Droid Engineer Archive

Thread: Market Saturation Point Reached Sales back down to Attrition Rates

ArdenStarmariner
Tue May 11, 2004 3:38 am
#1

Well, seems the utility droid party is over. From what I can tell, sales are back down to the player attrition rates on Eclipse. It's corney to say "I told you so" but I'm doing it. Everyone has their everlasting droids and the market on Eclipse appears saturated. Now begins the attrition of all the new droid engineers who jumped on board expecting to make huge $$$. I'll give it a few months for the only ones left of us are the old die hards. I'm not trying to make this post a flame. I'm just stating the market the way I see it going right now. Even the new bomb droids are borked. Uses such rare resources that you have to price accordingly. And they are so class restricted that the customer base for them is small. The report that the Interplanetary Survey Droid gives isn't enough to create a demand for those either. They and the bomb droids are sitting on the vendors gathering dust. So much for renewable markets. Back to the same old crap.




Arden Starmariner - Master Jedi, Smugglers' Alliance Privateer Ace - Eclipse.
Nemok Starmariner - Elder Commando - Eclipse.
Gavvot
Tue May 11, 2004 3:43 am
#2

Dev made an ID required to stat migration and give free droid when you learn a new skill.

Don't except anything logical here.



--
How to make a link in those forums
Look sir, droids. -4689 3336, Naboo, Theed
Vermster
Tue May 11, 2004 4:43 am
#3

I hear you Arden. There has been a drop in sales and the survey droids arent selling.


I have sold some exploding MSE droids, but nowhere near as many as I had hoped. I am experimeting with some new droid types to attract customers. Maybe the "Tankbot" will work, it is a probot with 5 auto-repair modules.






Vermilion Tilo
Master Droid Engineer - Shop located in the Star Wares mall just outside Bestine.
WP: -970, -4350
tmerren
Tue May 11, 2004 6:34 am
#4



Vermster wrote:

I hear you Arden. There has been a drop in sales and the survey droids arent selling.

I have sold some exploding MSE droids, but nowhere near as many as I had hoped. I am experimeting with some new droid types to attract customers. Maybe the "Tankbot" will work, it is a probot with 5 auto-repair modules.




i'm working on those as well. anyone know what a good auto-repair power for these is?




Kleso Sirces - {Master Droid Engineer-Retired } {Master Combat Medic} {Master Doctor} {Marksman}
Forgee Bypa - {Master Creature Handler} {Brawler}
Klesai Sirces - {Bounty Hunter} {Pistoleer}
Galactic Civil War Re-vitalization

Vermster
Tue May 11, 2004 6:42 am
#5

I got mine to 98 and I used the best resources I had available to me.



Vermilion Tilo
Master Droid Engineer - Shop located in the Star Wares mall just outside Bestine.
WP: -970, -4350
ChewGoBack
Tue May 11, 2004 7:09 am
#6

Dropped DE last night, I had fun making droids, but sales were really poor.I was going to keep it for a while, but I just had a moment last night were I was making a batch of 20 combat droids, but the previous 20 hadn't sold, so whats the point? At the current rate of sales my vendors are stocked for the next month anyway.



Gimble
M*A*S*H
I am Elder, hear me ROAR!
Disable ratings for a happier life!


Reaperss
Tue May 11, 2004 7:40 am
#7

Odd, my sales are increasing. I didn't prepare very well for this patch and I'm still trying to catch up. I've still made almost 2m in the last 2 weeks.



Ugo Deathbringer
-X Master Droid Engineer, X Master Merchant, X Master Artisan,
Don't hate da playa or da game, hate the Devs
Warn you we did, listen you did not, now screwed we all are
ArdenStarmariner
Tue May 11, 2004 7:44 am
#8

It does seem that after all was said and done about the "Droid Invasion" and the "Droid Rebuilt" we have come full circle and are right back were we started. Borked. Sales aren't any better now than there were before all this wheel spinning went on. Now we have to suffer with the results of a whole whole whole lot of non-listening.

There just isn't any point in bothering to design and build anything further in the way of changes to the DE profession if it isn't doesn't put us directly into the combat product market. And the products have to be expendable or suffer decay like weapons do. This whole game is combat centric. Combat droid products is where we need to be. It's a waste of time to go any further down the utility path.

Maybe wiser heads will prevail next time if/when we come back to the top of the queue after the Space Expansion.




Arden Starmariner - Master Jedi, Smugglers' Alliance Privateer Ace - Eclipse.
Nemok Starmariner - Elder Commando - Eclipse.
Reaperss
Tue May 11, 2004 7:51 am
#9






ArdenStarmariner wrote:
It does seem that after all was said and done about the "Droid Invasion" and the "Droid Rebuilt" we have come full circle and are right back were we started. Borked. Sales aren't any better now than there were before all this wheel spinning went on. Now we have to suffer with the results of a whole whole whole lot of non-listening.

There just isn't any point in bothering to design and build anything further in the way of changes to the DE profession if it isn't doesn't put us directly into the combat product market. And the products have to be expendable or suffer decay like weapons do. This whole game is combat centric. Combat droid products is where we need to be. It's a waste of time to go any further down the utility path.

Maybe wiser heads will prevail next time if/when we come back to the top of the queue after the Space Expansion.



Well my secondbest selling droid is my R2 Master crafter with all four stations and a Lv6 storage module. Maybe some servers are doing better than others? Maybe it's your location? I run four stores, 1 each on correlia, Tatooine, Naboo, and Dantooine. Dantooine store is pretty slow, but the other 3 are very busy.




Ugo Deathbringer
-X Master Droid Engineer, X Master Merchant, X Master Artisan,
Don't hate da playa or da game, hate the Devs
Warn you we did, listen you did not, now screwed we all are
ZeckAzuenden
Tue May 11, 2004 7:56 am
#10

Unless those droids wear out, it's only a matter of time before the same situation catches up to you. Back when I started playing, many Architects responded just as you did now. Their sales were fine, it must just be your not doing something right. Now, it's not uncommen to see a Architect vendor that has 50-60 Heavy Harvesters on it(if they are still stocking)and the inventory not moving for weeks on end.



Zeck Ravenclaw
BH,day one player, Eclipse

ArdenStarmariner
Tue May 11, 2004 8:02 am
#11

Things are still behind the curve on some of the slower servers. But on servers like Eclipse were you have large populations of advanced players, the cycle happens pretty quickly. Like a previous poster said, its a matter of time.

Shame too. There were plenty people here giving plenty warning that this would happen.




Arden Starmariner - Master Jedi, Smugglers' Alliance Privateer Ace - Eclipse.
Nemok Starmariner - Elder Commando - Eclipse.
Gavvot
Tue May 11, 2004 8:03 am
#12

I don't sell alot atm, and my vendor is not that well stocked.
In fact I just moved near Theed, but when I see the number of people that don't know about the new modules, I keep faith.
Also fun to see that people are still astonished by my barker/foam effect 3PO (very good adv combo).

Fact is lots of stuff are still broken, and droid are still not required for anything in the game, (except for BH), as oposite to every single non combat prof in the game now.

Let's just hope they give some love to the BH, this might boost the sell.



--
How to make a link in those forums
Look sir, droids. -4689 3336, Naboo, Theed
ZeckAzuenden
Tue May 11, 2004 8:18 am
#13

Thing is, it's simple fix. The systems are ingame, they just needed to be coded into droids, but not made into anothercredit sink. Droid out for X time,vitality reduced by X amount. Thats the problem with "short term" and "not the big picture" thinking. How many resources do you buy instead of mine? When no one buys the droids, we don't buy resources. In a player run economy, you can't afford to make big mistakes, or you bork the whole game for a lot of people.


Some of their big mistakes?


1. Turning crafted items into in game credit sinks.


2. Making items permanant.


Those 2 right there are enough to spin the economy for certain professionsinto the toilet in record time. Just think of the real world economy if automobiles lasted forever and operated just as well 30 years after they were made as they did right off the showroom floor? Except it would actually be better, since we create more humans on a daily basis than new players pick up a copy of SWG.




Zeck Ravenclaw
BH,day one player, Eclipse

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