Droid Engineer Archive
Thread: How do YOU calculate your prices?
I imagine if I calculated based on 10-15cpu for each droid, that might work initially but then when I take into account the various configurations, components and modules, I simply get lost. Does anyone out there have a system in place?
Any help would be appreciated. I imagine I'll figure this out eventually but a leg up from some veterans would help.
Thanks!
7.5 x number of resources (with some individual modifications depending on popularity/factory/rarity etc.
I base mine on the simple equation of their value in the game compared to the difficulty of the droid to build as weighed against how much I think the market is willing to pay me. The first two sets of circumstances usually only encompass 30-40% of the final price, with the last one being the real deciding factor.
True, it's ad-hoc, but it adjusts with inflation and keeps the credits in the pockets. Look up some of my other threads (click on my name, search all threads, organize by MOST recent) for more info. My best thread is "65k for R3's too cheap it seems"
Ah well.. lol..
I decided that as some people buy the animated drode frames for house/shop decoration, I'd charge a set fee for the frames and add the cost of modules on top.
So for example
R2 frame costs 10k
Adv Probot frames cost 15k
Protocol droids frames cost 20k
and Med / Crafting Modules cost 5k each
That way I can offer a sliding scale of prices based on frame and Module components without keeping a spreadsheet handy. The actually prices are down to you to set, but my droids are selling hand over fist at the moment.
I charge a Flat 10cpu for all my droid work.
I sat down and added up my costs, made 3 nice pages with word.
Droids all require certain base materials, I add them up ahead of time without armor, modules, and personality chips. then I jsut add those components once its ordered, My list is stored by Units of material.Add em up and x10 im good to go.
I used a spreadsheet at first whichhad a sliding scale of what I would charge based upon resourcecosts at a fixed rate per unit so that if I was negotiating with someone I would always be aware of the implications of any discount. These days I have a simplified cost structure, most of my droids are factory produced and I am not so cash strapped any more thatI worry too much about an exact cost based upon resoures used (plus my resources generally cost me very little anyway).
BTW: an advantage of how I do things now is thatI cangivecustomers an instant cost rather than saying i'll get back to you in 10 minutes once I have worked it all out. I can also remember my costs w/o having to refer to a piece of paper or a spreadsheet - good for me sinceI was always managed to hide it somewhere incovienient!