Droid Engineer Archive

Thread: Why would new droids need to be level 10 or less? I don't get it...

CapnSteve
Wed Jan 21, 2004 12:01 am
#1

Level 15 wasn't too powerful for the months it was the maximum for non-creature handler pets. I thought the whole point of changing it to 10 was to help out the droid engineers. Yet they seem pretty firm that there will be no droids over level 10.



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(Kauri) Indur Dawndeath - Master Droid Engineer / Smuggler (0,4,1,0)
(Chilastra) Indur Dawndeath - Creature Handler (3,3,1,1) / Smuggler (0,0,3,0)

"Next thing you know it's going to require a Droid Brain in order to make an Electronics GP Module. Sheesh." --Kollos
ASHRID
Wed Jan 21, 2004 6:02 am
#2

It would appear the devs decided that if you want a pet over CL10 you need to spend skill points to get it
EagleShard
Wed Jan 21, 2004 7:34 am
#3

actually the cap was changed not to help DEs, but because level 15 WAS too powerful.



Lady Gemina, Mistress of the Crimson Talons
Proprieter of the Lucky Bantha Cantina, New Hamburg, Tatooine (Dancers, Spice and a whole lot more!)
Lonkley
Thu Jan 22, 2004 3:26 pm
#4






CapnSteve wrote:
I just had another thought. Which do you think would be more helpful: a combat droid or a full set of buffs, spice, etc? Both are available to new players, and I think boosting your stats will help you much more than having a droid with you.






SOE isnt trying to keep new players from using, they are trying to keep veterans from using. Cert's easily would keep a newbie away.




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There is a special place in hell for necro posters
ideas
Thu Jan 22, 2004 5:32 pm
#5






Sketh wrote:





CapnSteve wrote:
I just had another thought. Which do you think would be more helpful: a combat droid or a full set of buffs, spice, etc? Both are available to new players, and I think boosting your stats will help you much more than having a droid with you.






A full set of master doctor buffs would indeed be more useful than a CL15 pet, IMO.






You both have an exellent point. I currently do missions with some Ubese armor, Republic blaster, a probot and doctor buffs/food/spice (usually just one of those three buff types). My probot does well for one or two missions, but it then nearly out of commission for a good long time. I cango through 4 or more missions without any real break, with or without the probot. The buffs are much more of a combat advantage than a CL10 probot with 40% medium armor and 820 HAM. Oh, and I am pure artisan -- no combat skills.


Why is SOE fixated on newbies getting pets when good armor, weapons, and buffs have a much greater impact on combat performance? Who cares if newbies have slightly less of a horrendous start-up period? They'll never be a match for an elite combat character. Since newbies can't make the powerful pets, and can't afford them without help, then any issue of newbies with combat droids becomes an issue of experienced characters giving them help. There's no way to stop rich experienced characters from helping their newbie friends along the way. That help might be a pet, or it might be a full suit of 80% composite armor, some spice, and some buffs or money for buffs. It might be a heavy BER13 harvester and a big stack of power and cash to help a newbie artisan along. The pets are not any more unbalancing than these other perks.


<sigh>









So, let me get this straight: To advance my character, I have to give up my current abilities?

Flurry: Ikeya Ibye (Master Droid Engineer, Master Artisan, Master Merchant)

IKEYA Grand Mall - Naboo, Moenia - Waypoint 5000 -4000



CapnSteve
Thu Jan 22, 2004 11:09 pm
#6

I think they're concerned about people combining, buffs, armor, etc with a droid and the droid will give them that slight edge that pushes them into unacceptable solo territory. So we're basically getting screwed over because we came last.



--------------------------------------------------------------------------------

(Kauri) Indur Dawndeath - Master Droid Engineer / Smuggler (0,4,1,0)
(Chilastra) Indur Dawndeath - Creature Handler (3,3,1,1) / Smuggler (0,0,3,0)

"Next thing you know it's going to require a Droid Brain in order to make an Electronics GP Module. Sheesh." --Kollos
CapnSteve
Fri Jan 23, 2004 1:35 am
#7

I just had another thought. Which do you think would be more helpful: a combat droid or a full set of buffs, spice, etc? Both are available to new players, and I think boosting your stats will help you much more than having a droid with you.



--------------------------------------------------------------------------------

(Kauri) Indur Dawndeath - Master Droid Engineer / Smuggler (0,4,1,0)
(Chilastra) Indur Dawndeath - Creature Handler (3,3,1,1) / Smuggler (0,0,3,0)

"Next thing you know it's going to require a Droid Brain in order to make an Electronics GP Module. Sheesh." --Kollos
Sketh
Fri Jan 23, 2004 1:38 am
#8






CapnSteve wrote:
I just had another thought. Which do you think would be more helpful: a combat droid or a full set of buffs, spice, etc? Both are available to new players, and I think boosting your stats will help you much more than having a droid with you.






A full set of master doctor buffs would indeed be more useful than a CL15 pet, IMO.



______________________________________

Sketh Rial - Acting CEO CGZ Enterprises - Trade Minister for Riverveil
Master Droid Engineer - Master Artisan - Propagandist - Novice Carboneer
Visit Sketh's House of Droids (Tent) -3814, -1683 Riverveil, Corellia, Chilastra
Droid Owner's Manual - Version 4
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