Droid Engineer Archive
Thread: I am creating Medical Droids...
Cornith wrote:
Hey All....
I am new to the profession, and I have some questions.
1. Does putting in multiple medical sockets help at all?
2. Can a repair module fix speeders?
3. If the crafting stations are experimented on, can they give bonusus like real crafting stations?
4. If a player uses a droid in a medical center with a bonus, does that bonus stack?
Thanks for your input!
1. Yes. Two Level 4's are as good as one 6 and 6 is the best it can get.
2.No.
3. Concensus is that experimentation has no effect on end result with crafting stations in droids.
4. Not a medic but I dont believe it is so.
4. If a player uses a droid in a medical center with a bonus, does that bonus stack?
No, it does not stack. The medical modules are for when you are away from a medical facility to provide healing as if you were in a medical facility.
Example: Bob is hunting and takes 50 points of wounds, to heal this he could,
A. got to the med facitlity and get healing at a 100% level
B. open a camp and get healing (not sure on the percentage)
C. Call your medical module equipted droid and use it's percentage. level 6 will provide 110%
Now comes the fun part, why not pull droid out in the med facility? Well lets say you have a droid with a level 4 module (85%) you should have,Med Facitility (100%) and droid (85%) = 185% healing. SOE doesn't want to make doctors obsolete, so this is a nogo.
I made the argument why not provide a bonus to healing, but the above rule applies. The absolute best you can do is have a droid with a level 6 medical module and get 110% healing. Also stay out of the medical facility as some have stated that the Medical module and the Level6 Medical module counteract each other and lower the amount of healing.