Droid Engineer Archive
Thread: Concept Series: Built-in Functionality
It might be easier to implement a "functionality bonus" instead of built-in functionality. For example, you can put Medical modules in any droid, but they get a bonus (say 10%) if you put one in a Surgical Droid. Same thing for Repair Modules in LE Repair Droids, Combat Modules in Probots (or some other combat-specific chassis), Item Storage Modules inBLL droids, Data Modules in MSE droids, etc..
Additinally, certiain droid types could have a "functionality penalty" (-10%, say) for certain modules (e.g. Medical Modules in a MSEor BLL droid, Item Storage in a MSE, etc.)
I would like the following:
Surgical droids function as a med center for wound healing purposes. Must be grouped and in close proximity to the droid. There are zero balance issues because players can goto any med center in any city (player or otherwise) and recieve this very slow wound healing. I believe med center healing is limited to secondary stats.
LE Repair droid functions as a garage for vehicle repair purposes (same cost involved).
Power droid never needs recharging. Repairs AT-ST mind wounds again as it once did.
R2 droid. Required for slicing GWC bases.
Protocol droid. Used to open up new quests thanks to translation ability -- Jawa quests, etc.
Sodan-droiddreamer wrote:
I would like the following:
Surgical droids function as a med center for wound healing purposes. Must be grouped and in close proximity to the droid. There are zero balance issues because players can goto any med center in any city (player or otherwise) and recieve this very slow wound healing. I believe med center healing is limited to secondary stats.
LE Repair droid functions as a garage for vehicle repair purposes (same cost involved).
Power droid never needs recharging. Repairs AT-ST mind wounds again as it once did.
R2 droid. Required for slicing GWC bases.
Protocol droid. Used to open up new quests thanks to translation ability -- Jawa quests, etc.
I've recently gotten into the GWC with my alt. Taken down three bases with my guildies! Its a challenge if you're opposed. It would be great if you had to drag a little droid in there to slice the terminals. Wasn't that what they did when they had to shut down the shields on Endor? I recall R2 slicing a Imp base.
Kollos wrote:
Sodan-droiddreamer wrote:
I would like the following:
Surgical droids function as a med center for wound healing purposes. Must be grouped and in close proximity to the droid. There are zero balance issues because players can goto any med center in any city (player or otherwise) and recieve this very slow wound healing. I believe med center healing is limited to secondary stats.
LE Repair droid functions as a garage for vehicle repair purposes (same cost involved).
Power droid never needs recharging. Repairs AT-ST mind wounds again as it once did.
R2 droid. Required for slicing GWC bases.
Protocol droid. Used to open up new quests thanks to translation ability -- Jawa quests, etc.
Ooh... I like. Nice ones, Sodan!
Alacrity wrote:
It might be easier to implement a "functionality bonus" instead of built-in functionality. For example, you can put Medical modules in any droid, but they get a bonus (say 10%) if you put one in a Surgical Droid. Same thing for Repair Modules in LE Repair Droids, Combat Modules in Probots (or some other combat-specific chassis), Item Storage Modules inBLL droids, Data Modules in MSE droids, etc..
Additinally, certiain droid types could have a "functionality penalty" (-10%, say) for certain modules (e.g. Medical Modules in a MSEor BLL droid, Item Storage in a MSE, etc.)
Actually...I think I like this better.
/bow
Respectfully,
Droids too. The protocol could open up quests for the different "wild" droids in the game.
Ashlish wrote:
Sodan-droiddreamer wrote:
>Protocol droid. Used to open up new quests thanks to translation ability -- Jawa quests, etc.
DING DING DING DING DING !!
Now, there's a great idea! People would go bonkers if the devs took away the easy-to-learn PC languages, but they could easily make it so you couldn't accept or even communicate with non-PC typed quest givers unless you had a Protocol droid with either a translation module or inherent translation skills. Depending on the module rating or droid effectiveness rating, the conversations would become clearer or more dialouge options would result.
Excellent idea.
Alacrity wrote:
It might be easier to implement a "functionality bonus" instead of built-in functionality. For example, you can put Medical modules in any droid, but they get a bonus (say 10%) if you put one in a Surgical Droid. Same thing for Repair Modules in LE Repair Droids, Combat Modules in Probots (or some other combat-specific chassis), Item Storage Modules inBLL droids, Data Modules in MSE droids, etc..
Additinally, certiain droid types could have a "functionality penalty" (-10%, say) for certain modules (e.g. Medical Modules in a MSEor BLL droid, Item Storage in a MSE, etc.)
I think I prefer Alacrity's suggestion.... I'd rather get a bonus for putting a good module in the right kind of droid, than get a penalty for making the same droid without perfect experimentation. Here are some other possible specialties I haven't yet seen mentioned here:
* DZ70 - Highest speed (they are "trackers", right? They should be able to keep up with a vehicle, perhaps, or nearly so.)
* Treadwell - Bonus to crafting stations???
* R-Series - Versatility (since htey have the most modules for their price range, they probably don't need a specialty.)
* Protocol - Advantage with the upcoming "Ad Barking"module -- though I also like the idea that it opens up quests with the Jawas and other non-Basic speakers.
Sodan-droiddreamer wrote:>Protocol droid. Used to open up new quests thanks to translation ability -- Jawa quests, etc.
DING DING DING DING DING !!
Now, there's a great idea! People would go bonkers if the devs took away the easy-to-learn PC languages, but they could easily make it so you couldn't accept or even communicate with non-PC typed quest givers unless you had a Protocol droid with either a translation module or inherent translation skills. Depending on the module rating or droid effectiveness rating, the conversations would become clearer or more dialouge options would result.
Excellent idea.
I think these special functions should not be inherent functions necessarily, but bonuses to existing functions...
Using your example, all droids can take medical modules 1-6, but a medical module placed in a surgical droid gets an extra 5% effectiveness to any medical modules placed in it.
Alternatively, you could make it so that all droids could take medical modules 1-5, but only the surgical droid can take the level 6 module.
My point is that I like that all droids can dabble in everything to a point, but the current system encourages one-droid-does-it-all droids. Certain droids, NEED to be specialized for, and better at,certain functions to preserve a market for all droids. Otherwise we get exactly what we have...everyone with a probot that does everything.