Droid Engineer Archive
Thread: How many things can one droid do?
- Level 6 Item Storage
- W/G/D Crafting Station
- Structure Maintenance Module
- Combat Module
- Level 5 Data Storage
- Structure Crafting Station
The single combat module may not make it the most powerful combat droid around, but it adds just enough combat function to give Calous, a non-combat toon, the ability to check harvesters and factories, without being incapped.
As for the comment about not seeing many people use droids.....
Droids have had a very negative overview by many people over the course of this game. Droids and Droid Engineering is one of the, if not the most, buggiest aspects of the entire game. Many of the features that we now take for granted did not work in the intial first few months of the game going Live. Over the last 2 years, almost all of the droid functions have been bugged at one point or another. To many people, the first impression that they had about a droid was ringed in negative feelings, either through first hand knowledge or from word of mouth. And its the word of mouth that is usually the big buzz killer for most of the potential droid users. I've had people ask me if Item Storage was working correctly, 16 months after it was fixed, because they were told by someone at some point that Item Storage swallowed items. 16 months ofperfectly working Item Storage and some people are leary of using the function because of something that they were told, by someone who used the feature once and had lost an item. This is a typical example of many peoples perceptions in the game.
The other major problem with droid use is that most people haven't a clue as to what a droid can do. Weapons, Food, Clothing, and Armor are pretty much self explainatory, in function. Even creature pets are pretty straightforward. Droids, on the other hand,. are have a mysterious nature about them. The only documentation about droids and their use are player created. This is fun from the point of view of one of the people who helped to 'write the book' on the subject matter, but when it comes to trying to promote a business and finding out that you need to educate majority of your customer base, this small little joy quickly fades away. Droid use and functions are highly undocumented. Crafting Stations and Medical modules are easily understood, but are limited to a small cross section of the game community. The only module that can be used by anyone is the Item Storage module, but seems to be seeing less regular use now that storage limits have been increased, across the board - well across the board everwhere except for the Item Storage modules. ![]()
Droids should have a stronger role in SWG. They are one of the most iconic features of the Star Wars Universe and would add a mighty chunk of Star Warsy-ness to the game, if handled properly. Unfortunatly, Droids have not been handled properly in SWG, as of yet. Droids tend to fall under the 'almost really useful, but..' category. Of course, the best thing that could be done to change it from 'almost really useful, but..' to almost really useful' would be a mighty healthy application of bug fixes.
Sorry for the ranting. Needed to get it out of my system.![]()
Message Edited by Drashk on 03-21-2005 09:55 AM
You go ahead and say what needs to be said...
Drashk wrote:
As for the comment about not seeing many people use droids.....
Droids have had a very negative overview by many people over the course of this game. Droids and Droid Engineering is one of the, if not the most, buggiest aspects of the entire game. Many of the features that we now take for granted did not work in the intial first few months of the game going Live. Over the last 2 years, almost all of the droid functions have been bugged at one point or another. To many people, the first impression that they had about a droid was ringed in negative feelings, either through first hand knowledge or from word of mouth. And its the word of mouth that is usually the big buzz killer for most of the potential droid users. I've had people ask me if Item Storage was working correctly, 16 months after it was fixed, because they were told by someone at some point that Item Storage swallowed items. 16 months ofperfectly working Item Storage and some people are leary of using the function because of something that they were told, by someone who used the feature once and had lost an item. This is a typical example of many peoples perceptions in the game.
The other major problem with droid use is that most people haven't a clue as to what a droid can do. Weapons, Food, Clothing, and Armor are pretty much self explainatory, in function. Even creature pets are pretty straightforward. Droids, on the other hand,. are have a mysterious nature about them. The only documentation about droids and their use are player created. This is fun from the point of view of one of the people who helped to 'write the book' on the subject matter, but when it comes to trying to promote a business and finding out that you need to educate majority of your customer base, this small little joy quickly fades away. Droid use and functions are highly undocumented. Crafting Stations and Medical modules are easily understood, but are limited to a small cross section of the game community. The only module that can be used by anyone is the Item Storage module, but seems to be seeing less regular use now that storage limits have been increased, across the board - well across the board everwhere except for the Item Storage modules.
Droids should have a stronger role in SWG. They are one of the most iconic features of the Star Wars Universe and would add a mighty chunk of Star Warsy-ness to the game, if handled properly. Unfortunatly, Droids have not been handled properly in SWG, as of yet. Droids tend to fall under the 'almost really useful, but..' category. Of course, the best thing that could be done to change it from 'almost really useful, but..' to almost really useful' would be a mighty healthy application of bug fixes.
Sorry for the ranting. Needed to get it out of my system.
Message Edited by Drashk on 03-21-2005 09:55 AM
/agree
/hi5
/5-star (if I could)
/bow
Respectfully,
VincintSun wrote:
Additionally, you'll find themed droids to be a common configuration. For example, the doc droid may have private crafting station, food crafting, medical rating, item storage, stim pack, and another function useful for a doc on the go. Entertainer droids may have some variation on the 6 visual effects, one or more playback modules, and possibly item storage for dancers with a large wardrobe.