Droid Engineer Archive
Thread: TK, Console us. This is a great Patch, But....
/bow
jemelby wrote:
It occures to me that this patch is considerably more buggy than most on TC. As usuall, the odd bug will make to live, and will be delt with in good time. My concern is that there is an over-ubundance of things that are being reported on TC as non-functional.
Actually, from what I can see, this update seems quite stable thus far. The Survey email aside, most functions appear to be working well thus far. I don't know if Jenden, Morturr and JavelinCatcher would agree but I'm feeling pretty good about what's there (and I know that there are things getting addressed this week).
The survey droid, which is the holy grail of this patch for many, still does not work.
The Customization is reported to be atleast as buggy as ever.
These are, oddly enough, two items that I put in front of Runesabre just earlier today. The Survey email is, to be sure, a very high priority so I expect that to start working this week.
The customization actually seems to be pretty stable, for the most. True, I've seen a few things slip through but for the most part, chassis/deed coloring seems fairly stable.
TK, please assure us that the DEVs are being responsive you your input.
Not only that, but Runesabre sent me a forum PM today to let me know that they need a bug list of TC items this coming week, so they can pound out any issues.
So, yes.........I'd say that they are being quite responsive so far and working to ensure that this publish goes as well as possible.
Respectfully,
TheRealTK421 wrote:
/bow
jemelby wrote:
It occures to me that this patch is considerably more buggy than most on TC. As usuall, the odd bug will make to live, and will be delt with in good time. My concern is that there is an over-ubundance of things that are being reported on TC as non-functional.
Actually, from what I can see, this update seems quite stable thus far. The Survey email aside, most functions appear to be working well thus far. I don't know if Jenden, Morturr and JavelinCatcher would agree but I'm feeling pretty good about what's there (and I know that there are things getting addressed this week).
Perhaps it is that I understand perfectly every little thing that is being reported on this patch. I precieve that there is more. On previouse patches, if it didn't pertain to me, I pretty much ignored it, or did not visit the effected forum to see how it was going. With this patch, it is 90% DE, so I see it all, and preveive it as being very rocky.
Respectfully,
I guess I'm not sure what you mean, exactly...
The changes that were announced (the 'new' list, not the old/original) seem to be going swimmingly, thus far.
There are a few exceptions but, for the great part, the changes are working as expected and as designed.
What is the "more" that you perceive? ....maybe it would help me to know that.
/bow
Respectfully,
All I'm saying, is thispatch is really near and dear to me. I seeall the problems, where as with other patches, I did not have the same level of interest.
I can see that this is distracting you from your mission, and that is not the intent. I have no beef at this time. Was just trying to be a littlepositive, and trying to quite the masses befor the murmur grew into a roar.
I am quite happy.
/bow
jemelby wrote:
All I'm saying, is thispatch is really near and dear to me.
Yea, I think I could say the same thing. I know what you mean.
I seeall the problems, where as with other patches, I did not have the same level of interest.
Right now, there's few nasty "problems" (the Survey report email being the only major show-stopper of which I'm aware).
What I think you must be referring to are the areas where it would have been nice to see them go further. Example: Adding ability to add powerto a harvester, as opposed to just maintenance.
I can only state on that: They busted ____ to get us what they were able to get. We might (and I stress might) be able to see some of this tweaked over time. However, I suspect that most of the functionality will remain as is for the foreseeable future.
I'll let you know ASAP if it looks like this might change.
I can see that this is distracting you from your mission, and that is not the intent.
Nope...it takes more than that to distract me. I'm pretty well set for now. I just need to have a bug list for this week, which I'm working with the other TC DEs to put together. Right now, there's not a lot of show-stopping bugs that I can say would hold things up or cause problems. I will look to them to confirm this but I'd bet that Jenden, Morturr and JavelinCatcher would all agree that this is a really strong push of features. Not very much that's "buggy" or out and out broken at this time (Survey notwithstanding).
I have no beef at this time. Was just trying to be a littlepositive, and trying to quite the masses befor the murmur grew into a roar.
I don't think the masses will have reason to roar in agony. Most everything I've seen seems to point to new markets that will all be able to enjoy and expand. The Scout modules especially will be a great boon to many aspects of a DE's income and business. Also, we'll get our color-customization and display model abilities back...which is always a good money maker.
Just make sure you get those Droid Customization Kits crated up for sale.
I am quite happy.
Me too. I'll just need to make sure I can get my Live DE up on his feet after spending so much time on TC.
Oh yea.....and trying to do what I can do gettin' into the Death Watch Bunker so I can get a Mandalorian helmet crafted for my shop (to put on display).
Respectfully,
The patch won't go live with every survey droid email empty -- that just screams "blocker". I don't have knowledge of this, but I'd place good money and/or vertex gemstone on it.
On the other hand, the Live team is not large enough that they can slip a schedule and make up the time on the next publish. So how can we help them?
I agree with you that the community shouldn't clamor for this to go Live, but I think that about every patch. It's unnecessary; if a patch is ready to go, then the live team sure as heck wants to put a big ol' checkmark by that item. And if a community clamors for an unready patch, then they deserve said patch and a couple of smacks upside the head.
With TK and TH and Jenden and the other TC DEs pouring time and effort into this, a pretty good bug list should shape up. There's not much needs doing that isn't already being done by these guys. In ten days, a lot of bugs could get fixed, if bug reports are clear, organized, and prioritized.
The keys to getting bugs expedited are:
(1) REPRODUCIBILITY (try to get the bug to happen more than once, and make a clear note of what scenario triggers this bug. This allows the dev to view the issue, make changes, and retry. Otherwise, they may have to spend hours just trying to get it to happen.)
(2) Verbose and clear DESCRIPTIONS (I can't tell you how often I get a bug report along the lines of "[feature] broke. plz fix." It takes less time to read a long bug report than it does to chase a red herring mistakenly implied by a short bug report)
(3) IMPLICATION (often a dev can see this for his/herself, but for a profession that tends towards the obscure, it doesn't hurt to mention what sort of negative, potentially cascading effects could occur should the bug remain unfixed)
A person who is good at QA is worth their weight in Tolium reactive gas!
(Any hardware or software QA engineers in SF Bay area wanting to join a startup, send me a PM)