Droid Engineer Archive

Thread: A General Question on Experimentation and Missing Stats

jemelby
Mon Apr 19, 2004 6:07 am
#1


Let's say I want to make a "widget" that requires 10 chemical to make. The experimentaion calls for OQ 50% , and UT 50%. Which of the following chemicals will make the better widget?


Name DR MA OQ SR UT

Dorky Lubricating Oil 350 - 900 - -

Buboob Dant Fibrplast 290 430 900 230 410

Titani Rori Fiberplast 190790 900 120 900


As you can see, my question is: How is the lack of a stat calculated into the equation? Is the lack of UT in lubricating oil calculated as 0 (zero) or 1,000 (one thousand)?




J'Vee
Mos Onarok, Tatooine - Flurry


Gavvot
Mon Apr 19, 2004 6:23 am
#2

Dorky Lubricating Oil and Titani Rori Fiberplast

Both have the same value and are better than the other one.



--
How to make a link in those forums
Look sir, droids. -4689 3336, Naboo, Theed
TurboSith
Mon Apr 19, 2004 6:28 am
#3

basically if it isnt missiing it seems like it doesnt hurt.... from my own experience... some resources just never have certain stats so even though a item may require it to raise exp it wont hurt it if it isnt there.. so better missing then low...



xxxxxxXxxxxxx
Squran s The Adversaries s Kantoe
s Smuggler
s Shipwright s
You don't know the power of the Milk shake




CaixCatab
Mon Apr 19, 2004 6:56 am
#4

According to the official advanced guide to crafting (yes, I cheated and actually looked it up. I was looking for a confirmation that they changed FROM a 1000 to 0 system (since I thought I remembered that), but I just found the guide...), lack of stats is counted as 0.



I'm still wondering whether the system I was thinking of ever existed; at all, on live or just in beta, so I'll be looking around a bit more, but the link to the advanced guide is:


http://starwarsgalaxies.station.sony.com/content.jsp?page=Crafting%20Chapter%201


... and for us lazy people, the importan part is:






The other attribute that affects this item is Conductivity. Now you've probably noticed that the Carbonate Ore I sampled doesn't have an attribute called Conductivity. That means, the effective Conductivity of the resource I sampled is 0. That's bad. That's really bad. It means that for the item attribute that needs Conductivity, I'll gain nothing for making this object with the resource I have.





-This message was deviously brought to you by:
Caix Catab S Darok Catab _ Hoti Catab
[Avenger] [Dead-Eye] [Businessman]
[INCAP]
"All warfare is based on deception. Hence, when able to attack, we must seem unable; when using our forces, we must seem inactive; when we are near, we must make the enemy believe we are far away; when far away, we must make him believe we are near."
Catab Trading and Clothing
2565 -4844 outside Mos Eisley Tatooine



ikolian
Mon Apr 19, 2004 7:28 am
#5

My experience with crafting has been that as long as at least one of the components has teh stat, then it only uses that stat- the missing ones are omited, and if you use all items without that stat it's a zero.



Colonel Eanow Wo'Tah- Valcyn Server
Alliance Ace pilot/Swordsman/Master of almost mastering professions then dropping them
Almost mastered Pikeman/Ranger/Commando/Fencer
Morturr
Mon Apr 19, 2004 8:21 am
#6






jemelby wrote:


Let's say I want to make a "widget" that requires 10 chemical to make. The experimentaion calls for OQ 50% , and UT 50%. Which of the following chemicals will make the better widget?


Name DR MA OQ SR UT

Dorky Lubricating Oil 350 - 900 - -

Buboob Dant Fibrplast 290 430 900 230 410

Titani Rori Fiberplast 190790 900 120 900


As you can see, my question is: How is the lack of a stat calculated into the equation? Is the lack of UT in lubricating oil calculated as 0 (zero) or 1,000 (one thousand)?







If a quality is missing - it will just doa quick calculation to make it fair:


OQ final = (900 + 900 + 900) / 3
UT final = (410 + 900) / 2


Same for all parts in crafting in this game.




_________________________________________________
-SWG Warcry News Reporter
http://swg.warcry.com/

TC Characters:
Omac - Omec - Omuc - Omyc
CaixCatab
Mon Apr 19, 2004 10:11 am
#7

Seeing how a bunch of experienced crafters were saying one thing and the"advancedguide to crafting" another,Itried it myself. Score one for the players.


Ikolian's spot on. I built WDG tools, using the same copper I used for the first slot (1st metal, 2nd mineral) in both, and in one in the second aswell, and then replacing the 2nd with carbonate ore. No difference whatsoever. Pre-experiment, post-experiment, same stats (same as the other tool).



... anyone know a DE schematic where that can be used to our advantage, or do we require too specific resources for that (most things with a cond and OQ that requires chemical, of course, but any others?)?



-This message was deviously brought to you by:
Caix Catab S Darok Catab _ Hoti Catab
[Avenger] [Dead-Eye] [Businessman]
[INCAP]
"All warfare is based on deception. Hence, when able to attack, we must seem unable; when using our forces, we must seem inactive; when we are near, we must make the enemy believe we are far away; when far away, we must make him believe we are near."
Catab Trading and Clothing
2565 -4844 outside Mos Eisley Tatooine



Page 1 of 1
Previous Next