Droid Engineer Archive
Thread: Experimentation On What?
viewing the schematic in the crafting tool (before hitting next for the first time) will tell you what experimentation does what...
med modules are capped at 110 rating, the full effect...
data hits its max at 11 which yields 150
item storage hits its max there too, which yields 10 items
these are hard caps per droid... you cannot stack beyond that.
Okay... I hadn't realized that a Medical Rating of 11 on the module translated to 110 on the droid... Very strange.
Thanks for the info...
Now to figure out why the ADV Surgical Droid I made only has a HAM of 37.
-Cynabar
I empathize with you guys. used to be that quality and experimentationmattered on almost nothing (except the Level based modules WHEN the level of the module is less than 5). now quality matters on a lot of the new stuff (combat modules, repair and reconstruction kits (and their components, etc.), but apparentlynot all of it, and it still doesn't matter on most of the old stuff.
It's good that quality and experimentation are starting to matter more, but now it is horribly inconsistent. and learning what is what is probably harder now than it ever was.
be happy though that the full stats are finally listed in the droids and the subcomponents before you finish crafting. THAT is going to help you a lot to figure out when experimentation is mattering and when it isn't.
but one tip: as a general rule (though not always true) if "effectiveness" is listed as one of the things to experiment on, that is usually the one you should be experimenting on.