Droid Engineer Archive
Thread: TK, a thought for armor and droids that run.
Message Edited by Drashk on 08-11-2004 07:27 PM
Straker_Atrella wrote:
Why?
I highlighted the answer to this question in my previous post.
Its the same reason that we don't have droids that can hold more than ten items any more and why vendors are being changed and why we only have 250 skill points. It all comes down to limiting certain aspects of this game so that you have to make decisions.
Straker_Atrella wrote:
Why even use a Probot? I can put it in an R3 an still get 5 modules, and have 1200 more HAM.
Here is something else that needs to be pointed out. By your own statement, you are actually suggesting that all other droids be nerfed by the addition of this change. Why would anyone ever need to buy a Probot if they can get 6 modules in an R3 and still be used as a tank?
All droids at one point in time had combat ability. This was taken out of the game, yet they still could be used as tanks. This to was removed from the game shortly after. Non-combat droids are simply that....non-combat. If you wish to have a droid that can be used as a tank, then you have to make the decision on what needs to be sacrifice, since this isin essesence, iswhat a change like this comes down to.
If you want to have certain skills, you have to sacrifice others. That is the main principle of having only 250 skill points. This is one of those same choices. This may seem like a good proposal for the DE commmunity, however it is one of those things that the DEVs simply have fought against every single time someone asks for something for free.....