Droid Engineer Archive

Thread: DROID INVENTORY 10 cap a bug?

eTboy
Thu Mar 25, 2004 6:17 am
#1

Hello, wanted to start a disciussion on droid inventory.




1. Is Droid Inventory suppsed to be capped at 10?


2. Why isnt it one of our number one issues if it isnt suppsed to be like that?



3.Assuming it is bugged and If they fixed it do u think having a 72+ slot inventory in a ADV R3 is a bad thing?


4. Assuming its bugged agn, Do u thnk the reason they wont fix it is beacause it wld require a crap load of more memory on there part?



I know for a fact that if I could make 72+ inventory in an advanced R3 like im suppsed to be able to, or I am assumingI am,I would sell more droids than I have throughout the whole game so far. Im really glad that DE is finally getting some attention, BUT WHY ARE THEY NOT FIXING WHAT IS BROKEN FIRST. THAT IS WHAT WE ALL HAVE WANTED FROM THE BEGINING DONT THEY KNOW THAT YET? Combat droids suck, I dont really care though, Im glad they are coming out with some new profession specific droids and mods too, thats great BUT PLEASE, CAN WE FIX THE INVENOTRY ALLREADY?

babyblue_d
Thu Mar 25, 2004 6:32 am
#2






1. Is Droid Inventory suppsed to be capped at 10? Yes has been since day one just like ALL other level 6 units are caped at the level 6

(110 medical caped at 110 or level 6, data caped at 150 or level 6, 20% AR0level 6 armor is the max)


2. Why isnt it one of our number one issues if it isnt suppsed to be like that? See above



3.Assuming it is bugged and If they fixed it do u think having a 72+ slot inventory in a ADV R3 is a bad thing? yes i dont want the kind of lag 360 items extra per player this would bring (72 items x 5 droids)


4. Assuming its bugged agn, Do u thnk the reason they wont fix it is beacause it wld require a crap load of more memory on there part? like i said 360 extra items per player. Thay go with you any where and in 15 seconds you can get to any item you wish .... you got a better chance of geting level 100 droidekas for all players.

Message Edited by babyblue_d on 03-25-2004 05:35 AM




Deloo Droid Works
Deloo Pabet, Master Droid Engineer Since 8/03, 2535 6446 Tatooine in the Corprate Sector
\\ 12 Point Master Artisan || 11 Point Droid Engineer || Force Crafter || Master Shipwright //

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Arcid
Thu Mar 25, 2004 7:02 am
#3

It would better still if each chassis was capped at a different number, it'd make a lot more sense as well (10 items in a MSE droid? Sounds like too much to me, but then that is just my opinion) and give us a reason to make some of the less commonly used chassis *cough*BLL*cough*


Still, compared to a lot of other things in the DE profession this is decidedly low priority (As far as we're concerned as well as the Devs)
amcdani1
Fri Mar 26, 2004 9:02 am
#4

Keep in mind that items stored in a droid are not affected by decay (making a 10-item compartment VERY useful). If they were to raise the cap on items held by droids, they would probably have to make them vulnerable to decay to preserve balance.

Umberto
Fromme
Fri Mar 26, 2004 8:02 pm
#5

I was wondering about this same subject also...


Thanks dudes...


I understand why it is the way it is.....now........................



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