Droid Engineer Archive
Thread: I had high hopes the CU would bring back the need for everyone to have a probot
Sandsifter wrote:I look forward to celebration 3 as i will be attending the SWG player breakfast so I can ask in person why devs are changing the focus of this now former crafter centered player run economy.
Please do!!!
I'll be testing it as soon as they convert the copy of eclipse.
Sandsifter wrote:
Has everyone here tested the CU yet ? Im kinda suprised there isnt any outrage over it here. Other crafter forums have seen what it will do to crafters in this game. In case you're unaware, CU is adding whats called a damage multiplier to game. What that means is if you attack a lvl 55 mob and you are lvl 50 you die. Now in theory that sounds good, however take this into account...
I as a lvl 50 attack a piket at lvl 55. I die. I then go to armorsmith and buy better armor made from NS shards, etc. I then go back to same piket, and yep die again. So thn I go to weaponsmith and buy powerhammer made from gorax bones and damage sliced to 35%. I then go back to same piket, and die again. Then I go to trade forums and spend 20 million credits buying speed tapes for my prof. I again find same piket and yep you guessed it DIE AGAIN.
Why, because in a damage multiplier system Im penalized to such a degree and my attacks are weakened to such a degree that no matter how hard i try, what crafted goods I use in the end it wont matter. I will lose every single time.
What this means for me and you is we wont be needed. our bomb droid that might be a little better than the other DE also wont matter. Our probot wont make the difference in a close fight because there are none. Damage multiplier means the outcome is pretty much predetermined.
Personally, Ive been waiting for the opportunity to go DE. I thought with soloing getting harder for CU it would be the right time to go for it. Surely I thought probots will return to their former glory. However with this new system in place its bad news for all crafters. I look forward to celebration 3 as i will be attending the SWG player breakfast so I can ask in person why devs are changing the focus of this now former crafter centered player run economy.
Heck, might as well patch in NPC merchants selling weapons and armor now like in WoW. Game is practically the same now.
Sounds like you complaining about not being able to spend millions of creds to become more powerful than everyone. What you've stated won't mean anything to crafters. There should be a ceiling to what kind of mobs one person can kill. Enough of this crap with people wanting to solo krayt's and such. I don't see how damage multiplication is going to be the deciding factor on wether or not I sell more droids.
And another thing, I don't know about the rest of you, but what the heck is the point of complaining about crafters being ignored in the COMBAT UPGRADE? The COMBAT UPGRADE upgrades COMBAT and not CRAFTING. When we get the CRAFTING UPGRADE that has been mentioned by devs then the COMBAT will get the passover.
I'm about tired of the all the Chicken Littles running around hollaring that the sky is falling on crafting.
Drusan wrote:
I still don't agree. The only thing this level relativity affects is how much damage the mob does to you. It's just effectively stopping people from solo'ing mobs way higher than they are. If you still have to solo exclusively, then better equipment is still going to be important to determine how much damage you do and how fast and how long you stay alive against mobs that you should "reasonably" be able to fight. If you team up with friends then I don't see how it would be an issue at all.
Because that isn't how it works.
It's more then just how much damage the MOB does to you, it's how much you do to it as well. If it is 5 levels underneath me or more, I will kill it very fast, it doesn't matter if my weapon is half as good. If it is more then 5 levels over me, my weapon could be 2 or 3 times as good and I can't do the damage to kill it. It takes less damage due to my level.
Teaming up with friends doesn't work either. The group "level" takes on the highest level of the biggest person. So while yes 8 level 80 people can probably take out a level 85 or 90. A level 95 will smoke a whole group. Better gear wont help that.
Damage received and damage dealt currently rely far to much on level then equipment.
Drusan wrote:
Sandsifter wrote:
Has everyone here tested the CU yet ? Im kinda suprised there isnt any outrage over it here. Other crafter forums have seen what it will do to crafters in this game. In case you're unaware, CU is adding whats called a damage multiplier to game. What that means is if you attack a lvl 55 mob and you are lvl 50 you die. Now in theory that sounds good, however take this into account...
I as a lvl 50 attack a piket at lvl 55. I die. I then go to armorsmith and buy better armor made from NS shards, etc. I then go back to same piket, and yep die again. So thn I go to weaponsmith and buy powerhammer made from gorax bones and damage sliced to 35%. I then go back to same piket, and die again. Then I go to trade forums and spend 20 million credits buying speed tapes for my prof. I again find same piket and yep you guessed it DIE AGAIN.
Why, because in a damage multiplier system Im penalized to such a degree and my attacks are weakened to such a degree that no matter how hard i try, what crafted goods I use in the end it wont matter. I will lose every single time.
What this means for me and you is we wont be needed. our bomb droid that might be a little better than the other DE also wont matter. Our probot wont make the difference in a close fight because there are none. Damage multiplier means the outcome is pretty much predetermined.
Personally, Ive been waiting for the opportunity to go DE. I thought with soloing getting harder for CU it would be the right time to go for it. Surely I thought probots will return to their former glory. However with this new system in place its bad news for all crafters. I look forward to celebration 3 as i will be attending the SWG player breakfast so I can ask in person why devs are changing the focus of this now former crafter centered player run economy.
Heck, might as well patch in NPC merchants selling weapons and armor now like in WoW. Game is practically the same now.
Sounds like you complaining about not being able to spend millions of creds to become more powerful than everyone. What you've stated won't mean anything to crafters. There should be a ceiling to what kind of mobs one person can kill. Enough of this crap with people wanting to solo krayt's and such. I don't see how damage multiplication is going to be the deciding factor on wether or not I sell more droids.
And another thing, I don't know about the rest of you, but what the heck is the point of complaining about crafters being ignored in the COMBAT UPGRADE? The COMBAT UPGRADE upgrades COMBAT and not CRAFTING. When we get the CRAFTING UPGRADE that has been mentioned by devs then the COMBAT will get the passover.
I'm about tired of the all the Chicken Littles running around hollaring that the sky is falling on crafting.
I've seen this statement made by so many people and I can't understand why nobody else has pointed it out as being wrong with the way this game is. For instance. Armorsmith and Weaponsmith are getting some big changes (AS I know of for sure and WS not so sure on how they are being changed with regard to their crafting).
They are being changed because they have something to do directly with combat (ie. weapons and armor). I make proboot droids as a DE. They shoot things, is that not combat? My Bomb droids blow up Jedi when BH's make them go Boom. Is that not combat? Chef's make food, I use it when fighting things on my combat characters. Is that not combat related? There's more but I won't go further.
Seems they missed a few professions when doing this combat upgrade.
Now, if they can just fix the "guard" bug, I'd feel much better.
RasalTheWise wrote:
Also, keep in mind that a probot will be just as effective at protecting it's master as before. You just can't group with it in order to do so. The new system will make it so the probot will do what it's designed to do. Protect someone who can't protect himself/herself, or *assist* in combat, not tank for a low level character and get easy XP.
Now, if they can just fix the "guard" bug, I'd feel much better.
Rasal, hopefully you are right. The Guard command working is a huge step, especially if it "takes" the agro away like it used too. However, if the mob stays agroed on a crafter, 20 probots wont save you. Somebody with 1k health simply can't take hits of 1.5k+.