Droid Engineer Archive
Thread: For Droid Engineers: Screenshots of every skillbox from Trader:Engineer
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Lagon_Flood
Mon Nov 07, 2005 5:13 pm
#1
Here is every screenshot from the Trader-Engineer line.
As you can see, as already reported to the Devs, there is a contradiction on the
profession selection screen. For Engineer, if you notice, in the top right it says
they make ships, but in fact in the bottom right it says they make weapons and droids.
As it stands now, the bottom right is true.
Also with Engineer, the highest in merchant you can get is the level 3 skills (as of
right now, this doesn't mean they aren't going to fix it). I noticed in the Structures
line (pictures to be posted in 24-48 hours) they there were some Level 4 Merchant skills,
but yet, no Master Shipwright Schematics, ie. POB Elite parts to name one off the top
of my head.
So obviously, there's some work to be done.
I hope this helps for all you crafters dedicated to testing this. I myself don't have the
time to thouroughly test it myself, so I'm trying to do my part.
And here they are:
Trader Selection
Novice Artisan
Nov Artisan Part 2
Novice Artisan Part 3
Surveying 1
Business 1
Surveying 2
Business 2
Surveying 3
Business 3
Surveying 4
Business 4
Novice Merchant
Engineering 1
Engineering 1 part 2
Domestic Arts 1
Domestic arts 1 part 2
Engineering 2
Domestic Arts 2
Domestic Arts 2 part 2
Engineering 3
Domestic Arts 3
Domestic Arts 3 part 2
Engineering 4
Domestic Arts 4
Domestic Arts 4 part 2
Master Artisan
Master Artisan part 2
Novice Droid Engineer
Novice Droid Engineer Part 2
Novice Weaponsmith
Novie Weaponsmith part 2
intermediate Droid Production
intermediate Droid Construction
Intermediate Droid Refinement
Intermediate Droid Blueprints
Intermediate Melee Weapons
Intermediate Firearms
Intermediate Weapons
Advertising 1
Efficency 1
Hiring 1
Management 1
Advanced Droid production
Advanced Droid construction
Advanced Droid Refinement
Advanced Droid bluePrints
Advanced Melee Weapons
Advanced firearms crafting
Advanced Weapon Crafting Techniques
Advertising 2
effiecieny 2
Hiring 2
Management 2
Expert Droid Production
Expert Droid construction
Expert Droid Refinement
Expert Droid Blueprint
Expert Droid Blueprints 2
Expert Melee Weapons
Expert Firearms Crafting
Expert Firearms Crafting 2
Expert Weapons Crafting Tech
Advertising 3
Efficiency 3
Hiring 3
Management 3
Master Droid Production
Master Droid Construction
Master Droid Refinement
Master Droid Blue Prints
Master Droid Blueprints 2
Master Melee Weapons
Master Firearms
Master Firearms 2
Master Weapon Crafting
As you can see, as already reported to the Devs, there is a contradiction on the
profession selection screen. For Engineer, if you notice, in the top right it says
they make ships, but in fact in the bottom right it says they make weapons and droids.
As it stands now, the bottom right is true.
Also with Engineer, the highest in merchant you can get is the level 3 skills (as of
right now, this doesn't mean they aren't going to fix it). I noticed in the Structures
line (pictures to be posted in 24-48 hours) they there were some Level 4 Merchant skills,
but yet, no Master Shipwright Schematics, ie. POB Elite parts to name one off the top
of my head.
So obviously, there's some work to be done.
I hope this helps for all you crafters dedicated to testing this. I myself don't have the
time to thouroughly test it myself, so I'm trying to do my part.
And here they are:
Trader Selection
Novice Artisan
Nov Artisan Part 2
Novice Artisan Part 3
Surveying 1
Business 1
Surveying 2
Business 2
Surveying 3
Business 3
Surveying 4
Business 4
Novice Merchant
Engineering 1
Engineering 1 part 2
Domestic Arts 1
Domestic arts 1 part 2
Engineering 2
Domestic Arts 2
Domestic Arts 2 part 2
Engineering 3
Domestic Arts 3
Domestic Arts 3 part 2
Engineering 4
Domestic Arts 4
Domestic Arts 4 part 2
Master Artisan
Master Artisan part 2
Novice Droid Engineer
Novice Droid Engineer Part 2
Novice Weaponsmith
Novie Weaponsmith part 2
intermediate Droid Production
intermediate Droid Construction
Intermediate Droid Refinement
Intermediate Droid Blueprints
Intermediate Melee Weapons
Intermediate Firearms
Intermediate Weapons
Advertising 1
Efficency 1
Hiring 1
Management 1
Advanced Droid production
Advanced Droid construction
Advanced Droid Refinement
Advanced Droid bluePrints
Advanced Melee Weapons
Advanced firearms crafting
Advanced Weapon Crafting Techniques
Advertising 2
effiecieny 2
Hiring 2
Management 2
Expert Droid Production
Expert Droid construction
Expert Droid Refinement
Expert Droid Blueprint
Expert Droid Blueprints 2
Expert Melee Weapons
Expert Firearms Crafting
Expert Firearms Crafting 2
Expert Weapons Crafting Tech
Advertising 3
Efficiency 3
Hiring 3
Management 3
Master Droid Production
Master Droid Construction
Master Droid Refinement
Master Droid Blue Prints
Master Droid Blueprints 2
Master Melee Weapons
Master Firearms
Master Firearms 2
Master Weapon Crafting
oodit
Tue Nov 08, 2005 10:54 am
#3
What about advetising 4 for the merchant barker module
are they changing it ??
Zenoee
Tue Nov 08, 2005 2:18 pm
#4
Looks like Creature Harvest is still in there so I hope these will work like they are suppose to now and give a bonus to "looting" creature resources. With no scout/ranger harvest skills these mods may become popular again, maybe even more than they ever were before... that is if they work! lol
/think I knew there was a reason to max out that run of harvest mods with the ent. buff. ![]()
*crosses fingers*
Message Edited by Zenoee on 11-08-2005 04:19 PM
HesDeadJim
Tue Nov 08, 2005 2:51 pm
#5
Don't tell me not only will I not be able to activate the Effects in Ghosty and KeyLimey, but I won't be able to make them Bark either? Oh, boy! I hope that isn't the case! As everyone knows Global Vendor Search sucks. All Traders should at least get the ability to activate the Barker feature.
Xrystal
Tue Nov 08, 2005 3:02 pm
#6
oodit wrote:
What about advetising 4 for the merchant barker module
are they changing it ??
Oh wow, you're right . I only noticed Management IV being missed off when I was documenting it up for the testing forum. I'm sure these have just been missed off the skill screen as the Tailor correspondence has said that the master schematics are still around.
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