Droid Engineer Archive
Thread: P10 Crafting UI Enhancement Weighted stat averages Screenshots
I guess it's too much to ask people to think.
AO
AudioOrgana wrote:
What a way to dumb down crafting...
I guess it's too much to ask people to think.
I've tried it out on TC a few times and really like it...it really comes in handy when you have resources with similar stats but maybe on is slightly higher in a specific area...the crafting bars show you which one would actually work better and take out some of the guess work...
It could mean the difference between a 58 Det Droid and a 59 without wasting resources and components...![]()
Yes...it may be dumbing the process down some. However, that isn't necessarily a horrid thing either.
What I like is that the new bars/formula are really just a way for me to verify what I may have suspected in the first place (i.e. that Copper X will be better for me on an item than Copper Y).
/bow
Respectfully,
garvin wrote:
AudioOrgana wrote:
What a way to dumb down crafting...
I guess it's too much to ask people to think.I've tried it out on TC a few times and really like it...it really comes in handy when you have resources with similar stats but maybe on is slightly higher in a specific area...the crafting bars show you which one would actually work better and take out some of the guess work...
It could mean the difference between a 58 Det Droid and a 59 without wasting resources and components...
Right, but Garvin, that's the point - to have to experiment with different combinations to find the best one.
I played with it on TC as well, and it's really lame. No thinking involved. No experimenting. No surprising results.
It's totally dumbing down crafting. It's like a combat person /examining the MOB, and instead of seeing it has a vulnerability to blast and having to decide yourself to switch to a weapon that deals that damage, the weapon automatically equips for you. It takes what little thinking was involved.
It's obvious that between this and other changes they are trying to totally devalue crafting and crafters. What you call "wasting" resources and components, I call "research and development". Or "education". You should have to "waste" a few resources in order to get that perfect det droid - the ability to select your materials is the sign of a true crafter, and when the computer takes away all risk to the process it's like combat when insurance was turned off - no risk makes success much less fufilling..
AO
I played with it on TC as well, and it's really lame. No thinking involved. No experimenting. No surprising results.
Hum, before they made this change you had to add conductivity and OQ of your different resources and pick the highest.
It's not thinking, experimenting, or surprising.
It's doing math. Mentaly, take about .5 second.
If you wan to compare this change ot the combat system, you can, it's exactly like the little color circle you see at the left of the mob names and that indicate with a color if he's much harder, harder, par, lower, ridiculousily low compared to you combat wise.
It's just the same thing.
A nice UI improvement, that's all.