Droid Engineer Archive
Thread: Clarification on Droid Armor bug issues.
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Straker_Atrella
Tue Apr 27, 2004 2:56 pm
#1
Now from what I understand this bug was not fixed. Meaning that a droid will "look" like it has 40% armor, but actually only has 20%.
Plus from what I understand, you can hit this "cap" using a level 3 and 4 armor module. That 2 level 6's is overkill.
I guess my big question is, has anybody actually done damage tests to see if maybe they are "actually" 40% now? Not just visibly?
I'm at work, so I can't try stuff myself.
Hopethat made sense and if what I said was wrong, please correct me.
RasalTheWise
Tue Apr 27, 2004 3:19 pm
#2
Straker_Atrella wrote:Now from what I understand this bug was not fixed. Meaning that a droid will "look" like it has 40% armor, but actually only has 20%.Plus from what I understand, you can hit this "cap" using a level 3 and 4 armor module. That 2 level 6's is overkill.I guess my big question is, has anybody actually done damage tests to see if maybe they are "actually" 40% now? Not just visibly?I'm at work, so I can't try stuff myself.Hopethat made sense and if what I said was wrong, please correct me.
The "cap" is achieved by using a single Level 6 module, which is 20%. Two L6 modules is waaaaay overkill for any droid right now.
I've never done a damage test, but this 20% actuality is from our droid correspondent, so I tend to believe it.
Straker_Atrella
Tue Apr 27, 2004 3:46 pm
#3
Ok right, and a level 3 and a levle 4 droid module hits the same cap, it's jsut 2 modules. Did our Corr come right out and say that it wasn't fixed this patch?
TheRealTK421
Tue Apr 27, 2004 4:15 pm
#4
No, but he will now. This resist/% display bug hasn't been fixed yet.
Straker_Atrella wrote:
Did our Corr come right out and say that it wasn't fixed this patch?
/bow
Respectfully,
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