Droid Engineer Archive
Thread: Another One Bites the Dust....
I really really like the concept, but as a casual gammer there is NO WAY that i can get master squad leader anytime soon.
Huh? You're a casual gamer, but want to reach Master right away? I always thought a casual gamer would be someone who played one maybe two hours a day, and didn't care much about his/her skills. They just raise from now and then.
For me, you sound like a hungry power gamer (or normal for that matter)who wants to reach Master ASAP. And that is not casual.
If you're casual, you're right, you won't get Master Squad Leader anytime soon. Because you're casual. If you're "hardcore" (which is a pretty stupid name, considering we sit in front of computers and play @#$%ing video games), you need to learn how to grind. There is a more or less perfected hunting technique that allows you to maximize skill gain. I can get 30k SL XP and 100k Pistol XP, alone,in a day. I'm sure other people can get even more. You can too.
I finally gave up on trying to go the straight and honest way and went the power gamer route. Grouped with my normal group, couple CH, 2 combat medics/doc, couple pistol people and myself. That's 4 pets and 7 droids in addition to PCs. We parked the droids so they wouldn't steal weapon xp, which drives SL xp. I made roughly 2mil SL xp this weekend. It was actually more but I hit my 900k cap a couple times. I feel this is an extremely cheesy method but I finally got tired of struggling for so much xp for so little benefit.
I started the weekend with Leadership III and Mobility I. Now I have Leadership III, Mobility III, Strategy I and Tactics IV. Should be master by next weekend.
Btw, in Beta it was asked and SOE defines a casual gamer as someone who spends 20 hours per week on the game.
Gameface25 wrote:Well I am officially dropping Pistoleer. I have been master a while now, and after mastering TKA, it just doesn't even compare. Almost a year has gone by and freaking DE's are fixed before one of the major combat professions. (No offense to DE) It is just utterly ridiculous to have this many broken specials, useless guns, and not being near equal with other elite combat professions.Maybe by this time next year, some of the specials will be fixed, and I might come back to my passion, a pistoleer.....Kobe StarballerMaster Pistoleer/Master TKATarquinas
isn't that strange that a melee profession is more powerful than a ranged profesion? And an unarmed one at that.
Kaabezza wrote:
isn't that strange that a melee profession is more powerful than a ranged profesion? And an unarmed one at that.
Just.... don't get me started on that.. just don't ![]()
If this game had combat like we see in the films, we'd have no creature handlers in combat (bar the odd execution arena/cave) and all ranged professions would greatly outclass the melee professions unless right on top of them(by that I mean at arms reach, not the totally unrealistic 20m maxmelee currently has) and even then if you were a pistoleer you'd have a chance.
I used to be completely against the (attempted) state of the game until I decided on the following:
As it is, they Devs wanted each profession to be as worthwhile as the next (hurrah!), so we have an attempt at balance. When they finally get that right, the game will be a lot more fun. We can have our extreme Star Wars like combat in the SE (assuming they've gotten that right and not made it into some evil warped version of the rogue squadron games - Space sim ala XvT if you please!).
Ach, I got started; ok, now I'll finish.
Message Edited by WesBelden on 04-16-2004 06:37 PM
I play this game because I'm a Star Wars fan and that won't change. I commend the DEV's on what they have created for us. We all admit that the game looks awesome. But we also know that SOE is aware of their problems too. Why else would they say they are doing a combat balance. But they need to keep the paying community up to date of the advances of what they are doing to resolve the problems and not just new ideas they have. And no having a forum for us to tell them what we want fixed is not the final answer. We need to be shown that they read those and are working with the community to help make the game better for everyone. After all it's our money that goes toward their paychecks each week.