Droid Engineer Archive

Thread: Power droid power core unit

progman63
Fri Oct 17, 2003 2:00 am
#1

OK, so I picked up some power cores. But when I try to assemble a power droid, they don't show up in the ingredient list.


Are we supposed to use the light power core unit and the schematic has a typo?


I was kind of confused while trying to craft it.









"When Sony and Lucas set out, we said, How can we do this and not make another EQ? We didn't want it to be all about Luke, or combat, or lock our players into a class. So we created a system that would allow players to switch professions during the game, and there would be a lot of gameplay around making that change. If you want to go from architect to scout we've created a system to make that happen."
Julio Torres


Pooka
Fri Oct 17, 2003 2:37 am
#2

No, you are suppsoed to use "power core units"... the ones made by architects.

You probably are trying to use the loot-drop "power core" that can be found on thugs now during act II.





Shiroo
Droid Enginerette Extraordinaire of Eclipse
Vendor Located in Tirius, Talus (2060, -4350)
http://www.tirius.co.uk

Marc_Deltram
Fri Oct 17, 2003 4:30 am
#3

Architects actually have schematics for two power cores, one called a light power core and the other just called power core. The one you want is the non-light version. I made this mistake when I tried to build my first Power Droid as well. And yes, the mobs are now dropping power cores as a part that you need to build the Deadeye Decoder, but this part is also incompatible with your Power Droid schematic.



-------------------
"Don't ask me...I just came back..."
progman63
Fri Oct 17, 2003 10:52 am
#4

Hahaha


Well isn't that confusing.


I was going to check to see if someone was making one of the other generic components that uses the same graphic and renaming it to rip people off, but that answers my question.


An unfortunate choice by the story devs. I hope they're more careful in the future,









"When Sony and Lucas set out, we said, How can we do this and not make another EQ? We didn't want it to be all about Luke, or combat, or lock our players into a class. So we created a system that would allow players to switch professions during the game, and there would be a lot of gameplay around making that change. If you want to go from architect to scout we've created a system to make that happen."
Julio Torres


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