Droid Engineer Archive

Thread: Organizational tips for an aspiring DE?

DarthIguana
Mon Feb 23, 2004 11:12 am
#1

I've finally stopped dreaming of being a DE and set out to become on last week. I mastered Artisan over the weekend and have gone out and placed a bunch of harvesters to start collecting the resources I need to get my DE show on the road. As I started to look over the various DE schematics, something occured to me:

This profession takes a heck of a lot of diverse resources.

I've been a crafter for all of 5 days now and I need some advice. How do you DEs, masters especially, deal with the seemingly immense resource and subcomponant requirements that come with this profession? By that I mean, placing and keeping track of harvesters, subcomponant factory runs, subcomponant inventories, organizing resource containers, etc...

For example: droid brains. They get used in about 8 different droids (only 2 or 3 are common though, I guess). They use 4 different resource types and 2 different subcomponants. Do you do mass factory runs of them and pull the brain from crates as needed or do you keep masses of the subcomponants and make them individually as needed?

I'm a bit overwhelmed by the task ahead of me and I'm sure that more questions will arise as I read answers

thanks,
Chris



~ Liavuss Mekka of Chilastra ~
Sraecru
Mon Feb 23, 2004 11:45 am
#2

First of all your on the right track.


gatering the initial load of resources is very important. Steel, Fiberplast, Copper, Aluminum are my top ones along with extrusive ore. I harvest what i need for sales and buy what i use to grind. As for subcomponents, i do 1 factory run a day of whatever is lowest. Start with EGP and EMMs if you are a Master Artisan as well. Then you will need Control units, and to a lesser degree of micro sensor units. If you have the lots, which I doubt if your starting out and trying to gather resources, it sometimes helps to have 2 or even 3 factories running at a time.


Then its a matter of keeping up with what you need. I keep about 20 differant backpacks with all my subcomponents and rare resources for easy organization. Also, get yourself a nice high quality W/D/G architect made crafting station and store all your everyday used resources in it.


make sure you keep up on the subcomponents. i usually try to keep anywhere from 25 to 50 on hand for the occasional large order or run on probots.


The only thing i do by hand instead of factory is the advanced chassis and the Final deed.


Hope that helps.





Sraecru Lla'tvo

Phermi Hornz
MachineZed
Mon Feb 23, 2004 11:47 am
#3



A lot of the resources are pretty general. Once you get to the level 6 modules thats when it get s fun. Just collect tons and tons of steel, when you think you have enough steel collect some more. Other than that is basically just Copper (one Special kind), Aluminiun (2 specific kinds), Ploymer, Fiberplast, Inert Gas (one specific kind), Siliclastic Ore, and Extrusive Ore (one specific). so its not really hard. It could be worse, look at the resources needed for chef.


As for making the subcomponents. Yes make factory crates of them all (once you get to Master) otherwise just make the Artisan stuff in your factory, which should keep it pretty busy. I have one factory for my Artisan stuff, and one for my droid stuff.



Sorry I forgot about the ores, then misspelled one.



Message Edited by MachineZed on 02-23-2004 12:48 PM

Message Edited by MachineZed on 02-23-2004 12:50 PM



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X Machine'Zed X

Obsidian Dagger Squadron

ideas
Mon Feb 23, 2004 12:43 pm
#4






DarthIguana wrote:

How do you DEs, masters especially, deal with the seemingly immense resource and subcomponant requirements that come with this profession? By that I mean, placing and keeping track of harvesters, subcomponant factory runs, subcomponant inventories, organizing resource containers, etc...

For example: droid brains. They get used in about 8 different droids (only 2 or 3 are common though, I guess). They use 4 different resource types and 2 different subcomponants. Do you do mass factory runs of them and pull the brain from crates as needed or do you keep masses of the subcomponants and make them individually as needed?






It's a lot to keep track of! I started out just kind of winging it, which is probably good enough for most purposes. But since you asked I'll tell you how I do things now, having been MDE for about 4 months...


First, get yourself a sheet of paper or use a spreadsheet program. Make a list of all the subcomponents. They fall into four categories: Electronics/Misc, Chassis Components, Modules, and Droid Chassis.


Electronics/Misc are the non-DE parts that you need. The most important ones are Electronics GP Modules (EGPs) and Electronics Memory Modules (EMMs). But for some things you make you'll also need pretty much all of the Master Artisan electronics, plus Power Cores (from Architects) andComposite Armor Segments (from Armorsmiths).


Chassis Components are the parts that make droids and chassis that are never optional. I abbreviate them as DSP, ADFU, DB, ADB, DMS, ADMS, MA, MAPS. I'll let you figure out what those stand for.


Modules are the optional parts. Medical Modules, various Crafting stations, Droid Repair Module, Item Storage Modules, Data Storage Modules, and Droid Armor Modules are all in this category. For your list of partsI recommend you stick to just the best you can make, which is Level 6 if you have MDE and every rare resource, or Level 3 or 4 otherwise.


Droid Chassis are the droid bodies that you put into ADV model droids. If you are still "small scale" you don't need to worry about these just yet. Large scale DEs like myself keep crates of chassis around so that assembling the final droid is trivial.


Add to your list the specific resources types: Ditanium Steel, Duranium Steel, Duralloy Steel, Link Steel Aluminum, Duralumin Aluminum, Beryllius Copper, Dioxis Inert Gas, Neutronium Steel, Lidium Extrusive Ore.



Okay, you have a list now of everything you need to track to be an organized MDE. Take an inventory of your resources and set aside any that fit the specific resource types listed above. Watch for these resources every time things shift, and get some of each until you have good comfortable amounts of each. Luckily, 20k of any resource goes a long way for DEs. But I try to keep 100k of each.


As you go forward as a serious DE, try to take periodic inventories of each of the parts on your list. Go ahead and produce 5 of each part by hand if you are grinding. Keep them around so that when you want to make a droid you can just throw the parts together.


When you hit MDE (or just want to get money flowing in), you may want to start factory runs of parts. Starting small, make runs of 25 or 50 of each part at a time. For most things, that works out to just 1-2 crates. When you get to the parts that need subcomponents (like Advanced Droid Brains), plan ahead: First figure out how many ADBs you want, then run the EGPs and EMMs necessary for that run. With 2 crates of parts, you know that when you dip into the second crate, it's time to prepare a new factory run.


Once you keep track of all the sub-parts you run, it gets much easier to move along. Otherwise you'll find yourself missing some crucial part or making aschematic for 100R2 chassisonly to discover that you're down to your last 12 ADFUs. Gradually you'll have the resources necessary to do larger runs, and then to run finished droids of your most popular models. I now keep crates of each chassis type I make, plus each Level 6 module, armor, and Droid Brains with me. When someone in a starport asks for a custom droid, I know that I can throw almost any high-end droid together in one step, with high-quality parts all ready for the final combine.



I won't say "it's that easy" because it's not. I never fear the hologrind-DE because I know that having the skill boxes is just a tiny fraction of being a successful DE. It's hard staying on top of all the parts you need, but I find that keeping the inventory list is the easiest way to prepare my factory runs and stay on top of my game.






So, let me get this straight: To advance my character, I have to give up my current abilities?

Flurry: Ikeya Ibye (Master Droid Engineer, Master Artisan, Master Merchant)

IKEYA Grand Mall - Naboo, Moenia - Waypoint 5000 -4000



DarthIguana
Mon Feb 23, 2004 2:09 pm
#5

WOW, thanks for all the great tips guys I'm a master artisan and haven't quite hit the novice DE box yet. If I can find some good copper (there isn't any spawning on Naritus at the moment) I think I'll do some factory runs of memory modules and GP modules to start while I manually craft some vehicals to finish off the Novice DE XP requirements and generate some cash.

Question: Is it true that personal harvestors, medium harvestors, and heavy harvestors all use one lot per harvestor? Also, if my figures are right, medium harvestors look to be the most effiecient in terms of operations cost vs. yield generally speaking?

Chris



~ Liavuss Mekka of Chilastra ~
MachineZed
Mon Feb 23, 2004 3:08 pm
#6

If you can afford it go for the heavy. But please note that it is really hard to make money while grinding up the ladders, unless you sell some of those resources. Then its not as bad. But you don't really start to make money until you get to 3/3/0/4. Which is the point where you can make the best selling droids



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X Machine'Zed X

Obsidian Dagger Squadron

DarthIguana
Mon Feb 23, 2004 3:46 pm
#7

MMM, yeah, my bank account wasn't exactly huge when I started into artisan. I've spent a decent amount on medium harvestors and resources for grinding, making my own survey tools,a few deeds for personal harvestors and, of course, the power and maintenance to run all these things. I'm planning on keeping about 25% of what I harvest and I'll try to sell the rest on the bazaar if I can, just to try and rustle up more operating capitol. I don't know how anyone starts as an artisan. It must be a labor of love for several weeks before you can really support yourself comfortably...

Chris



~ Liavuss Mekka of Chilastra ~
Barfalomue
Tue Feb 24, 2004 1:11 am
#8

For me, I like to be completely immersed in the Star Wars universe when I play. So, I don't like to use spreadsheets, prints, pen/paper, etc...


I set up a medium house, which is my Droid Workshop. I don't have a vendor here. My vendor is in a merchant tent nearby in our city square.


In my workshop, I have my crafting station. Then along the wall, I put a bunch of packs. I also kind of organized them by which wall. Like one wall has components, one wall has general resources, another has specified resources.


On my wall of components, I have backpacks labled "GP Modules," "Memory Modules," "Droid Brains," etc...


On my wall of general resources, I have backpacks labled "Fiberplast," "Steel," "Aluminum," etc...


On my wall of specialized resources, I have backpacks labled "Duralloy Steel," "Duralum Aluminum," "Rhodium Steel," "Lithium Extrusive Ore,"etc... These are all the specialized resources I need to build theLVL 5 andLVL 6 modules.


I wanted to make it a bit more star warsy, so my resources and crafting stations are in theback room while making something special in the other forward rooms. I wanted to have both a theme, and a means of displaying my droids. So, in the forward room, I set up like a Droid Garage. I have chassis scattered around named "Coupler Arm Repair," "Rotator Leg Replacement," "Anti-grav Jet Tune-Up," "Attitude Adjustment," etc... People think it is kewl...so I guess it works.



One thing you might find helpful is to name all of your extractors and your factories something special as an advertisement. I have had a few people come to me because they saw my extractor out in the middle of nowhere labled "Droids by Aspi."


As far as factory runs. I hate doing factory stuff....but...it is a good idea to have most everything factory built. It allows you to build your droids quicker. Some I would suggest if not all are Electronic GP Modules, Electronic Memory Modules, Control Units, Droid Brains, Droid Motive Systems and Droid Sensor Packages. As you get into higher droids, you might want to start running factory runs for Advanced Droid Brains and Advanced Droid Motive Systems. I also found it helpful to create a shematic of the modules when you get a by chance a highly experimented part.


It is really confusing for the first 100 or so custom orders you fill. Which part, which material, etc...but eventually it gets in your head and you can read them off by memory. Another reason I don't like prints or spreadsheets...I am not using my brain as much.



__________________________________________________________
~Aspi, Tempest, Master Droid Engineer-Master Artisan-Master Merchant-Master Pistoleer Retiree~Vendors-JaxBay Tent Mall
~~~Wearer of Sword of Opinion (+20 to pucker factor attack)~~~
~~"Is that a cookie in your pocket or are you happy to see me?"~~
Barfalomue
Tue Feb 24, 2004 1:17 am
#9

p.s. And no, I am not one of those people who like to straighten out the fringies on a throw rug...lol.



__________________________________________________________
~Aspi, Tempest, Master Droid Engineer-Master Artisan-Master Merchant-Master Pistoleer Retiree~Vendors-JaxBay Tent Mall
~~~Wearer of Sword of Opinion (+20 to pucker factor attack)~~~
~~"Is that a cookie in your pocket or are you happy to see me?"~~
Gribnitz
Tue Feb 24, 2004 1:56 am
#10



Lol, all I can say is LOTS of storage space !!! I have 4 factories, a medium house, and use a friends unused lot for yet another house to store stuff in. Even with all this, I find myself rapidly running out of space. Agarage sale is what I need to have I think.



-------------------------------------------------------------------------------------
Gribnitz the Rodian with the glasses
Master Droid Engineer - Master Artisan

Did you know it is physically impossible to lick your own elbow?

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