Droid Engineer Archive
Thread: ARMOR RATING: NONE
I install two Level 6 Composite Droid Armor panels in all of my droids, however from the 'Armor Rating' description, it appears that I'm not installing anything. I've had a few customers ask me about it and I always have to say, "Oh, it's just a game bug." I can't help but wonder if they think I'm just conning them.
It would be nice if this little bug could be fixed.
Lexx Muskoka
Master Droid Engineer
Praeclarus, Corellia, Sunrunner
EnigmaBSc
It's not a bug, the great Droid Armour Nerf removed any armour level such as Light or Medium and gives us only Resists. Resists got nerfed as well, level 6 droid armour used to give medium armour and 40% resists, now it gives no armour and 20% resists.
When a droid is examined and it says 40% resists that is a display bug, our Corespondent has confirmed we actually cap at 20% resists.
Finally level 6 armour modules do not stack, a single one hits our cap.
Droids don't currently have an armor rating, like player armor. The armor segments you use are to give it the 20% resists that you see(I know they say 40%, but that is what is really bugged)when you examine the droid. BTW, one level 6 module is the same as using 2 level 3's, and is currently the best droid "armor" available. Your are simply wasting the extra level 6 module.
P.S. Any ole piece of composite will do. It doesn't need to be uber tough or krayt enhanced, like I read one guy doing before![]()
CHODA----MDE/Droid teacher to the Kettemoor massess
Heh
Dont get me started on this one..of all things..please
It is working as intended..but whose twisted mind thought up the 'as intended' is , as yet, unknown.
It is my humble opinion that upping the HAM and downing the armour is about as sensible as using a chocolate teapot
Nonetheless..it is as it is
It may be working as intended, but that doesn't change the fact that they need to remove the "Armor rating:None" label from /examine for the very reasons the original poster cites.
It creates more questions than it answers. Since no droids have an armor rating any more, it's like listing "speed bonus: none" on a vehicle - it's impossible achieve by design and therefore irrelevant information.
The few complaints I have recieved from the last two publishes are because of this issue - either "where has my armor gone?" or, "this droid said it had armor, and the examine window says it doesn't".
The state of the nerf isn't the issue, it's the presentation - they really need to take that "Armor : None" thing away, as it's simply deceptive.
AO
Of course, I agree with AudioOrgana regarding my original point. The "Armor Rating: None" tag creates unneeded confusion and should just be removed.
The good news is that I'm getting a HAM rating of 4455 and a combat rating of 600 in all my droids. The large HAM helps to offset the crappy armor. Now if only they would spawn some Vendussi Gemstone so I could make Level-D Repair Kits. It would also be nice if they could boost the power of auto-repair modules. Having a combat droid with 5 combat mods and 1 really good auto-repair mod might be another good way to offset the crappy armor. Of course, un-nerfing the armor would be better.
Lexx Muskoka
Master Droid Engineer
Praeclarus, Corellia, Sunrunner
I think this is all SOE's subtle hint that they want droids used for crafting and should only fight as a last resort. The fighting or 'tank' droid is a joke at all but the lowest levels of combat. I'd use one to get my novice marksman or brawler skill trees up, but that's about the limit of what a combat droid can do.
If they wanted us to make combat droids, we'd have access to droideka or battle droid blueprints.
That is not exactly true. One level 6 is the same as two level 4's or the same as two successfully experimented level 3's. If you slap a pair of low quality level 3's together you won't get the same rating as a level 6.
Wirebiter wrote:
BTW, one level 6 module is the same as using 2 level 3's, and is currently the best droid "armor" available.
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Wirebiter wrote:
BTW, one level 6 module is the same as using 2 level 3's, and is currently the best droid "armor" available.
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That is not exactly true. One level 6 is the same as two level 4's or the same as two successfully experimented level 3's. If you slap a pair of low quality level 3's together you won't get the same rating as a level 6.
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Yeah, thanks, I forgot about the experimenting part. Kinda ASSumed on that one. Thanks for keeping me honest.
Choda----MDE/Droid teacher of the Kettemoor massess
Malitevv wrote:That is not exactly true. One level 6 is the same as two level 4's or the same as two successfully experimented level 3's. If you slap a pair of low quality level 3's together you won't get the same rating as a level 6.
Wirebiter wrote:BTW, one level 6 module is the same as using 2 level 3's, and is currently the best droid "armor" available.
I use half bad level armor (5 point in effectiveness exp max), and my droids are at 20% with 2 level 3 armor.
I only use level 3 in fact.
As for the lower armor to increase HAM is pointless issue, HAM does show on the deed, armor doesn't.
Message Edited by Gavvot on 05-21-2004 09:31 PM
Message Edited by Gavvot on 05-21-2004 09:31 PM