Droid Engineer Archive

Thread: What do you want to be...

Marc_Deltram
Thu Oct 16, 2003 2:07 pm
#1

...when you grow up? ...make Master Droid Engineer?


They don't give you 250 points for nothing. I've noticed a lot of people's sigs that have lots of different combinations, which is totally cool and (I would guess) probably what the devs had in mind by giving people so many points in the first place. It's comforting to know that not all DEs are alike--well, maybe in their DE parts they are, but in their non-DE areas, they vary widely. While many people might think so, there is no single UBER DE template that everyone follows and winds up being, which is entirely cool...unlike some other games <cough>eq<cough>.


So given that you're in DE and/or planning to master it, what else are you doing with your points? Are you spreading all your points across the 6 base professions, or are you speciailizing in one or more elite and/or hybrid profession(s)? What combinations make sense to you and why?


I'll start.


Master of: Artisan, Droid Engineering (even though I haven't updated my sig yet)


Also have: Scout (partial), Architecht (partial), Marksman (partial), Pistoleer (novice only)


Points left: 0 (goosegg, nada, nix, naught, nine, none, zip, zilch, zero, snowball's_chances_in_hell)




-------------------
"Don't ask me...I just came back..."
Kollos
Thu Oct 16, 2003 5:50 pm
#2

Master Droid Engineer
Master Artisan
Merchant 3-4-0-0
Marksman 4-0-0-4
Novice Rifleman 0-0-0-0
Scout 4-0-0-0


I'd love to start up the Sniper tree in Rifleman, but I just don't have the points (I have used all 250 exactly). If I can somehow pull off the Vehicle making class, whatever that turns out to be, I'll probably drop Scout, Novice Rifleman, and the 2nd (Efficiency) tree of Merchant in order to do as much of it as I can.




Kollos Orcslayer : Master Droid Engineer : Master Artisan

Droids by Kollos -840, 3980 Seacht, Naboo (NW of Keren)
Bounty Hunter Droids by Kollos 4924, 6107 550m SW of Kaadara
Vehicles and Master Artisan Components also available
paying 250k/point for Droid Assembly Skill Tapes, minimum of +4

TeileIceblade
Thu Oct 16, 2003 6:42 pm
#3

Master DE


Master Artisain


Merchant 0/0/0/2


Scout 3/0/3/0


Medical 0/0/0/1


I belive thats how my skills are setup now not in front of my homecomputer so im not sure.




"Ty-ren" Master Droid Engineer "Shadowfire"
Ogge_the_Lizard
Fri Oct 17, 2003 7:37 am
#4

Here's mine:


Artisan: 4,3,0,4
Scout: 4,0,4,1
Marksman: 4,0,0,3
Rifleman: 1,0,0,0
Droid Engineer: 0,0,0,3
Entertainer: 0,2,0,3




--- Enir Lonarus ---

Right now under the name Enirous Lonar on the Chilastra server
Slythetove
Fri Oct 17, 2003 9:36 am
#5

Master DE


Master Merchant


Master Artisan


Pistol IV


Medic 0 0 0 1




--Sly


Slythetove - Starsider
Master Droid Engineer | Master Chef
Droids N Things - Southwest of Bestine at -1883, -4468
(moved 100m because of player cities)

Lukos
Fri Oct 17, 2003 9:54 am
#6

I'm


Droid engineer 3/2/0/3


Tera Kasi 1/1/0/1


Tera kasi is excellent and i want to be master in both proffesion. And it's so funny to see people thinking oh he's a noviceDE, he can't fight and pafknockdown hehe






------------------------------------------------------
PtitLu - Kauri - The Crazy Droid Engineer
20 Jetpacks + 3 Mandalo Helm + 2 Bracers
------------------------------------------------------
Droid_Engineer_Rho
Fri Oct 17, 2003 10:26 am
#7

Master Droid Engineer


Master Artisan


Merchant 3/4/1/3


Scout 3/0/0/2


Marksman 0/3/0/2


I think I have one skill point available.




Taking a well-deserved vacation from his successful Droid Engineering business, Master Rho can be found puttering around the galaxy.
Gossimer
Fri Oct 17, 2003 10:59 am
#8

Gossimer


Master Droid Engineer


Master Artisan


Novice Pistoleer


Marksman 4/4/1/2


Medic1/0/0/2


Scout 1/0/0/2


I have 10 points left.


Gossimer
Fri Oct 17, 2003 11:00 am
#9

Gossimer


Master Droid Engineer


Master Artisan


Novice Pistoleer


Marksman 4/4/1/2


Medic1/0/0/2


Scout 1/0/0/2


I have 10 points left.


progman63
Fri Oct 17, 2003 11:48 am
#10

My original idea was an engineer type with my owngrowing shop that could provide a wide range of equipement needs, but specialize in DE cause droids are cool.


I started all base professions except brawler and played around. Picked up some CH, BE and pistoleer.


Mastered artisan, and picked up alot of scout and some medicto support collecting my own resources.


Now I've had to drop alot of stuff as I move up DE and pick up some merchant, focusing on my core studies. I thought 250 would be alot, but I'm bumping the ceiling. At least DE and merchant are both off the same base profession so I can save 15 points there.


I know I'm going to have to drop more skills to get where I want to go. Right now I have 8 points left.


Master Artisan


DE 1/1/0/4 still working on it, keep runing out of steel


Mechant 3/2/2/1 might drop to 3/2/1/1 or 3/2/0/1 if I can keep NPC vendors, no use mastering


Scout 3/0/2/0 want to keep terrain neg and creature to-hit,might have to drop to novice or all of it


Marksman 0/4/0/0 love health shot, but.....


Medic novice used to be 2/2/1/2 for support, had to drop it all


Entertainer novice used to be 0/4/3/0 so I could play in the band in Mos Eisley cantina


Architect novice just picked this up for crafting stations, maybe Installation I or II if possible









"When Sony and Lucas set out, we said, How can we do this and not make another EQ? We didn't want it to be all about Luke, or combat, or lock our players into a class. So we created a system that would allow players to switch professions during the game, and there would be a lot of gameplay around making that change. If you want to go from architect to scout we've created a system to make that happen."
Julio Torres


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