Droid Engineer Archive
Thread: whats the highest stack on autorepair modules??
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crypin
Fri May 14, 2004 6:28 am
#1
Master DE
Bria
Noobiwankanoobi
Fri May 14, 2004 10:03 am
#2
I don't think there is a cap. I've not tested mine out to know tho.
RomulusOjibwa
Fri May 14, 2004 10:07 am
#3
I thought the cap was 20 on each module. But I could be mistaken.
Sunfire1
Fri May 14, 2004 10:21 am
#4
I dont have the resources to make 100% autorepairs, but I have made a few of different qualities to interpolate what a 100% would be. I come up with 20 as well. However, some modules, when 3 of the same are stacked in a combat cluster, will give an additional bonus. So it may be possible that 3 100% autorepairs in a combat cluster could have a rating of 60-65.
BarboGato
Fri May 14, 2004 10:46 am
#5
I put 5 auto-repairs into a probot and it is rated at 100. Each module was rated at 20 so I didn't get any bonus from the 3 in the combat socket cluster.
The droid works great as a tank but eats batteries like crazy.
Malitevv
Sat May 15, 2004 12:25 am
#6
on all these new modules (the ones that stack anyway), you get what appears to be a bonus because the actualy rating of the module has a fractional portion that is hidden from you in the display. then when you combine them together, those fractions sometimes at up do a whole. the same is true of the combat modules btw.
what I mean is this, a rating 9 module might actually have a rating of 9.7 (it always rounds down in the display). When you combine three of them together you get 29.1, which shows as 29 in the cluster socket display. even though 9*3 = 27.
but you don't need the cluster socket to get the fractions to add together. they always add together. I have crates of "rating 9" detonation modules that are actually 9.7. I've combined them together to make factory crates of advanced mouse bomb droids that are rating 39. no socket cluster used there.
crypin
Sat May 15, 2004 2:52 am
#7
Thanx for the info everyone, very helpful for my next batch![]()
Master DE Bria
psikobunny
Sat May 15, 2004 10:28 pm
#8
FYI the theoretical max onf the autorepair is 25. many have gotten 20.xxx at 80% experimentation. The limit on this will be any CD/OQ resource caps on the Aluminum.
tmerren
Sun May 16, 2004 2:53 am
#9
My 5 auto repairs are rated at 101. you can check them out if you are on the Intrepid server. I think the cap on the auto repair modules is 25 because at 80% effectiveness they are 20 auto repair power. Good luck finding the resources that can get you that high though.
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