Droid Engineer Archive

Thread: ARMOR RATING: NONE

LanFisher
Thu May 20, 2004 4:31 pm
#1

I'm not sure if anyone has noticed, but when you "Examine" a droid with armor installed it says "ARMOR RATING: NONE"

I install two Level 6 Composite Droid Armor panels in all of my droids, however from the 'Armor Rating' description, it appears that I'm not installing anything. I've had a few customers ask me about it and I always have to say, "Oh, it's just a game bug." I can't help but wonder if they think I'm just conning them.

It would be nice if this little bug could be fixed.

Lexx Muskoka
Master Droid Engineer
Praeclarus, Corellia, Sunrunner
EnigmaBSc
Thu May 20, 2004 4:42 pm
#2

This is not a bug, it is how droid armour works now. Droids have an armour rating of none (some have equated this to the armour rating of a loaf of sliced bread or a piece of tissue paper). The armour modules give the droids resists of up to 20%. So 20% resists, AR 0 is the maximum armour that can be achieved. There is a display bug which means that the resists will be seen as 40%, but they are actually 20%. Note that the maximum armour can therefore be achieved with one level 6 armour module or two level 4 armour modules (or even one level 4 and one level 3? I think I've heard somebody say this).

EnigmaBSc
Mosati
Thu May 20, 2004 4:46 pm
#3

It's not a bug, the great Droid Armour Nerf removed any armour level such as Light or Medium and gives us only Resists. Resists got nerfed as well, level 6 droid armour used to give medium armour and 40% resists, now it gives no armour and 20% resists.


When a droid is examined and it says 40% resists that is a display bug, our Corespondent has confirmed we actually cap at 20% resists.


Finally level 6 armour modules do not stack, a single one hits our cap.




Mosati Ryatu

M-TK/M-Sword- Vagabonds Rest - Naboo - Starsider

Member in good standing of the Glaston Pirates


Wirebiter
Thu May 20, 2004 4:56 pm
#4

Droids don't currently have an armor rating, like player armor. The armor segments you use are to give it the 20% resists that you see(I know they say 40%, but that is what is really bugged)when you examine the droid. BTW, one level 6 module is the same as using 2 level 3's, and is currently the best droid "armor" available. Your are simply wasting the extra level 6 module.


P.S. Any ole piece of composite will do. It doesn't need to be uber tough or krayt enhanced, like I read one guy doing before



CHODA----MDE/Droid teacher to the Kettemoor massess





Choda----MDE/MC/Droid teacher to the Kettemoor Massess
CEO of Stink Monkey Droids -5797,3356 Theed, Naboo
"In a time of chimpanzees I was a monkey..." -Beck
Shian_Tavkin
Thu May 20, 2004 8:25 pm
#5

Heh


Dont get me started on this one..of all things..please


It is working as intended..but whose twisted mind thought up the 'as intended' is , as yet, unknown.


It is my humble opinion that upping the HAM and downing the armour is about as sensible as using a chocolate teapot


Nonetheless..it is as it is





Shian -- Master Droid Engineer/ Master Artisan
AudioOrgana
Thu May 20, 2004 9:49 pm
#6

It may be working as intended, but that doesn't change the fact that they need to remove the "Armor rating:None" label from /examine for the very reasons the original poster cites.


It creates more questions than it answers. Since no droids have an armor rating any more, it's like listing "speed bonus: none" on a vehicle - it's impossible achieve by design and therefore irrelevant information.


The few complaints I have recieved from the last two publishes are because of this issue - either "where has my armor gone?" or, "this droid said it had armor, and the examine window says it doesn't".


The state of the nerf isn't the issue, it's the presentation - they really need to take that "Armor : None" thing away, as it's simply deceptive.


AO


LanFisher
Thu May 20, 2004 10:41 pm
#7

Thanks for the responses! I'm really glad I said something. I've been wasting an extra armor panel in every droid. Blast it! Thanks kindly for the info.

Of course, I agree with AudioOrgana regarding my original point. The "Armor Rating: None" tag creates unneeded confusion and should just be removed.

The good news is that I'm getting a HAM rating of 4455 and a combat rating of 600 in all my droids. The large HAM helps to offset the crappy armor. Now if only they would spawn some Vendussi Gemstone so I could make Level-D Repair Kits. It would also be nice if they could boost the power of auto-repair modules. Having a combat droid with 5 combat mods and 1 really good auto-repair mod might be another good way to offset the crappy armor. Of course, un-nerfing the armor would be better.


Lexx Muskoka
Master Droid Engineer
Praeclarus, Corellia, Sunrunner
Buzz1096
Fri May 21, 2004 7:33 am
#8

I think this is all SOE's subtle hint that they want droids used for crafting and should only fight as a last resort. The fighting or 'tank' droid is a joke at all but the lowest levels of combat. I'd use one to get my novice marksman or brawler skill trees up, but that's about the limit of what a combat droid can do.


If they wanted us to make combat droids, we'd have access to droideka or battle droid blueprints.





Drege Duece
Master Smuggler
Master Doc
Generally Stoopid for Speccing this way...
Malitevv
Fri May 21, 2004 10:57 am
#9






Wirebiter wrote:

BTW, one level 6 module is the same as using 2 level 3's, and is currently the best droid "armor" available.



That is not exactly true. One level 6 is the same as two level 4's or the same as two successfully experimented level 3's. If you slap a pair of low quality level 3's together you won't get the same rating as a level 6.




---------------------------------------------------------------------
In a minute there is time
For decisions and revisions which a minute will reverse.

T.S. Eliot
Wirebiter
Fri May 21, 2004 4:15 pm
#10


--------------------------------------------------------------------------------
Wirebiter wrote:

BTW, one level 6 module is the same as using 2 level 3's, and is currently the best droid "armor" available.


--------------------------------------------------------------------------------


That is not exactly true. One level 6 is the same as two level 4's or the same as two successfully experimented level 3's. If you slap a pair of low quality level 3's together you won't get the same rating as a level 6.

---------------------------------------------------------------------------------

Yeah, thanks, I forgot about the experimenting part. Kinda ASSumed on that one. Thanks for keeping me honest.


Choda----MDE/Droid teacher of the Kettemoor massess



Choda----MDE/MC/Droid teacher to the Kettemoor Massess
CEO of Stink Monkey Droids -5797,3356 Theed, Naboo
"In a time of chimpanzees I was a monkey..." -Beck
Gavvot
Sat May 22, 2004 12:30 am
#11


Malitevv wrote:


Wirebiter wrote:

BTW, one level 6 module is the same as using 2 level 3's, and is currently the best droid "armor" available.


That is not exactly true. One level 6 is the same as two level 4's or the same as two successfully experimented level 3's. If you slap a pair of low quality level 3's together you won't get the same rating as a level 6.





I use half bad level armor (5 point in effectiveness exp max), and my droids are at 20% with 2 level 3 armor.

I only use level 3 in fact.

As for the lower armor to increase HAM is pointless issue, HAM does show on the deed, armor doesn't.

Message Edited by Gavvot on 05-21-2004 09:31 PM

Message Edited by Gavvot on 05-21-2004 09:31 PM



--
How to make a link in those forums
Look sir, droids. -4689 3336, Naboo, Theed
Malitevv
Sat May 22, 2004 12:37 am
#12

as I recall, somewhere around 25% effectiveness was all you needed for two level 3 to add up to a level 6, but if both were lower than that it wouldn't add up to a level 6. it's been a long time since I've made a level 3 though so I can't know if it has changed.



---------------------------------------------------------------------
In a minute there is time
For decisions and revisions which a minute will reverse.

T.S. Eliot
Page 1 of 1
Previous Next