Droid Engineer Archive

Thread: Will 2 level 4 med modules put the med rating at 110 percent?

phantomknightlad
Sun Sep 07, 2003 12:39 am
#1

Or do I need to be a master DE to make 110 percent med droids.
HamsterPimp
Sun Sep 07, 2003 12:52 am
#2

I Think three lvl 3 or two lvl 4 will stack for 110 med rating. they do not require rare materials and can be put into the general droid cluster, none of the crafting stations seem to work well in them.


Metal is stronger than Meat, Meat Dies, Metal gets recycled.

Igiveu Elko
Master Artisan, Master Droid Engineer, Novice Pistoleer, Novice Medic, and Novice Creature Handler
Rori, Radiant, /wapoint 3665 3496 inside Sioux's shop
Another Good Friend Cancled his account today as a result of the recent nerfs and lack of respons to our request for explanations




The Master Droid Engineer Profession Needs to be fixed before any more of my friends leave the game forever!!
Stegalin
Mon Sep 08, 2003 1:11 pm
#3

110 is the highest you can have so far with MCR, 10 item storage is the cap (2 level 4's and maybe a level 4 with a level 3), Data storage... ah who cares right now, level 1 will hold all the schematics you'll ever need to store for now.



Pima U'ko
Pimatronic Droids & MA Components
Just 650m South of the Kaadara Star Port on Naboo @ /waypoint 5195 6016
Ahazi Galaxy
Baile
Mon Sep 08, 2003 1:12 pm
#4

Currently 110 is the max for a medical rateing.



Yes 2 lvl 4 MM = 110 rateing


I take 2 lvl 4 MM and a Food crafting station and combine them into a cluster.


I take that cluster and place it into a R2 and have my number 1 selling droid.




Baile


Starsider/Droid Builder

Billz1
Mon Sep 08, 2003 1:23 pm
#5

Do you guys really think that they will remove stacking? I would assume that they don't even store that the droid has 2 modules stacked but just that the finial number was 110.
Xaldain_
Mon Sep 08, 2003 1:45 pm
#6

The "stacking" issue is more pointed towards Socket Clusters. Currently you can put a socket cluster in any slot that accepts a general module (including other socket clusters).

This means you can infinitely stack as many modules of any kind, all squished down into a socket cluster that will fit in a MSE droid.

I made a mouse droid with all 4 crafting stations (didn't work, but hey, it had them installed), 2 level 4 medical modules, 2 level 4 item storage modules, 2 level 4 data storage modules, and a repair module. The droid had 110 MCR, 150 Data Storage, 10 Item Storage, AND the ability to repair other droids. I know that at least 1 of the crafting stations worked as well.

This is a big major ugly nasty vicious evil bug, and should be (if it isn't already) on the top of the bug list for the devs.

-X-



The 1st 10% of the code takes 90% of the time; the remaining 90% of the code takes the remaining 90% of the time.

Stegalin
Mon Sep 08, 2003 2:53 pm
#7

I agree, stacking clusters is a bug... stacking modules is not though


If you look at the descriptions of modules in the skill tree (ctrl-s) by hovering the mouse over the item in the list it states stacking modules will grant higher ability. AND it states for crafting stations that stacking more than one will not increase the effectiveness...


The last part is why I think different modules don't work, it takes the first it sees and doesn't care what the rest are.


Another problem with this is that this stacking statement , on the description of the schematic in the skills window, does not hold true for level 6 versions. Probably why a few thing stacking in general is a bug.




Pima U'ko
Pimatronic Droids & MA Components
Just 650m South of the Kaadara Star Port on Naboo @ /waypoint 5195 6016
Ahazi Galaxy
Pseudopd
Tue Sep 09, 2003 12:41 am
#8






phantomknightlad wrote:
Or do I need to be a master DE to make 110 percent med droids.





You in fact, can stack modules to make up to a medical rating of 110...


However...


You might want to invest in a authentique level 6 medical module. I believe that one day, the DEV's will make it so you cannot stack med modules so they can add up to a higher number. in wich case, you'll be stuck with either a broken droid or a droid that can only use one lvl 3-4 module. I can see this because this will justify being a master DE, which can make the lvl 6 mods.


Or else why be a Master DE when you can simply do things twice and easier at a lower level?


You can always have another droid built though if this does come to pass.


Baz Pseudopod


Master Medic/Combat Medic/Carboneer/AVD R2 owner


Stegalin
Tue Sep 09, 2003 12:59 am
#9

Again, everyone is assuming that if they do change things, the changes will change existing droids.


Look at probots, you have pre nerf and post nerf HAM.


pre nerf seekers and probe do not have charges.


Do you really think that droids, with a 110 MCR, no matter how they were made, will be changed? If you examine the droid after it's tamed it does not list the modules installed, just the MCR. I very much doubt that a "fix" of any stacking of any modules will not, nor ever break existing things in game.




Pima U'ko
Pimatronic Droids & MA Components
Just 650m South of the Kaadara Star Port on Naboo @ /waypoint 5195 6016
Ahazi Galaxy
Wolfing
Tue Sep 09, 2003 12:59 am
#10

forgive my ignorance but...
isn't it like buying 2 256MB chips or one 512MB chip? sure both do the same, but you're taking two slots instead of one. Why would that be nerfed? Sure a master DE can make a 110% module but can't he add 2 to one droid for 220%?
Sorry, as I said I'm ignorant, just a novice DE without any filled boxes yet
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