Droid Engineer Archive
Thread: Experimentation Not Working.
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CTRL_ALT
Mon Nov 07, 2005 8:27 pm
#1
I was hand crafting some combat droids, and I noticed that the number of hit points was not changing after I experimented. I attempted to fix this and made about 15 droids, all of which had the same exact base, assembly, hit points, even after experimenting to 99%. I am wondering if anyone else has experienced thing and if there is anything I can do to make experimentation work again. Filed a CS ticket.
Jenden
Mon Nov 07, 2005 8:31 pm
#2
Yea, experimentation currently has no direct effect on combat droids (its based off of the CL of the droid).
Jenden
Mon Nov 07, 2005 8:41 pm
#4
Well, you have control over what combat level you make them, and that determines how good they are... Combat levels are pretty simple to max out though (a single level 6 armor module will do it), so it gives the same effect as no experimentation.
CTRL_ALT
Mon Nov 07, 2005 8:43 pm
#5
I am using pre-CU combat and armor modules. So now I just need one good armor module to make a decent droid?
Jenden
Mon Nov 07, 2005 8:47 pm
#6
CTRL_ALT wrote:
I am using pre-CU combat and armor modules. So now I just need one good armor module to make a decent droid?
Well, if you want it to have the attack/guard commands you'll need a combat module as well.
CTRL_ALT
Mon Nov 07, 2005 8:49 pm
#7
Thanks for the help. It's a little ridicolous how this works, I must say.
Jenden
Mon Nov 07, 2005 8:50 pm
#8
CTRL_ALT wrote:
Thanks for the help. It's a little ridicolous how this works, I must say.
yes, yes it is.
FairyGoodMother
Thu Nov 10, 2005 4:23 pm
#9
CTRL_ALT wrote:
Thanks for the help. It's a little ridicolous how this works, I must say.
Well, it doesn't mean anything anymore after this new NGE
Fairy
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