted Mandalorian and knows how to do that.


Greetings





First Mandalorian on Infinity
Nakahs
Mon Aug 22, 2005 8:29 am
#2


No one?






First Mandalorian on Infinity
Drashk
Mon Aug 22, 2005 9:01 am
#3

Here is a thread in the AS Forums that shows some of the crafting process for Mando. Its the same for all pieces.


When it comes to Assualt Cores, look around for ones that are as close to 6.0k base as possible. 6.0k is the absolute maximum unlayered value that you can have. If you want to increase the Energy Effectiveness of the armor, have the AS include Energy layers in the Segments. This will reduce the Kinetic Effectiveness by the same amount. If you find a AS with great resources, you might be able to raise the Energy by 100 - 150 points, while reducing the Kinetic by the same. Typically, what ever the value of the Assualt cores is, for instance 5910, will be increase by 20 - 100 points, increased to 5945.


1000 = 10.5%

2000 = 20.0%

3000 = 28.5%

4000 = 36.0%

5000 = 42.5%

6000 = 48.0%

7000 = 52.5%

8000 = 56.0%

9000 = 58.5%

10000 = 60%


That isthe Effectiveness vs Reduction percentage of all Armor. As you can see, not much will be gained with layering.



The Color Palette is based off of a +255 Customization skill. DEs have +64 at Master. With a +25 Customization suit, the Color palette is increased by a whooping 10 colors. This will produce a mostly grey scalepalette of colors. You might be able to gain additional colors with a higherCustomization bonus, then +25, but that is onlyan untestedtheory that doesn't have much basis of belief, since SEA bonuses are supposed to cap at +25. Even if you were able to get 7 +25 Customization SEAs, and itthe system allowed forsuch a high bonus, thepalette would still be shy a few colors. But like I said, I don't think thiswould work, since SEAs are supposed to cap at +25 as a maximum bonus.





Making SWG more Star Warsy. One droid at a time.
Nakahs
Tue Aug 23, 2005 12:24 am
#4


Thanks alot for the answer and link now i only need to know what those enhancer slots can be filled with during the craftingprocess.





First Mandalorian on Infinity
Drashk
Tue Aug 23, 2005 12:29 am
#5




Nakahs wrote:


Thanks alot for the answer and link now i only need to know what those enhancer slots can be filled with during the craftingprocess.




Easy enough answer.


Nothing at this time.







Making SWG more Star Warsy. One droid at a time.
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