Droid Engineer Archive
Thread: Will the C.U.R.B. affect our Stim-A dispencing module?
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Wirebiter
Mon Mar 28, 2005 9:38 am
#1
I was rereading the CU notes (thanks Jenden) and saw the info about the stim packs that can be used by everyone:
# We are adding craftable stimulant packs (stims) that can be used by anyone. Stims are one shot consumables that require no skill boxes to use.
# The use of the different stims will be determined by the player’s combat level. (i.e., novice players will be able to use the lower level stims while the elite players will be able to use the higher level stims)
# Players will use stims by double clicking them. Each use will consume one charge. Each use has an associated cool-down time.
# Stims can modify your health ~10%. You can’t use your stims to heal someone else
Now I'm wondering if this spells the end of the stim-a dispencer module or if we may see it morphed into the new self-healing system. I think most of you would agree that these are in no way our top sellers, but there is a small market that I have been able to foster using these modules. What I am trying to ask , I guess, is anyone on the dev team looking at the ramifications of these changes? If past performance is any indication of future results, then I would say no. But the devs have been known to surprise us once and a while.
# We are adding craftable stimulant packs (stims) that can be used by anyone. Stims are one shot consumables that require no skill boxes to use.
# The use of the different stims will be determined by the player’s combat level. (i.e., novice players will be able to use the lower level stims while the elite players will be able to use the higher level stims)
# Players will use stims by double clicking them. Each use will consume one charge. Each use has an associated cool-down time.
# Stims can modify your health ~10%. You can’t use your stims to heal someone else
Now I'm wondering if this spells the end of the stim-a dispencer module or if we may see it morphed into the new self-healing system. I think most of you would agree that these are in no way our top sellers, but there is a small market that I have been able to foster using these modules. What I am trying to ask , I guess, is anyone on the dev team looking at the ramifications of these changes? If past performance is any indication of future results, then I would say no. But the devs have been known to surprise us once and a while.
Jenden
Mon Mar 28, 2005 10:02 am
#2
Its definately something that we keep pointing out to them, and hopefully something will be worked out.
Straker_Atrella
Mon Mar 28, 2005 12:10 pm
#4
Yep, what Jenden said. Recently we have lost a of droid usefullness, we don't want to lose this one as well.
Qlint
Mon Mar 28, 2005 7:35 pm
#5
Straker_Atrella wrote:
Yep, what Jenden said. Recently we have lost a of droid usefullness, we don't want to lose this one as well.
Here here
Mightion
Mon Mar 28, 2005 7:43 pm
#6
Yeah... I hope they do something good with it... my medical R3s with three stim dispensor modules were quite popular.
TheRealTK421
Tue Mar 29, 2005 4:50 pm
#7
They know it needs to be considered and/or addressed in some fashion.
What that is....
/shrug
/bow
Respectfully,
/shrug
/bow
Respectfully,
Sabrina_Nor
Tue Mar 29, 2005 8:35 pm
#8
> I think most of you would agree that these are in no way our top sellers, but there is a small market that I have been able to
> foster using these modules.
They would sell great if a Med Pharm 4 didn't have to load em..
Just my opinion...
cosno
Tue Mar 29, 2005 10:08 pm
#9
I have stopped putting Stim modules in my medical droids - and I will tell you why.
I did a run of two sets of medical droids.
Droid A - 110 Med / 10 Item Storage / Food Crafting - R3
Droid B - Same as above plus stacked 3 Stim modules in the - Advanced R3
I put 50 of each droid on my vendor and named them when I made them. I even went as far as putting them on a vendor called Medical Droids - on each side of the vendor one of the droids out as display with signs above them stating their difference.
I priced the Stim model 5k over the non-stim model. I even went as far as having one of the best Doc's on the server make me Stim-A's to stock on the accessory vendor.
I intentionally did just 50 of each because I did not want any to spill over to the second page. I wanted all the medical droids to be on page 1.
And the results - by the time I sold out of Droid A I still had 38 of the Droid B.
During the entire time I would send occasional emails asking why they did not purchase the model with Stim dispenser in it - guess what my most frequent answer was "I am a Master Doctor - why would I load up a droid with Stim-A when I keep Stim-E on my toolbar?"
So I decided that maybe I was trying to appeal to the wrong market. What if I try to market this at combat droids.
So I did two runs of Advanced Probots (25 each)- one fully loaded with combat modules - and the other loaded with 4 combat mods and a stim pack dispenser.
Guess what - sold all 25 of the fully combat loaded ones before I ever sold 1 of the stim loaded ones. When asked why - most said since the are not a doctor they cant load the modules - so why buy something you cant use?
How can I argue with that? Needless to say - I dont make any droids today with stim dispensers in them unless they are ordered that way.
Your mileage may vary....
Imaladris
Tue Mar 29, 2005 11:31 pm
#10
I was never able to sell the Stim A ADV R3 droids. I could careless if they did away with it.
Mightion
Thu Mar 31, 2005 1:31 am
#11
Hmmm.... I never asked any of my customers how the droid worked. I did see one being used by a doctor as he did buffs...
It's possible they sold because of their med 110/crafting/10 item storage as well, but they sold a little better than my medical R2s which didn't have stim dispensor modules.
* shrug *
Straker_Atrella
Thu Mar 31, 2005 4:14 pm
#12
I sell versions of these with either 6 stim modules, or 5 modules and one ocmbat for to prevent running. People do buy them, mostly people without medic. Not a super fast seller, but they do sell.
psikobunny
Thu Mar 31, 2005 4:33 pm
#13
Today I volunteered as Lead man for Support Droids with Jenden. This covers Medical, Stimpack, scouting and trapping. When the CU test is at a point that crafting is practical, I'll be testing these hard and making sure we understand how they work under the new system. I actually feel that they will be more useful, and better sellers, in a post CU world, as long as they are set up to function under the new rules. It will have a certain utility value to be able to request stims and not have it take away from what you're doing in a fight, similar to the Trap droid.
We shall see, I have my fingers crossed.
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