Droid Engineer Archive
Thread: A question about surgical droids
Droid_Engineer_Rho wrote:
No, you're thinking of repair modules and repair droids perhaps... Medical modules work well in surgicals, or I've got a lot of unhappy but silent customers, which doesn't seem likely.
Geeez I'm a bit confused lol.... Anyway.. I can't craft them yet so no worries ![]()
MC 110 is a hard cap.. No matter how many medical mods you stack in it you cant go above 110 ![]()
Also hard caps to keep im mind
- Data storage 150 (who needs that many schematics anyways
)
- Item storage 10 (Blah)
- Armor Medium with 40 to all resists
Kamayyk
Master Droid Engineer
Master Artisan
I think it would be very helpful for upcoming DE's and customers who want info to have a stickied thread that lists these current known limitations. I know they are probably in Gorantoth's issues thread, but that requires some digging for info. Just a short, simple topic like Kamaru posted listing the most common bugs like this
-------------------------
Repair modules won't work in LE Repair droids
LE Repair Droids don't repair anything.
Item Storage won't work in Surgical Droids
Surgical Droids don't have any inherent healing effects
Med Modules DO work in Surgical droids
Item Storage capped at 10 per droid
Data Storage capped at 150 per droid (lvl 6 data module)
Armor capped at Medium with 40% resists and can be achieved by using 2 lvl 4 armor modules
Protocol droids and BLL's are best used as furniture
Only put one crafting station in one droid. Multiple craftings stations causes them to break.
------------------------------
Any changes to this list or additions? It would be great to get this stickied for others to see. Might help cut down a lot of frustration.