Droid Engineer Archive

Thread: Merchant idea

DocSavag
Thu Feb 12, 2004 12:04 am
#1

Removing the vendors would be even more incentive for them not to give up those skills and wouldn't have the effect of adding to the already bloated item database. The problem with added lots is they mean one of two things:



1. More ItemsStored in Houses(bad becasue every added item increases lag and database issues)


or


2. More Resources Harvested (bad becasue the economy suffers from too many resources already and too much money floating around in the economy)


The devs dont' want either of these things increased significantly which is why more lot ideas are doomed to failure.







----------------------------------
Chataka Windae
Rifleman/Combat Medic
CEO, Windae Enterprises
Mesric Sanctuary Founder



Puck_Starfire
Thu Feb 12, 2004 12:24 am
#2

I think with every profession if you drop the skill, you lose the benefit. If you take Marksman and drop Pistols 1, you lose Body Shot 1. So why do people get to keep vendors when they drop a Merchant skill. To me that's the biggest exploit out there.


I like the lots idea. Even if you had to "buy" them. As aDroid Engineer with two stores, it's hard to juggle the remaining 6 slots between factories(sometimes I have 3 running) and Harvesters (I need lots of different resources and could easily have 15 running, each with one type of resource). Since I don't like Merchant Tents at all, I spend an extra slot on a small building. Maybe one lot with every level of Management...that's only 4-5 max.


The only drawback would be that Crafters would argue against it, that they don't get it. But then again, most elite crafters I know try to get most of the Merchant tree. I did.




Gaedel
Thu Feb 12, 2004 1:40 am
#3

I think it would be nice to include into one of the trees that merchants get additional lots and they lose them if they give up the skills. This would increase interest in the merchant profession and keep people from dumping the skills after they get their vendors up.



Gaedel Threefootseven - Master Architect, Master Artisan, Master Merchant, Mayor of Wind Valley
Krypt O'Nite - Master Bio-Engineer, Carbineer
Conagurr - Master Creature Handler, Master Rifleman, Master Scout, Ranger
Emerille BAM'Lagasse - Master Chef, Master Merchant, Master Droid Engineer
DEFIANT Player Association - Tattooine, Wind Valley Player City
Starsider Galaxy - http://www.swgfan.com
Gaedel
Mon Feb 16, 2004 8:52 am
#4

What do you get now?


10 Lots total.


Say you are a Chef with Business III


Your lots break down like this:

2 lots for small house for vendor.

1 lot for Food/Chemical Factory.

7 lots for harvesters.


Master Merchants specialize in the ability to sell goods. Now let's say you want multiple locations to sell your goods, as you should be able to as a master merchant.


Your lots break down like this:

2 lots for your small house (everyone needs a place to live)

5 lots for merchant tents

1 lot for Food/Chemical Factory

2 lots for harvesters


I think Merchant Tents should not take lots, or give us an extra lot for each vendor we can place.

Here's what it should be like:

2 lots for your small house.

0 lots for 5 merchant tents

1 lot for Food/Chemical Factory

7 lots for Harvesters



Gaedel Threefootseven - Master Architect, Master Artisan, Master Merchant, Mayor of Wind Valley
Krypt O'Nite - Master Bio-Engineer, Carbineer
Conagurr - Master Creature Handler, Master Rifleman, Master Scout, Ranger
Emerille BAM'Lagasse - Master Chef, Master Merchant, Master Droid Engineer
DEFIANT Player Association - Tattooine, Wind Valley Player City
Starsider Galaxy - http://www.swgfan.com
DocSavag
Mon Feb 16, 2004 10:15 am
#5

Reducing the lots for Tents as the same effect as adding new lots. It increases either storage or resource gathering.


You breakdown assumes that you must do everything yourself and that is going to be a problem. If you want to have 5 locations and a personal house then you are going to have to either manage your resource gathering really well or you are going to have to buy resources or rent lots for other people.


You can have 5 locations if you share the space with others so that perhaps you only own 2 of those locations and are an admin on the others. This would free up 3 additonal harvestor lots.






----------------------------------
Chataka Windae
Rifleman/Combat Medic
CEO, Windae Enterprises
Mesric Sanctuary Founder



Puck_Starfire
Mon Feb 16, 2004 10:48 am
#6

As a DE I am operating jsut fine as follows: (of course I don't need a lot as a DE)


2 lots for my main store(medium house)


2 lots for my other store(small house)


1 lot for Equipment Factory


2 lots for Mineral Harvesters


1 lot for Fusion Generator


1 lot for Chemical Harvester


1 lot for Natural Gas Harvester



Seems to work well with me and I hardly ever run low on resources.

FuseWire
Wed Aug 18, 2004 11:04 am
#7

Hi all,


Firstly, as you can probably tell, this is my very first post on these forums. I have been playing SWG as a casual player for about 3 months now, and have finally been brave enough to post my first message.


I have read alot about the unhappiness of players over the proposed Merchant changes, and not having played with Merchant much myself, perhaps I may have a different perspective.


Currently, you can master an artisan skill, and still make a living without Merchant skills. However, you cannot really make a living being a Master Merchant without having an artisan skill. This got me to thinking...one of the things I have found to be most useful are the malls that have been setup with many vendors...one of my pet hates is to spend alot of time travelling from one vendor to another only to find it empty...or not selling what they claim to sell, the malls seem to reduce this problem.


So, with this in mind, could a Master Merchant for example be able to own and place a new structure, a mall? The Master Merchant could then be able to place a number of vendors that could then be rented out to those with their respective artisan skills...possibly with the addition of the merchant skimming some sort of percentage? Now, if these vendors have a high item limit, way in excess of the figures floated about at the moment...it would stop people have many empty vendors in order to generate their merchant xp. You could also remove the advertising of vendors and instead only allow the advertising of malls. This advertising could in someay have a check list to say what items are sold there, for example a mall could say it has vendors there for droids, chef items and clothing. This would reduce some clutter from the planetary map, and make it more concise. I suppose you could even go a step further and make it so that vendor takes up one of your building lots, therefore still limiting the number of vendors a person can use?


To clear this up, I am suggesting that all vendors may only be placed in a mall, you would not be able to have your house with a vendor in it for example.


Now to make this work, I think that you would in some way have to stop people having vendors that dont have merchant skills...instead perhaps you could at Business 4 for example allow the person to have an increased ability to use the bazaar terminals, perhapsto increase the selling price in excess of the 6,000 credit limit, and an increase in the number of items allowed to be listed?


This would give the Merchant skills tree some sort of purpose...and at the same time, allow those artisans to continue with a combat side of their character.


Now, here is where the Droid Engineer comes in...you can currently use your droid to pay maintenance on your house from anywhere in the galaxy...we could have a droid that would stock your vendor on your behalf...so perhaps my house and workshop is just outside Anchorhead, but all the business is really based on Corellia...you could make your items, then send your droid to stock them onto your vendor that you have rented from a Master Merchant.


I hope I have posted this in the correct place, and I hope that this post has been of some use.


Thanks for reading my first message =)


Cheers,


Fuse Wire
Straker_Atrella
Wed Aug 18, 2004 1:21 pm
#8

While I like the idea behind it, I have been all for Merchants being able to rent out vendors while they get a % cut for some time now, I think what you propose would be to far.


Currently, it IS possible for somebody who owns one account, to have a Combat profession and a combat profession, while they can only have 1 vendor (2 under the new system,) without Merchant, they are able to have a business. While they still could under your proposal just use the bazaar, that is not nearly as good as having your own vendor.


So in essence the people with one account would be at a stronger disadvantage then they are now, forced to relly on somebody else.


Plus, many people use Vendors for storage in their homes, I know that after I can have 12 vendors, I will be using like 3. No reason to stop this with the new lower vendor limits.


I do like the mall idea though. I think it is a great idea. Let a Master Merchant put a mall down, let him put vendors in it, then let the limit in the mall be higher and have him be able to rent the vendors out. This would allow merchants to be Merchants.



-------------------------------------------------------------------------------------------------------------------------
Droid Vendor at Resurection near Theed on Naboo -5757 6222. Both carry a wide variety of maxed Droids, I also carry every type of Droid and Droid supply.

*Straker Atrella: Dark Jedi * Atrella's Wench: Master Droid Engineer / Artisan / Scout / Merchant * Dark Vortex: Ranger / Rifleman * Havana:Musician / Dancer / Image Design * Enigmatica : Doctor / Swordsman* CrazyEyes: Role playing BH.
RasalTheWise
Thu Aug 19, 2004 12:49 am
#9


FuseWire wrote:
Hi all,
To clear this up, I am suggesting that all vendors may only be placed in a mall, you would not be able to have your house with a vendor in it for example.
Cheers,
Fuse Wire



Or to temper the screams of anguish that would occur from the aforementioned statement, perhaps limit vendors to one in a non-mall structure.




Rasal's Ye Ol' Droid Shoppe

00000000000
00
0000000000
0
000000000000
00
000_0000000 Purveyor of fine and sophisticated droids and other Artisan needs.
0000/0\000000 Come see my shop in beautiful South Coronet!
000000000000 Shop Location: -140, -5500
00000000000
000000000

Amana
Sat Mar 19, 2005 6:56 pm
#10

I don't know if this has been introduced or concieved in the merchant thread but what about this to help out us merchants. I get a significant amount of e-mail about unsuccessful auctions pertaining to my low end weaponry (cdef stuff for the new people). What about having a daily tabulation that you can program your vendor to do and it sends a report stating that this item/type/amount has not been sold or just have it be an email per vendor stating what hasn't been sold between this hour to this hour. Another thought that crossed my mind was like you get certain abilities as you grow in merchant why not an ability at lvl 1 in merchant the number of vendors where the vendor for a nominal fee will automatically post back up the item you are selling at a standard price until you tell it to not do so or remove it yourself. Also i'm curious are we going to get shops in big cities or was that a rumor that was spread around?



______________________________________________________________________
Amana Wolf Master BE/Master Rifleman (server: radiant)
Vendor open!!! 340 -5364 outside Cnet The Armory the misc item vendor.
Selling great weaponry both krayt,spiderfanged,and custom orders.
Game Guide Links
Vastar
Sat Mar 19, 2005 7:01 pm
#11

I like the idea about the auto-restock that comes with a small fee. Really, I'm for any type of improved restocking features in any form. If there was a small fee associated with it, that'd be great too. Vendors really ought to cost more than they do to run and this would be a good way to sneak that cost in a bit. I would think it should be relative to the item's listing fee somehow.



____Zlatan Fulgere________________
Zlatan baby, Zlatan
Meaningful labels don't require self application.
MBLAST
Sat Mar 19, 2005 8:41 pm
#12






Vastar wrote:
Really, I'm for any type of improved restocking features in any form.





Agree heartly!



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Tavtrin
Sat Mar 19, 2005 10:14 pm
#13

It's odd how that someone doesn't post "merchant idea" in the merchant forum.



Trin Tavtrin
Proud Member Of RGU
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