Droid Engineer Archive

Thread: What do you guys keep stocked? Component Question

erod
Fri Oct 07, 2005 3:19 pm
#1

I've learned to keep tons of mem modules and GP's on hand, and am probably going to add droid brains to that list. What else should a mid-level DE keep on hand?


Side question: Is droid customization worth getting tapes for?

Message Edited by erod on 10-07-2005 03:21 PM

winny
Fri Oct 07, 2005 3:29 pm
#2

The basic components for an R5 or R4 chassie


Droid Brains


Droid Sensor packages


Droid Motive systems


manipulator arm package sets



Then at mid level you can have your highest level of


medical module


Armor module


storage module



With these on hand you can make custom droids quickly to order.



Just my thoughts


Winny
LonelyGhost
Fri Oct 07, 2005 4:47 pm
#3

The Customization tapes dont work, but if you can get them for a good price, whu not? Maybe someday it will do something....


As to components, I keep about 100 of each in packs, and about 500 regular brains. I only keep 25 or so of the Personality, Data, Medical, Struc Maint, Barker, etc... These components are used in hand-crafting. If I ever want ot make a larger run of identical droids, I go through the steps to factory craft everything.





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Electro5
Fri Oct 07, 2005 9:50 pm
#4

Customization gives extra colors for Mandolorian Armor, so if you plan on participating in the crafting process for that stuff you might consider picking some up, they are usually pretty cheap.



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Traie
Sat Oct 08, 2005 2:03 pm
#5

I keep ~200 of the crafting/entertainer modules on hand. ~500 armor/combat/autorepair modules. I have ~150 brains on hand atm. ~50-75 of the R2 and R3 chassis'. A few dozen probot chassis'.


I don't really craft alot, but when I do, I fully stock my vendors for a few weeks at a time.


Usually, to save space, I plan ahead. I always use Adv R3's for entertainer droids. So I make up the effects modules (~200 each) then turn around and factory run the combat clusters. I run them as "Entertainer's Effects 1" (Avian, Confetti, Mind Bloom) and "Entertainer's Effects 2" (Mind Bloom, Fog, Dancing Jawa). For combat droids, I run combat modules and auto repair modules, then do a run of "Combat Droid Cluster 1" (1 combat module, 2 auto repair) and a run of "Combat Droid Repair" (3 auto repair).


That way I don't have to keep alot of stock on hand and have the clusters already ready to stick in a chassis when needed.





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Xrystal
Sun Oct 09, 2005 12:07 am
#6

Let me see ..


Well I keep at least 25 of each module (apart from the entertainer ones). And at least 100 of each basic droid component and 25 to 50 advanced droid component.


I usually spend a few days and run off 1000 of Electronic Memory and GP modules so that I have enough to make some Level 6 Item Storage and the Infamous Bounty Hunter Droids. These usually stay in the factories until I need them so as to not take up valuable crafting house storage space.. At least for the week or two until they're used up.
Straker_Atrella
Mon Oct 10, 2005 2:32 pm
#7

I never do a run smaller then 1000 of any componant. When that number gets below 200, I make another run.


I keep most modules stocked in about 200-500 depending on the module.



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