Droid Engineer Archive

Thread: Factory Crate bug when making DE components

Seefer
Fri Jan 09, 2004 10:57 am
#1

A lot of the issues with the Droid Engineer professionlisted in the "stickies" in this forum beggars belief and makes you wonder why the Droid Engineer profession was everimplemented with such a long list of blatently silly **edit**-ups in the first place.


My latest encounter with a Droid Engineer bug also beggars belief. I'm trying to make an advanced R3 droid and the components required include 2 identical advanced droid brains from a factory crate. To further complicate matters these advanced droid brains also require 4 identical GP module and 4 dentical Memory modules from a factory crate. So, armed with the necessary resources I visit my factory and insert all the resources and 3 crates each of GP and Mem modules, each containing 20or somodules into the ingredients hopper. I start the factory production and quite early on I get an email telling me the factory is out of ingredients. I check out the factory and am surprised to find that thereare stillplenty of ingredients to make lots more adv. droid brains.


The problem, it seems, is that with each brain requiring 4 GP modules and Mem modules, when a crate with 25 items is reduced to having 1 item left in it, the factory system stops all production because it's looking for 4 modules from the crate. It just can't seem to figure out that there are plenty more modules to use in the other crates. All it needs to do is use the one left in the crate and take three more from anotherand continue on to completion.


I refuse to call problems like this in a game "bugs". It's plainly poor design and appallingly poor testing. Real bugs should be programming errors that are incredibly difficult and rare to encounter and only manifest themselves after many hundreds of hours of using a program. Silly errors like this one are part and parcel of why nearly all games today are always followed by patches weeks and even days after they go on sale. The hugely irritating thing about SWG is the fact we are all paying a monthly subscription in addition to the initialcost of the game. I would also assume that considering theamount of time these Droid Engineer issues mentioned in this forumhave been in existence, thereare far too few programmersbeing paid for by our subscription feesto deal with the dissapointingly high number of basic flaws in this game.Asa former games magazine journalist it all leaves me throughly convinced that Star Wars Galaxies deserves thepoor review itgot in theUK games press.


In as far as quality gameplay (ie no silly flaws) is concerned, Star Wars Galaxies still remains"High in potential but low on delivery". The 3D models, general graphicsand sound effects are however, quite superbly implemented and a joy to the eyes and ears. It's just a crying shame that you are frequently ripped from thetotal Star Wars world immersion these visuals and sonics provide bythe many errors and flaws still in evidence. Maybe we can get the artists and audio engineers for this game involved in implementing equally good quality system code? Just a thought.


Ackis
Fri Jan 09, 2004 11:00 am
#2

I've never had this problem. When I do runs of Adv Brains, I make my 1000 emm and gp modules and then 249 adv brains. It pulls from the crates perfectly everytime. Is it possible you had mixed crates from different factory runs?



Imperial Captain Ackis Losackego - Über f335h

OsarpAdoo
Fri Jan 09, 2004 11:32 am
#3

I agree with Ackis. I've never had a problem with factory crates like this. Probably you have mixed crates of subcomponets that have different serial numbers. These have to match the ones used in the schematic exactly or no go. It does make crafting things like advanced droid brains quite challenging. That is why I charge a minimum of 30k + for R3's without modules!!


A case of Droid Brains is truly a wonderful sight!!




OA
Master Artisan
Master Droid Engineer
Flurry
Drashk
Fri Jan 09, 2004 11:36 am
#4

Seefer, You might want to make sure that all of the components you are trying to use are from the same factory run. To me, this sounds like you mixed factory crates from different runs. All of the components must have the same serial number for the factory to run correctly.





Making SWG more Star Warsy. One droid at a time.
BlueMorgoth
Fri Jan 09, 2004 2:02 pm
#5

Drashk is correct. Check the serial numbers on your GP crates and those on the schematic (you can do that by List Ingredients Needed on the Option menu on the factory if the schematic is still in use there). Guarantee you that your GPs are from different serial numbers, thus causing what you see. When it says identical, it means it.



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DarthBukai
Fri Jan 09, 2004 2:29 pm
#6

When I make a factory run of GP/MM I always put the serial # on the item name. This makes it easier to check serial in order to avoid confusion in other factory runs like that described above.



Zuni Fhettisch - Future Uncertain
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Alacrity
Fri Jan 09, 2004 2:32 pm
#7

Add my voice to those who have not had a problem with this, though not with Advanced Droid Brains. I've been running crates of Level 6 modules, which require 3 identical EMMs - all pulled from crates just fine.



Amoon Darkflier, Elder Artisan, Elder Droid Engineer, Elder Merchant

"I find your lack of pants disturbing."
Virtanis
Fri Jan 09, 2004 2:38 pm
#8

Back when we had item colors, I'd color code my sub-assemblies so I'd know what was what (Da/\/\n you SOE!!).


Now, I just add "generations" to my components. For example, If I want to make a new run of Advanced Droid Frame Units, I call them "ADFU 85%a".


ADFU = I know what it is.


85% = I know the quality.


a = the generation.


So, the next new run (generation)of ADFU's will be "ADFU XX%b"





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JediYak
Fri Jan 09, 2004 2:47 pm
#9

Yep, I've just tested it and have not had this problem.


Bet it's a mismatched crate (and I know that sucks, too -- we've all done it plenty of times).


I always just stick a random four digit number to the end of every factor run I make...




--Masta DE Yak's Star Wars guides: http://www.crossler.com/swg/
--Yak the Avian @ Naboo @ Chilastra -- Factory crates of Adv Probots for Sale!
Kollos
Fri Jan 09, 2004 5:00 pm
#10

I've never seen this problem either. It really sounds like a mis-matched set of crates from different factory runs.



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Seefer
Fri Jan 16, 2004 10:05 am
#11

Just got back from a holiday and am relieved to find everyone agreed on the problem. It is indeed due to my using different crates ofmodules with different srial numberswithin the ingredients. When one crate of a certain serial number is reduced to a few modules and then moves onto the next crate, it's mixing modules with different serial numbers and refuses to complete.


I assume then that making sure all crates have an amount of modules that is a multiple of 4 will avoid this mixing?


Thanks for the help people.

RiygoQurgott
Fri Jan 16, 2004 11:05 am
#12

I had this problem once, and decided to deal with it by naming ALL EMM and EGP crates by number. So, right now I've got a crate of 12 EGP12and 18 EMM7 sitting around and a run of EGP23 going right now. Makes certain that I never again mix up Electronics



_______________________________________________________
Riygo:
Master Droid Engineer, Master Artisan, Master Merchant
Droids for sale at the Nerf Herder's Narnian Marketplace at -3795, 4868 just 1.3Km from Theed, Naboo! Opening soon nearby: The RiygoDroid Foundry...Come see my Droid Assembly Line! Just Say No to Droid Handlers!
________________________________________________________
Bearalag
Fri Jan 16, 2004 11:17 am
#13






Seefer wrote:

Just got back from a holiday and am relieved to find everyone agreed on the problem. It is indeed due to my using different crates ofmodules with different srial numberswithin the ingredients. When one crate of a certain serial number is reduced to a few modules and then moves onto the next crate, it's mixing modules with different serial numbers and refuses to complete.


I assume then that making sure all crates have an amount of modules that is a multiple of 4 will avoid this mixing?


Thanks for the help people.




Not really, for an easy run, just make 4 Crates of EMM's and 4 Crates of GP's and then do a run of 24 Adv. Brains.


As long as all the crates (all the same serial number) are in the Input Hopper then the schematic will use what it needs until it runs out of Parts, or finished the number of schematics you chose.


The best way is to do the way someone mentioned about. Create 1000 EMM's and 1000 GP's, then make a schematic for 249 Adv. Droid Brains. It takes a couple of days, but it will keep you stocked with Adv. Droid Brains for a long while.




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