Droid Engineer Archive
Thread: Market Saturation Point Reached Sales back down to Attrition Rates
Don't except anything logical here.
I hear you Arden. There has been a drop in sales and the survey droids arent selling.
I have sold some exploding MSE droids, but nowhere near as many as I had hoped. I am experimeting with some new droid types to attract customers. Maybe the "Tankbot" will work, it is a probot with 5 auto-repair modules.
Vermster wrote:I hear you Arden. There has been a drop in sales and the survey droids arent selling.
I have sold some exploding MSE droids, but nowhere near as many as I had hoped. I am experimeting with some new droid types to attract customers. Maybe the "Tankbot" will work, it is a probot with 5 auto-repair modules.
i'm working on those as well. anyone know what a good auto-repair power for these is?
There just isn't any point in bothering to design and build anything further in the way of changes to the DE profession if it isn't doesn't put us directly into the combat product market. And the products have to be expendable or suffer decay like weapons do. This whole game is combat centric. Combat droid products is where we need to be. It's a waste of time to go any further down the utility path.
Maybe wiser heads will prevail next time if/when we come back to the top of the queue after the Space Expansion.
Well my secondbest selling droid is my R2 Master crafter with all four stations and a Lv6 storage module. Maybe some servers are doing better than others? Maybe it's your location? I run four stores, 1 each on correlia, Tatooine, Naboo, and Dantooine. Dantooine store is pretty slow, but the other 3 are very busy.
ArdenStarmariner wrote:
It does seem that after all was said and done about the "Droid Invasion" and the "Droid Rebuilt" we have come full circle and are right back were we started. Borked. Sales aren't any better now than there were before all this wheel spinning went on. Now we have to suffer with the results of a whole whole whole lot of non-listening.
There just isn't any point in bothering to design and build anything further in the way of changes to the DE profession if it isn't doesn't put us directly into the combat product market. And the products have to be expendable or suffer decay like weapons do. This whole game is combat centric. Combat droid products is where we need to be. It's a waste of time to go any further down the utility path.
Maybe wiser heads will prevail next time if/when we come back to the top of the queue after the Space Expansion.
Shame too. There were plenty people here giving plenty warning that this would happen.
In fact I just moved near Theed, but when I see the number of people that don't know about the new modules, I keep faith.
Also fun to see that people are still astonished by my barker/foam effect 3PO (very good adv combo).
Fact is lots of stuff are still broken, and droid are still not required for anything in the game, (except for BH), as oposite to every single non combat prof in the game now.
Let's just hope they give some love to the BH, this might boost the sell.
Thing is, it's simple fix. The systems are ingame, they just needed to be coded into droids, but not made into anothercredit sink. Droid out for X time,vitality reduced by X amount. Thats the problem with "short term" and "not the big picture" thinking. How many resources do you buy instead of mine? When no one buys the droids, we don't buy resources. In a player run economy, you can't afford to make big mistakes, or you bork the whole game for a lot of people.
Some of their big mistakes?
1. Turning crafted items into in game credit sinks.
2. Making items permanant.
Those 2 right there are enough to spin the economy for certain professionsinto the toilet in record time. Just think of the real world economy if automobiles lasted forever and operated just as well 30 years after they were made as they did right off the showroom floor? Except it would actually be better, since we create more humans on a daily basis than new players pick up a copy of SWG.