Droid Engineer Archive
Thread: New Purpose of a Surgical Droid?
Combat level 30 should prevent your droid to go down a little bit, try to get one with armor and combat mods, i guess a DZ70 or Probot would be better, for the moving speed
small? that was certainly not the conclusion drawn by the writer of the post which you quote. In his words: "Droids provide huge increases in healing...". Also note that these bonuses seem to stack on top of for example the bonuses you get from clothing. Cumulatively, the effect of clothing and a +110 droid can add as much as a couple hundred points of damage to the power of your heal. Nothing "small" about that.
Shmook wrote:
It seems that medical droid do improve healing somewhat but the improvement is small, in line with food/BE improvements I guess.
Healing with a 110 rated med droid has always resulted in better heals than without it (except when they were temporarily broken)
In combat situations you want it combat capable to prevent it from running for the hills
If you have gone that far you might as well have it as a full combat droid, less 1 autorepair module to accomodate your med6 (110)module. You might actually like the help a fast attacking albeit relatively low damage droid can give you, though thats a matter of choice. Try it and see ![]()
Actually, if you stop and think about it, a droid with medical and auto-repair modules is kinda redundant. Why? Because anyone able to make use of the medical module, is also more than capable of healing the droid without the use of repair kits
Shian_Tavkin wrote:
Healing with a 110 rated med droid has always resulted in better heals than without it (except when they were temporarily broken)
In combat situations you want it combat capable to prevent it from running for the hills
If you have gone that far you might as well have it as a full combat droid, less 1 autorepair module to accomodate your med6 (110)module. You might actually like the help a fast attacking albeit relatively low damage droid can give you, though thats a matter of choice. Try it and see
ArthurDentOnBria wrote:
Actually, if you stop and think about it, a droid with medical and auto-repair modules is kinda redundant. Why? Because anyone able to make use of the medical module, is also more than capable of healing the droid without the use of repair kits
Shian_Tavkin wrote:
Healing with a 110 rated med droid has always resulted in better heals than without it (except when they were temporarily broken)
In combat situations you want it combat capable to prevent it from running for the hills
If you have gone that far you might as well have it as a full combat droid, less 1 autorepair module to accomodate your med6 (110)module. You might actually like the help a fast attacking albeit relatively low damage droid can give you, though thats a matter of choice. Try it and see
HeH, true, but is it my fault that SOE introduced another bug into the equation? The carelessness with which things are implimented in this game continues to stagger me.
Ahh well...one day all will be well..or not ![]()
aye I crafted a couple combat droid for my toons...first one I made i only put 2 auto repair...2 harvest...1 combat ( probot )
after seeing the innefectivness of 2 harvest chips... ( havn't tried like 4/5 harvest yet ) as opposed to myself harvesting with the simple press of a button...I choose to make a droid with 4/5 autorepair....helps for those times where the droid pulls like 5 mobs..and quickly incaps lol
oh...I also find it MUCH...MUCH..let me say again..MUCH cheaper to make droid batteries to keep my droid repairing itself than to find the resources required to make a droid repair 4.....of which take named resources...and are not that easy to find if you are relativly new to DE...and are insanley expensive to buy if the people selling them know what they are for lol
and we all know how often named resources of any quality that are actually used for good DE stuff spawn =/ ( case in point...tolium lol )