Droid Engineer Archive
Thread: Do we have a maintenance Module stacking answer?
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TangWoo
Thu May 13, 2004 1:37 pm
#1
Hi,
I have asked on another thread, with my test results but no joy.
Do they stack, if so what is the cap?. I have used 3 in a cluster giving rating of 39, and used two of these and rating was only 39 not 78. Over night it changed to 15, when I tested I could add 24 structures to this droid at 15 rating.
So please can we have an answer what should happen so we can then test to see if it is correct or buggy.
Also I had one cluster built exactly the same come out rating 13 i.e. it only recognised one of the modules. (before the overnight change during reboot)
All we ask is to know what are the rules or more importantly what should the rules be?
Hope we can get a response
TheRealTK421
Thu May 13, 2004 1:41 pm
#2
I'm working on getting this right now. I should hopefully have a definitive answer by tomorrow (but it could be today).
/bow
Respectfully,
/bow
Respectfully,
RomulusOjibwa
Thu May 13, 2004 2:46 pm
#4
I made on with 3 modules and was capped at 13, the best I can make atm.
Ackdel
Thu May 13, 2004 4:16 pm
#5
I put two 12-rated modules into a Treadwell ADV and came out with 12 total. Put one of them in a Treadwell and got 12 rating total. Beats me.
neshura
Thu May 13, 2004 7:02 pm
#7
Experimentation and rating don't matter. Lvl 1 is 3 structures. Lvl 2 is 6 structures. Lvl 3 is 9 structures. This is as much as I can tell, from making both good and crappy versions of all types.
I would bet money that the answer is "No, stacking is not allowed". The reason I think this is, if stacking were allowed, there would have been no call to mess with the maintenance module in the first place, because it was working perfectly. The only possible reason to mess with it would have been to introduce a cap. From what I can tell, the crafting process for the module broke AND the cap showed up at exactly the same time (I happened to be crafting and testing these droids at that time).
I would bet money that the answer is "No, stacking is not allowed". The reason I think this is, if stacking were allowed, there would have been no call to mess with the maintenance module in the first place, because it was working perfectly. The only possible reason to mess with it would have been to introduce a cap. From what I can tell, the crafting process for the module broke AND the cap showed up at exactly the same time (I happened to be crafting and testing these droids at that time).
TheRealTK421
Thu May 13, 2004 8:03 pm
#8
neshura wrote:
Experimentation and rating don't matter.
Actually...that's not true. The info I'm starting to get clearly states that it does matter (or should).
Lvl 1 is 3 structures. Lvl 2 is 6 structures. Lvl 3 is 9 structures.
The number of structures should be affected by experimentation.
This is as much as I can tell, from making both good and crappy versions of all types.
If the number of structures available (at different ratings) isn't fluctuating with the outcome of the module, then that might be...errr...'in need of work'. We'd have to get more hard data showing that the 3 / 6 / 9 combo appears to happen nearly every time, then the experimentation outcome maybe borked somehow. I can say that the number of structures is supposed to be affected by experimentation.
I would bet money that the answer is "No, stacking is not allowed".
It's starting to sound like this, yes. More info below...
The reason I think this is, if stacking were allowed, there would have been no call to mess with the maintenance module in the first place, because it was working perfectly. The only possible reason to mess with it would have been to introduce a cap.
Or to reintroduce a cap that was always intended in the first place. In that situation, the ability to stack was always the actual bug awaitinga fix. I would say this is how it is shaping up right now.
Basically, stacking these was never intended and the ability to stack on TC (and the first day of P8) was not how it was supposed to work. So, there's a cap on the Structure rating to allow for the correct and intended functionality of these modules.
In this situation, the 'nerf' was simply that the intended manner of working was never complete. Now it is, it seems.
There will be NO need, nor should you attempt,to stack these modules.
I've comfirmed with one of the lead designers that a single Level 3 Structure Maintenance module will be the 'top' possible.
There is also a cap on the number of structures that can be obtained - 10.
I hadn't really gotten the clearance to quote what happened...so I'm paraphrasing, since I think you all need this info sooner than later.
We have our answer.
/bow
Respectfully,
In this situation, the 'nerf' was simply that the intended manner of working was never complete. Now it is, it seems.
There will be NO need, nor should you attempt,to stack these modules.
I've comfirmed with one of the lead designers that a single Level 3 Structure Maintenance module will be the 'top' possible.
There is also a cap on the number of structures that can be obtained - 10.
I hadn't really gotten the clearance to quote what happened...so I'm paraphrasing, since I think you all need this info sooner than later.
We have our answer.
/bow
Respectfully,
TangWoo
Thu May 13, 2004 9:40 pm
#9
So you say the cap is 10? I have one with 24 structures and rating of 15, how does this fit in? And to be honest 10 is useless, I did not moan about the inability to add power etc, but why should I bother sending a droid to do just 10 structures when I can do it myself quicker than I can do it with the droid (well almost).
Its a pity this is no use now
Ackdel
Fri May 14, 2004 4:20 am
#10
The cap is probably 10 because each player gets 10 lots, I would say...
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