Droid Engineer Archive
Thread: SO how do we price and place armour now?
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GroveLurker
Tue Mar 16, 2004 6:06 am
#1
Some thoughts/questionson how we approach armour now.
1) So all we can get is 20% resists through placing armour on droids now. Does that mean there is no point in stacking 2x armour4 to create armour6 anymore. Even if we did would 2x armour4 still give the max resists?
2)I'll be honest. I work hard on DE, fancy showroom with attention to detail, huge stock, huge variety, and I work with all the variables I can to increase quality (presuming that variable actually makes a sod of difference
). I charge 6k for armour4 and 11k for 2x armour4. But what now folks?
Deafening Blows
MDE - Chimaera
BriaArtisan
Tue Mar 16, 2004 6:45 am
#2
I just recently ran a factory run of a TON of armor modules 4s
I guess they are worthless now. ![]()
..but on the good side we'll have R2s with blasters on their heads.
Javac
Tue Mar 16, 2004 6:48 am
#3
My armor prices aren't going to change (used all 6's anways). They are less effective now but they still cost the same to make!
KruppeRift
Tue Mar 16, 2004 6:55 am
#4
I run out Armour 6 modules.. (have a friendly Armoursmith in my pocket who makes me manufacturing schematics for composite segments.)
I agree armour pricing should NOT change a bit.
I agree armour pricing should NOT change a bit.
JediKnightMark
Tue Mar 16, 2004 8:02 am
#5
BriaArtisan wrote:
I just recently ran a factory run of a TON of armor modules 4s
I guess they are worthless now.
..but on the good side we'll have R2s with blasters on their heads.
lol I did 6s with adv. comp segs at like 80% lol. oh well at least I have a cheap provider
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