Droid Engineer Archive

Thread: which line do i experiment on?

Leek_Stywalker
Tue Apr 19, 2005 3:20 pm
#1

sorry to bother you all, read the faq didnt quite get it, on r3 bomb droids which line do i experiement with to increase the detonation power?


Many thanks





Leek Stywalker ~ Dark Jedi Knight
Anadin Stywalker ~ MDE/MA ~ DeathWatch Bunker Addict/Crafter
MrSlave ~ Master Commando Pistoleer/Smuggler

Straker_Atrella
Tue Apr 19, 2005 3:25 pm
#2

Exp on the final R3 wont raise it's det power. Only experimenting on the effectiveness line on the actual modules themselves have an effect.



-------------------------------------------------------------------------------------------------------------------------
Droid Vendor at Resurection near Theed on Naboo -5757 6222. Both carry a wide variety of maxed Droids, I also carry every type of Droid and Droid supply.

*Straker Atrella: Dark Jedi * Atrella's Wench: Master Droid Engineer / Artisan / Scout / Merchant * Dark Vortex: Ranger / Rifleman * Havana:Musician / Dancer / Image Design * Enigmatica : Doctor / Swordsman* CrazyEyes: Role playing BH.
Leek_Stywalker
Tue Apr 19, 2005 3:31 pm
#3


ahh. This is confusing then. i used 2 clusters of 3 +9 95% modules and it only came out at 54pwr


nm used the wrong modules >/


Ive made up a factory crate of 99% experimented detonatin modules, mechanism quality 14, det power 9. when i put them in the combat-capable combat cluster will experiementing on that increase the dmg? if so which line should i put my points in?

Message Edited by Leek_Stywalker on 04-19-2005 11:52 PM





Leek Stywalker ~ Dark Jedi Knight
Anadin Stywalker ~ MDE/MA ~ DeathWatch Bunker Addict/Crafter
MrSlave ~ Master Commando Pistoleer/Smuggler

RasalTheWise
Tue Apr 19, 2005 3:54 pm
#4

The math is funky (there's a couple active threads on this, feel free to look at them), but to make good bomb droids, the only thing you need to experiment on is the detonation module itself. And the droid's HAM, if you want.




Rasal's Ye Ol' Droid Shoppe

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Leek_Stywalker
Tue Apr 19, 2005 3:59 pm
#5






RasalTheWise wrote:
The math is funky (there's a couple active threads on this, feel free to look at them), but to make good bomb droids, the only thing you need to experiment on is the detonation module itself. And the droid's HAM, if you want.






Yea i saw the maths, was never my strong point


From what i gather the final detination power once its in the cluster is determined by the hidden percentage which is worked out by the percentage at which you experiemented it to. (is that correct)


So therefore i could use grinding materials to make the cluster and not invest any exp points into the cluster and the dmg wouldnt be affected, compared to if i used top quality resources and put all my exp points in?






Leek Stywalker ~ Dark Jedi Knight
Anadin Stywalker ~ MDE/MA ~ DeathWatch Bunker Addict/Crafter
MrSlave ~ Master Commando Pistoleer/Smuggler

RasalTheWise
Tue Apr 19, 2005 4:39 pm
#6



Leek_Stywalker wrote:


RasalTheWise wrote:
The math is funky (there's a couple active threads on this, feel free to look at them), but to make good bomb droids, the only thing you need to experiment on is the detonation module itself. And the droid's HAM, if you want.


Yea i saw the maths, was never my strong point

From what i gather the final detination power once its in the cluster is determined by the hidden percentage which is worked out by the percentage at which you experiemented it to. (is that correct)

So therefore i could use grinding materials to make the cluster and not invest any exp points into the cluster and the dmg wouldnt be affected, compared to if i used top quality resources and put all my exp points in?




Correct. Crap resources for everything but the det module and the final droid product. Although if the resources are too crappy, you might run into crit fails, I think...




Rasal's Ye Ol' Droid Shoppe

00000000000
00
0000000000
0
000000000000
00
000_0000000 Purveyor of fine and sophisticated droids and other Artisan needs.
0000/0\000000 Come see my shop in beautiful South Coronet!
000000000000 Shop Location: -140, -5500
00000000000
000000000

Obo_alCan
Tue Apr 19, 2005 5:55 pm
#7



RasalTheWise wrote:


Leek_Stywalker wrote:


RasalTheWise wrote:
The math is funky (there's a couple active threads on this, feel free to look at them), but to make good bomb droids, the only thing you need to experiment on is the detonation module itself. And the droid's HAM, if you want.


Yea i saw the maths, was never my strong point

From what i gather the final detination power once its in the cluster is determined by the hidden percentage which is worked out by the percentage at which you experiemented it to. (is that correct)

So therefore i could use grinding materials to make the cluster and not invest any exp points into the cluster and the dmg wouldnt be affected, compared to if i used top quality resources and put all my exp points in?




Correct. Crap resources for everything but the det module and the final droid product. Although if the resources are too crappy, you might run into crit fails, I think...



Even if you do crit, you don't lose the resources anymore.

Also, if you experiment where it is not needed, like on the clusters, you will increase the factory production time for no gain.





Obbo al'Can Master Artisan, Master Shipwright, Master Droid Engineer
al'Can Droids 775 -3955 Coronet

Oboal Master Commando. Master Swoop Racer!
Napard
Wed Apr 20, 2005 6:38 am
#8

Just make sure you use goodchem on the final R3 deed. On my flagship R3 Det droids, I get the HAM up to 4477. In the event of the droid being used on a suspecting Jedi, the HAM might mean the difference between a useless pile of droidguts or a dead Jedi. And, a happy or unhappy BH.



________________________________________________
Napard Vinestra
Master Bounty Hunter - Master Rifleman
Bria

RasalTheWise
Wed Apr 20, 2005 2:15 pm
#9


Napard wrote:
Just make sure you use good chem on the final R3 deed. On my flagship R3 Det droids, I get the HAM up to 4477. In the event of the droid being used on a suspecting Jedi, the HAM might mean the difference between a useless pile of droid guts or a dead Jedi. And, a happy or unhappy BH.



Actually, all the jedi has to do is hit it once to send the little bugger high-tailing. So HAM really isn't that important for bomb droids. I've thought about putting in a combat module, but most BH's would rather take the risk of it fleeing than lose the detonation power.




Rasal's Ye Ol' Droid Shoppe

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00
0000000000
0
000000000000
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000_0000000 Purveyor of fine and sophisticated droids and other Artisan needs.
0000/0\000000 Come see my shop in beautiful South Coronet!
000000000000 Shop Location: -140, -5500
00000000000
000000000

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