Droid Engineer Archive

Thread: Question on stimpack droids and a couple of other ???

Krizag
Fri Jun 24, 2005 8:22 pm
#1

First question is on stimpack droids. I never bothered making any pre-curb since they only took stims a's. Has anything changed post-cu? Are they still as worthless as before? I made one for kicks...what is the high for it? I think mine had 48 stim delivery and 269 stim storage.


Second question, since the armor mod and combat mod decides the health, is there any need to bother experimenting at all on the deed?


Third question, besides bh droids, what are the other types of droids that are selling well for other people? I am suprised that I am selling entertainer droids as often as I am.



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ninerOciag
Fri Jun 24, 2005 10:12 pm
#2

"First question is on stimpack droids. I never bothered making any pre-curb since they only took stims a's. Has anything changed post-cu? Are they still as worthless as before? I made one for kicks...what is the high for it? I think mine had 48 stim delivery and 269 stim storage."

As far as i know they still work about the same, theoreticly they are supposed to be able to get as low as one stim a second but i havent ever seen one do it.

"Second question, since the armor mod and combat mod decides the health, is there any need to bother experimenting at all on the deed?"

The anwser is that you can but it does nothing at this time. And technicaly the CL detirimes health and the CL is detirmined by armor/combat modules.

"Third question, besides bh droids, what are the other types of droids that are selling well for other people? I am suprised that I am selling entertainer droids as often as I am."

With the new changes i have been selling tons of combat droids and many many custom orders since we can put so much variety into a combat droid now.
Electro5
Sat Jun 25, 2005 1:25 pm
#3

I was wonderingabout the Stim Droids too. If they are still only A stims, they won't really be much use unless its not effected by the 60 second timer that players are.



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JavelinCatcher
Sat Jun 25, 2005 1:49 pm
#4






Electro5 wrote:
I was wonderingabout the Stim Droids too. If they are still only A stims, they won't really be much use unless its not effected by the 60 second timer that players are.




That is correct, they are Stim-A's. Howeverthey are not on the same timer that players are. They are on a seperate timer that is affected by the quality of the stimpack dispenser modules (and do stack).



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GrandPotato
Sat Jun 25, 2005 6:18 pm
#5

Are they doc/medic only?




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ninerOciag
Sat Jun 25, 2005 9:07 pm
#6

Anyone can use them but they have to be loaded with the stimpacks by a doctor.

You can even have them heal other people besides yourself.

Message Edited by ninerOciag on 06-25-2005 10:08 PM

Squygxicus
Sun Jun 26, 2005 8:39 am
#7

Ok, with the new stims, do med modules affect their efficiency?
Straker_Atrella
Tue Jun 28, 2005 1:24 pm
#8

Yea, pre-cu I was making droids that held 525+ stims and healed once per second. Now the best that you can get is every 30 seconds. Since these can olny hold stim A's the really are probably only of use to lower level people.



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Lukos
Wed Jun 29, 2005 12:04 am
#9

I made a few tests with advanced R3 with 6 stimpack modules. The timer won't go under 30 seconds, even if the new formula tells my droids would have a 3 second timer.

The new CU formula given by our correspondant was if i remember well : 60 - (delivery - 1)

The best i did was 58 delivery, so it should give one heal every 3 seconds, but it's still 1 every 30 sec. Note i had no medic skills when testing.

If someone is able to get under the 30 sec timer, please tell us !!!



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