Droid Engineer Archive

Thread: Changing out droid parts?

RazorBluewing
Wed Nov 19, 2003 10:38 am
#1

It would be nice if droid parts could be changed out for new ones. Maybe a decay like system that wears them out over use. Distance covered wears out motivators. Crafting wears out crafting modules. etc.

This could provide more steady income, allow owners to upgrade as new parts or higher grade parts become available. I think just about every SW movie made has somebody working on repairing a droid or modifying them. Annakin worked in a JUNKYARD!
Ellewen
Wed Nov 19, 2003 4:03 pm
#2

I agree with this idea 100%


Infact, the graphic for droid modules actualy looks like a pull-out stereo. I think it would be great and would give us something more to sell. For example: Players could actualy buy an R-unit and then buy additional modules toeither replace damaged ones or make the droid usefullin a largerrange of areas.


Of course this would mean that additional droid modules would have to be implimented as some droids can already hold just about every module in existance, R-3.





____________________
Ellewen L'Fae
Scylla: M.Droid Engineer - M.Armor Smith - M.Artisan
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Vekka D'veer
Ahazi: M.Commando
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Ashira
Bria: M. Architect- M. Artisan - Novice Tailor
duncje
Wed Nov 19, 2003 4:17 pm
#3

I semi-agree with this idea, with a couple changes:


-You shouldn't be able to change out modules. The module you take out should be the same type as you put in. ie: No changing a food crafting module for a weapon crafting module.


-Droids should be "capped" at how high a module they can hold. ie: an R4 unit can only hold up to say, a lvl 3 module, if you want a higher level module, you need a higher level droid...


Simply allowing modules to be swapped out at will, would prevent the purchase of new droids, possibly hurting our sales...




Beebo
Master Droid Engineer | Shipwright | Master Artisan
Crazy Beebo's Discount Droids & Ships {-1075 -2924} Bestine, Tatooine

RazorBluewing
Wed Nov 19, 2003 4:33 pm
#4



duncje wrote:

I semi-agree with this idea, with a couple changes:

-You shouldn't be able to change out modules. The module you take out should be the same type as you put in. ie: No changing a food crafting module for a weapon crafting module.

-Droids should be "capped" at how high a module they can hold. ie: an R4 unit can only hold up to say, a lvl 3 module, if you want a higher level module, you need a higher level droid...

Simply allowing modules to be swapped out at will, would prevent the purchase of new droids, possibly hurting our sales...






I thought of that (swapping modules instead of buying droids affecting sales) but also realize that people would more readily give up 5-10k for a new module than 30-60k for a new droid. You would probably sell more module installations than the cost of a new droid in a given time (especially with decay). For the role player crowd.... sometimes they become attached to a droid because of all the history they have had together. Deleting them is hard. I know. I have hung on to the same droid for a very long time ("Grumpy"). So, I still like the idea of changing modules out. Possibly destroying the old module on removal though.

I really like the Chassis plan (as is stickied above) and dislike the idea that an MSE can do everything a R3 can do in essence currently. So having levels apply is sound.

When I said new modules.... I meant NEW modules. Maybe they can have a fishing module for the treadwells that will allow them to fish at a much better rate than we can. Maybe a new rescue module that will get you on your feet when you are incapped. Autoharvester that follows you around and harvests meat/hide/etc from your kills. etc.
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