Droid Engineer Archive
Thread: About Scout Trap Module Stackability
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jemelby
Wed Apr 28, 2004 7:40 am
#1
I put together a few test droids for scouts and rangers on Flurry. One thing I noticed on the trap modules is that no matter how many were installed, the trap capacity was only ever as much as two modules would provide.
I forget the exact rating, but one module was giving 24 trap slots, two gave 48, three gave 48, four gave 48, 5 gave 48, and six gave 48.
Bug, featrure, or stupid DE?
psikobunny
Wed Apr 28, 2004 7:52 am
#2
How about the Trapping Skill bonus? Did that stack like the Harvest modules do? I can see capacity capping pretty low, but what about the skill rating?
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