Droid Engineer Archive
Thread: Couple of questions about Droid Storage Compartments
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Capt
Sun Oct 24, 2004 3:32 pm
#1
I'm a newbie DE (0001) - man, that grind for the the first chasis box is a killer - and I'm intent on learning the ropes as properly as I can.
So, I was standing in C'net and got a tell (doesn't take long, does it?) "can you make droid storage devices?"
I confirm he means the compartments, and inform him I can't guarantee quality.
Then he asks the price.
So, I looked through the 101 post, and couldn't see anything to answer my possibly obvious questions:
1. does the experimentation matter on the DSCs?
Although it has the Durability and Effectiveness, there's no indication of it making any difference on the crafting screen.
2. How much are they roughly worth?
I had to quickly think of a price, so I threw out 500c a piece - only takes a couple of dozen resources, so I'm not sure if I over-priced or not
(I actually ended up getting 5k for 6)
Oh, and hi! (since this is my first DE related post)
So, I was standing in C'net and got a tell (doesn't take long, does it?) "can you make droid storage devices?"
I confirm he means the compartments, and inform him I can't guarantee quality.
Then he asks the price.
So, I looked through the 101 post, and couldn't see anything to answer my possibly obvious questions:
1. does the experimentation matter on the DSCs?
Although it has the Durability and Effectiveness, there's no indication of it making any difference on the crafting screen.
2. How much are they roughly worth?
I had to quickly think of a price, so I threw out 500c a piece - only takes a couple of dozen resources, so I'm not sure if I over-priced or not
(I actually ended up getting 5k for 6)
Oh, and hi! (since this is my first DE related post)
Zorkk
Sun Oct 24, 2004 3:49 pm
#2
Since these are a consumable, come back for more type item, i only charge 200/unit
500/unit's a good profit
keep it up!
there's a couple uses for the storage compartments
there's a couple uses for the storage compartments
1 is the customization kits (paint kits) and the quality doesn't matter
the other is for architects to make crafting stations, and the effectiveness quality really matters. I always name my droid storage compartments with the % i experimented them too in the schematic (or on the item), that way the arch know's exactly what he's getting, and doesn't have to guess.
there may be more, but these are the only 2 i know of
Z
Capt
Sun Oct 24, 2004 3:54 pm
#3
the experimentation bit still gets me though - I can see why it would matter, but are we not meant to be able to tell how good it is after the craft?
Sure, we get the percentage values, but te description gives no indication on what these affect.
Is this something that there should be a value, or is this just like the surveying tools, where we get a value, but have no idea what it actually does? (unless we ask the old-timers...)
Sure, we get the percentage values, but te description gives no indication on what these affect.
Is this something that there should be a value, or is this just like the surveying tools, where we get a value, but have no idea what it actually does? (unless we ask the old-timers...)
Zorkk
Sun Oct 24, 2004 4:01 pm
#4
I think we all wish it would show SOME sort of quality on the Droid Storage compartments, but the dev's... i dunno... "forgot" perhaps? to put that feature in.
Z
DoctorDe
Sun Oct 24, 2004 4:59 pm
#5
Talking about droid storage compartments, it is nigh near impossible to find a DE on my server. I did ONCE, and I asked her if I could buy some of these compartments (wanted to make some vehicle customization kits). She said yes, hold on working on something. So I wait, then I wait some more and I wait SOME MORE. Finally she is free and says fine how many you need? I told her, she says fine let me craft them. Proceeds to log off.
I mean, are these compartments hard to craft or something? I still can't figure out why she left me stumped like that.
I mean, are these compartments hard to craft or something? I still can't figure out why she left me stumped like that.
Velneth
Sun Oct 24, 2004 8:23 pm
#6
They have quality, I think it only really comes into play for architechs... I've never noticed quality matteroing for paint kits...
They're extreamly easy to craft DoctorDe. 23 metal. That's it.
They're extreamly easy to craft DoctorDe. 23 metal. That's it.
Jjiaah
Mon Oct 25, 2004 5:41 am
#7
The only thing to my knowledge where the experimentation comes into play on a DSC is for Architect Crafting Stations. It has been proven (I have done it myself) that several components that don't have a visible rating (such as DSC, EGP, EMM, MSS) have a stealth rating that comes into play on Crafting Stations. I ran a test (for a thread in the Artisan Forum) where I made a series of crafting stations to test non-rated items.First Iexperimented on everything, then not EGP's, then added MSS's, then addedDSC's, then experimented on nothing that didn't have a rating. The quality of the crafting stations consistently went down with each thing not experimented on,including with the non-exp'd DSC's.
There may be other places where the stealth rating on a DSC matters, but those are unknown to me at this time.
As far as customization kits go, they don't matter at all as far as I have been able to tell.
Capt
Mon Oct 25, 2004 6:00 am
#8
Cheers for the responses - that's 1 question answered - the stealth rating.
OK, so can anyone give a reasonable value on what to charge for these (or should I just stick with 500cr and see if they sell - if it is indeed a high figure with good profit?)
OK, so can anyone give a reasonable value on what to charge for these (or should I just stick with 500cr and see if they sell - if it is indeed a high figure with good profit?)
Velneth
Mon Oct 25, 2004 6:36 am
#9
Depends on the resources you're using, your cost of the resouces, and the perceived value of the item to the customer.
500 credits each will easily cover your resource cost (Works out to what? 21.something cpu?), and they need what? 5 per crafting station? that's 2500 per crafting station.
An extreamly trivial amount... 1000 credits each may be possible to extort for, depending on how your server is for DE's.
500 credits each will easily cover your resource cost (Works out to what? 21.something cpu?), and they need what? 5 per crafting station? that's 2500 per crafting station.
An extreamly trivial amount... 1000 credits each may be possible to extort for, depending on how your server is for DE's.
psikobunny
Mon Oct 25, 2004 7:41 am
#10
It really depends on how good you can make them. I wouldn't charge that much unless I was a master DE fully experimenting using really nice Metal. Unless you know a trick for experimenting them up to 90+ % with only 2 experiment points.... 
Capt
Mon Oct 25, 2004 7:45 am
#11
psikobunny wrote:It really depends on how good you can make them. I wouldn't charge that much unless I was a master DE fully experimenting using really nice Metal. Unless you know a trick for experimenting them up to 90+ % with only 2 experiment points....
Can't say I do
I was just asked "how much for these?" and I did a "ummmm...."
looked at the units requried, used some decent copper, and picked a number out my butt.
I didn't think 500cr was much, so I said that.
In the end, I got 5k for 6 - more than I asked for
Cheers for all the input.
Jjiaah
Mon Oct 25, 2004 8:49 am
#12
I'd personally say that's about the right price. I'd sell them for between 200-1k on Scylla depending on the market, what they're needed for, etc. On a vendor, I'd likely have them at the 500-750c range.
Of course, typically I get asked to make the schematic as opposed to the actual items. That I do for free if they provide the resources.
GnomeAd
Tue Oct 26, 2004 12:08 am
#13
DoctorDe wrote:
Talking about droid storage compartments, it is nigh near impossible to find a DE on my server. I did ONCE, and I asked her if I could buy some of these compartments (wanted to make some vehicle customization kits). She said yes, hold on working on something. So I wait, then I wait some more and I wait SOME MORE. Finally she is free and says fine how many you need? I told her, she says fine let me craft them. Proceeds to log off.
I mean, are these compartments hard to craft or something? I still can't figure out why she left me stumped like that.
I don't sell them. For me it's a "bang for your buck" situation. Sure, they're easy to make, but you have to spend valuable factory time to crank them out in volume. Since most people won't pay more than about 750-1k for them they're not worth it. I can spend that factory time cranking out something that gives me a better profit margin.
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