Droid Engineer Archive
Thread: List-O-Stuff
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Jenden
Sat Apr 16, 2005 4:42 pm
#1
I want to start a list of everything that is being broken/screwed in the CU (droid related of coarse). Preferably just a simple list for my refrence that I can then send on and expan upon as needed. Starting it out with what I know.
The presense or absense of droid armor has no effect on the final droid
Level 5 and 6 armor cannot be crafted due to composite segment requirement
Doctors can now heal/buff anywhere without a droid
Stimpack modules no longer take stims
Anyone can use stims, so stimpack modules no longer have a purpose
Combat droids heal much faster than auto-repair modules, making their healing power irrelevent
Droids can be healed with bacta heals
guard command on droids does not work
Attack speed listed on the droid has no relevence on the actual attack speed of the droid
Probots are doing damage as if they had 550 combat rating, as opposed to their actual combat rating
When ever you send a droid off to attack, with a command, the droid will return to the place that you intiated the command from after
combat has been resolved. This sometimes results in the droid traveling hundreds of meters away from your current postition.
Occasionally, combat droids will not fully respond to an attack command. The Droid will assume the initial combat posture, but will not cause any damage to the intended target. The target will recognize the droid as a potential target and will attack the droid, if no other stimulas is present.
Droids do not offer a boost to any toons combat levels. This is as designed, currently, but would provide a valuable benefit to non-combat toons that need a little added protection, to run around on the starter worlds. Droids, and only Droids, should offer this benefit.
Add other things I've forgoten or haven't seen, and I'll keep this list updated.
The presense or absense of droid armor has no effect on the final droid
Level 5 and 6 armor cannot be crafted due to composite segment requirement
Doctors can now heal/buff anywhere without a droid
Stimpack modules no longer take stims
Anyone can use stims, so stimpack modules no longer have a purpose
Combat droids heal much faster than auto-repair modules, making their healing power irrelevent
Droids can be healed with bacta heals
guard command on droids does not work
Attack speed listed on the droid has no relevence on the actual attack speed of the droid
Probots are doing damage as if they had 550 combat rating, as opposed to their actual combat rating
When ever you send a droid off to attack, with a command, the droid will return to the place that you intiated the command from after
combat has been resolved. This sometimes results in the droid traveling hundreds of meters away from your current postition.
Occasionally, combat droids will not fully respond to an attack command. The Droid will assume the initial combat posture, but will not cause any damage to the intended target. The target will recognize the droid as a potential target and will attack the droid, if no other stimulas is present.
Droids do not offer a boost to any toons combat levels. This is as designed, currently, but would provide a valuable benefit to non-combat toons that need a little added protection, to run around on the starter worlds. Droids, and only Droids, should offer this benefit.
Add other things I've forgoten or haven't seen, and I'll keep this list updated.
Message Edited by Jenden on 04-17-2005 09:15 AM
Straker_Atrella
Sat Apr 16, 2005 4:57 pm
#2
Droids can be healed using the Bacta heals, Droid stims are no longer needed.
The guard command doesn't work, so a droid bodyguard is useless.
Drashk
Sat Apr 16, 2005 6:07 pm
#3
- The Attack Speed of a Droid no longer influences the actual attack speed.
- The Combat Rating on a Probot has 0 meaning, since all Probots now appear to hit for 183 damage, an average of 4 out of 5 attacks.
- You must wait 15 seconds to call a droid, while outside of a town or structure. (Yes I know that this is as intended, however it is the one change that could be made to help all non-combat types tremendously.
- When ever you send a droid off to attack, with a command, the droid will return to the place that you intiated the command from after combat has been resolved. This sometimes results in the droid traveling hundreds of meters away from your current postition.
- Occasionally, combat droids will not fully respond to an attack command. The Droid will assume the initial combat posture, but will not cause any damage to the intended target. The target will recognize the droid as a potential target and will attack the droid, if no other stimulas is present.
- Droids do not offer a boost to any toons combat levels. This is as designed, currently, but would provide a valuable benefit to non-combat toons that need a little added protection, to run around on the starter worlds. Droids, and only Droids, should offer this benefit.
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